I invite any and all to help me create what I hope will be a simple and fair scoring method for any adventure regardless of the amount of players or the characters chosen.
While the game scenarios are cooperative play within your own group, I can see at least a little bit of a competitive nature of "this group" vs. "that group" or even "this party (Valeros, Lem, Kyra, Merisiel)" vs. "that party (Harsk, Seelah, Sajan, Seoni) and wanting to compare how they did vs. the same scenarios/adventures. I also see a potential for "organized play" tournaments based upon marathon sessions of several adventures put together by many different "parties" competing for a prize!
Ok lets gather some different pieces of info that could be used for scoring criteria. I'll start with the most essential at the top, least nearer the bottom. [x] will be the starting suggestion for scoring for this category
Did you WIN?: Yes = Set Bonus [+10]. No = Zero.
Blessing Timer turns left: This is core mechanic of the game, and the more turns left = the better you did. Faster game is usually a more successful game. But a two-player game is quite different from 6-player game, how do we make scoring system fair based upon party size? Answer may come in follow up items. [+1 per remaining blessing]
Number of closed locations: Perm Close > Temp Close, but Temp Close will happen with more players and save Timer blessings. So this can be balanced via number of players. [+3 per permanently closed location]
Boons acquired: This is easy enough to compute, and can scale to the number of players. Count your final card count (hand, draw, discard) and subtract your starting deck size. This number is how many cards your entire party gained. Divide this by number of party members, that gives you your Average Boons Gained. Note that buried cards end up counting against you, so character deaths will really be penalized here.
[+1 per Average Boon Gained]
Banes defeated: This one is harder since they go back to the box, but you can keep a tally or something. Again, divide by number of characters to get the average. I think you should get more for defeating banes than acquiring boons, as it is generally a little harder and less banes as well. Evaded summons will not count since they aren't defeated. Sorry Merisiel. +2 per Average Bane defeated]
Henchmen defeated: Perhaps overkill, but sometimes you beat the henchmen but then don't quite close the location. You should still get something for having dealt with the henchmen. [+1 per defeated location henchmen (not summoned henchmen)]
Character deaths: Not that there isn't enough of a penalty, but added incentive to run away and fight another day. [-3 per character death]
Ok, so lets see how this might score out. Just making up some numbers. 4 man party beats villain with 10 turns left. Beat 15 banes, 4 were henchmen, acquired 16 net boons. No char deaths. Closed 4/6 locations (the villain location counts as closed, so two were temp closed)
Win - 10pts.
Turns left - 10 pts.
Closed locations - 12 pts.
Boons gained (avg) - 4 pts.
Banes defeated (avg) - 7.5 pts.
Henchmen bonus - 4 pts.
Total: 47.5 points
Further thought for failed scenarios: You get your score above until you complete it with a Win, but lose 5 points for every retry.
Whew, this took longer than I thought... but what does everyone think? I want to go to some gaming CON's in the next few months and try and run some marathon sessions. Then I could score the different parties against one another. Be interesting to see how different party/character distributions affect the scoring. Luck will always be a major part though, that's just fine!
Motrax