Zalsus

naaberle's page

RPG Superstar 8 Season Star Voter. Organized Play Member. 18 posts (41 including aliases). No reviews. 1 list. No wishlists. 13 Organized Play characters. 3 aliases.



Scarab Sages

I've done some searching and haven't found anything so if I missed a resource please just point me in the right direction.

I'm curious if Aroden was alive during Thassilonian reign, or if he was born well after the Runelords went into slumber. I'm creating a home game campaign that will deal with some of this history and a main character is going to either be Aroden's son, or the son of a Runelord. Curious if it's possible for him to be both.

Cheers.


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Ok, so I'm working on a custom scenario and it's meant to be hard. One of the middle encounters is CR 4, so according to the chart should be "Epic", but I'm concerned it will actually be guaranteed TPK.

Should be a five person group of level 1's with 25 pt buy stats, 500 starting gp, and the foreknowledge that they'll be facing undead, and that it'll be brutal. The encounter I'm concerned about is 3 ghouls. I even toyed with one ghoul having a single class in cleric as that keeps the CR at 4. But I'm starting to think that at level 1 specifically CR +3 might be more than just Epic.

For reference the other CR 4 encounters are:
Burning Skeletons x 4, Bloody Skeleton x 2
Gelatinous Cube x 1, Giant Botfly x 4 (big room they can kite the cube in)
Apocalypse Zombie x 1, Flapping Heads x 2

Let me know what your thoughts are and if I should tone all these down.


2 people marked this as FAQ candidate.

Ok guys, I need help with a ruling. I'm making a Dhampir Cleric that takes 3 levels in Unchained Rogue. I want to use the Elven Branched Spear for weapon finesse and 1.5x Dex to damage, and the other benefits of the weapon. As a Cleric/Rogue I don't have any martial proficiencies. At level 2 I was able to afford a Cracked White Opalescent Stone for 1500GP and keyed it to the Elven Branched Spear which gives me familiarity (counts as martial weapon). My level 2 archetype is the Swashbuckler Rogue from APG. The level 1 ability allows me to give myself proficiency with any martial weapon. I very clearly think these two things work in tandem, of course not working if I were to lose or be removed of the ioun stone. However when I ran it past my GM he said he rules no on them working, but would possibly change his mind if others on the forum agreed with me. I'm curious what everyone else thinks. My main argument is in the RAW interpretation of "weapon familiarity" and ioun stones. Elves in my situation could do it due to their racial weapon familiarity and to my knowledge the ioun stone grants that same thing but for a specific keyed weapon. Additionally ioun stones that affect ability modifiers are considered permanent after the first 24 hours and I don't think this should be treated any different, my familiarity with the spear would be permanent after the first 24 hours.

Please let me know what you think and I'll post the two rules in question below.

Cracked Opalescent White Pyramid Ioun Stone:
The stone grants the wearer weapon familiarity with the keyed weapon (it is treated as a martial weapon for him).

Swashbuckler Martial Training:
At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.

1/5

The title says it all. Does this exist? Is there a boon out there granting a Rare Cantrip to a spell caster?


Could a creature with claw/claw/bite all primary and Improved Unarmed Strike (for the sake of being considered armed) make three combat maneuver checks on a full-attack action?


Let me start this simply by saying I realize there are a vast number of monk threads out there, some possibly answering my questions. However for a new player a 1,000 post thread is extremely daunting. I apologize if a question I ask has already been posted somewhere.

First 2 speculative questions.

1. After reading about the brass knuckles errata I was curious as to why a 'weapon' with no damage stats couldn't be created that would allow a character to apply unarmed damage but still upgrade it materially and magically, if only up to a +5 bonus. I'm not concerned about anything other than if there is a mechanical or game breaking reason this couldn't be created.

2. Something we all learn in middle school is that force = mass x acceleration. Well our characters mass doesn't change for the most part so as a melee fighter we only have control over the acceleration part. As a martial artist myself I can tell you first hand that strength can only take you so far in increasing your speed. It all comes down to proper technique and body movement. So once again, mechanically is there any reason unarmed attacks couldn't use Dex for hit and damage as opposed to Str? Obviously wielding a sword or axe requires an amount of Str to properly hit, without a weapon something like Dex is fair more important in hitting and damaging a target.

Now onto rules questions.

3. From what I've been able to find a character can purchase cold iron/mithral/adamantine horseshoes for their companion to allow them to overcome DR when in combat. Under that same pretense if I create a Tiefling with the "Fiendish Sprinter" racial trait and specify I have hooves, would I be able to place Cold Iron horseshoes on my hooves? Additionally would that allow Flurry of Blow's to bypass DR/Cold Iron since it has been stated that FoB can be used with legs/feet if I so choose?

4. Next, if I do a combat maneuver and have natural attacks, do they all come as secondary or does a CM not count towards the primary natural attack?

5. Would I be able to only use natural attacks on a full attack action or could I move -> trip -> claw, claw, bite?

Once again I realize some of these may have answers out there, a link would be fine as an answer. I am so far really liking my Monk, although I think I'm going to switch from MoMS to MM before the next game.


Hello Everyone,

Simple question. Which PDF would you purchase if you only had $10 and why?

Thanks.


I searched the forums but couldn't find anything, please link if I overlooked something. If not I have a quick question.

My question is whether or not a character can use both the barbarian rage and the Swordmaster Trance at the same time? The Trance is not a Cha, Dex or Int based ability, however one could argue that it requires patience or concentration. However what is to stop a character from entering a trance (patient part done) and then firing up rage at the beginning of the next round?

Please let me know any thoughts on this. And this would be for PFS, so no house rules.

Thanks.