
moonshiner1313 |

I looked at the race builder rules and thought of a possible campaign. What if the players made a deal with a devil or a crazy mad scientist or something gave them a sort of mutation ability. Instead of the typical leveling up in a class they level up by mutating, and add abilities to their character using race builder rules. Perhaps they start off with a normal race and every level they gain like 5 points to spend on "mutating" their race. I think story line this could be fun if they met an alchemist that gave them an experimental potion. The storyline way that they gain the abilities they want could be that they have to visit this alchemist and he could brew up something to "keep their mutations in check". This alchemist could be their main quest giver as he sends them for supplies to try and fix them. Perhaps maybe they can have the choice of level up in class or monster. Any thoughts on this?