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Syries wrote:
Thank you! Good news! In fact it doesn't require you any alignment. You need to worship Pharasma they don't require you to be within one step.... ![]()
Hi everybody!
I began to imagine a character for Carrion Crown. A nobleman, who presents himself as a diplomat and an erudite.
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If I were to create a pirate captain, I would go for a green faith marshall/sanctified slayer inquisitor of Besmara. Green faith marshall for the aquatic domain and spells you will need during the course of your infamous pirate career, sanctified slayer for the roguish charm!
Seems to me flavorful and quite potent! ![]()
Well, let's just say Duke Von Badguy The Mighty is actually the pawn of not-so Kindly wizard, who thought posing as a good benevolant wizard was the perfect foil for hiding his nefarious plans!!!
Will the heroes ally themselves with the one they thaught was their real ennemy? ![]()
Hello, new player!
My suggestion, leave this party and never look back, you'll be better without them and find a GM that will show you how interesting and enjoyable roleplaying games can be!
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Why not play an alchemist?
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Hello everybody,
-female human inquisitor of Besmara with the heart of the fields alternative trait so that she would be a hell of a pilot. -Sanctified slayer archetype for the roguish style and green faith marshall archetype for access to the aquatic terrain domain and spells and the ability to control aquatic creatures(cool and flavourful!. -20pts buy: so far we go STR10,DEX16,CON14,INt10,WIS 14and CHA14. -For feats we thought going fencing grace style,since Besmara's weapon is the rapier, the rest is open. There are a lot of things we surely haven't thought about, and I hope you can help me find good ideas to make this scoundrel of the seas memorable! Thanks in advance! ![]()
Hi everybody, I'm actually working on a funny build, a sacred huntmaster/Evangelist of Erastil. And I was wondering, sacred huntmaster gives you an animal companion, lets you take a domain,so why not another companion with the animal domain (maybe the feather subdomain for the boost to perception),so why not take the druid variant multiclass, which if i'm correct(Pathfinder unchained hasn't shipped yet in France!) gives you another companion! This would make 3 animal companions and the evangelist of Erastil is able to make a double of your strongest companion once per day for round/level!!!
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Yuugasa wrote:
No, Yuugasa, we shall be respectful of our little horned friends who... waiiit a minute!Horns???! Shoot on sight! Bloody chelaxians! ![]()
Set wrote:
I totally agree with you, Wanda was a good character before, and her powerup/going nuts was to me a cheap device from Bendis to make "his" Avengers. Screwing up a good character was just incidental! It was much more important for Bendis to bring back the characters he liked (Luke Cage,Spiderwoman to name a few) than to tell a good story.And that's for me the principal problem of Marvel those last 10 years and what made me almost stop comics, no real direction, only the whimsical actions of people like Bendis and Millar, which in the end paved the need to reeboot the entire line! ![]()
Well, concerning that dear Wanda, part of the problem is that her powers have always been more or less uncontrolled, that "chaos magic thing"(even if doctor Stange said that there's no such thing as chaos magic, but, hey who trusts Strange, that guy lies all the time!), so she has to focus a lot to achieve even the smallest feat ,except when her self-confidence is high enough, which doesn't happen often(in thee Busiek/Perez era) or when she goes nuts and try to "disassemble" things (which always seemed to me like a weak plot device). Scarlet witch has always been one ofmy prefered characters and the way Marvel has been handling her since "disassembled" deeply annoyed me, I hope the movie will do justice to her, even if her powers have been greatly altered, which is fine to me, powers are secondary to characters,
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I don't follow French politics that much, but is the FN actually homophobic in its current incarnation? I know that the group's founder was to an extreme, but as for his daughter who now runs the party, not so much and she's been (at least in the news I've seen in English language media) aggressively moving the party away from its earlier extremes (at least in regards to homosexuality and anti-semitism). One of its deputy presidents (Florian Philippot) is gay AFAIK. Well, one of the aims of the FN is to ban same-sex mariage and adoption, and even if Philippot is gay don't get fooled by the appearance, their militants are still eager to bash gays as ever, and trust my experience, when they do, they are quite enthousiasts! The problem with the FN is that it uses the wolf in sheeps clothes stance, and taking some gay as alibis don't make the party less homophobic.![]()
hi everybody,
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so far my party consist of:
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The case is simple, if you have lingering performance and use inspire courage then stop it to use a battle herald order, will the order and the bardic performance stack for the 2 rounds lingering performance work? I've seen a lot of different opinions, and I would like a straight answer, it's not to bend the rules or to start an unproductive argument, so please, answer me! ![]()
I've always liked Carol Danvers, a girl with guts, who has coped with tragedy more than once, and I would be more than happy if she was brought on screen!
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Jaelithe wrote: Helfer would be a significantly better choice than Sackhoff, who has something a little too unattractively butch about her to effectively portray Carol Danvers. Just wouldn't work. Well, since Carol Danvers comes from a military background and had to deal with alcohol, I tend to think that Sackhoff would be perfect! ![]()
Yes and that's a pity how they think homosexual relationships in TV and other medias, they're still thinking homosexuality as the main element of personnality,I remember talking with a friend of mine who had trouble writing what he called "a gay character" for a short movie and i told him "just write a character first, then it just happens that he's gay", that's what it should be, one shouldn't write a gay relationship, but just a relationship that happens between two people that are gay! ![]()
Thanks, working from this idea, I'm creating an elf with dreadlocks, a devout Desnan who thinks himself as a man of the world trying to bring unity among the different good races in hope of defeating evil and bring decency and peace upon the world( which may be quite difficult given his 10 in CHA, but that's the fun part of it!). I like when I go from a gameplay idea and link it to the roleplay. ![]()
I want to play a mage, and I have been really pleased by the Magaambyan arcanist prestige class!
So,for the moment, the build is:
Any advice about feats?
Sign in to create or edit a product review. ![]() Pathfinder Society Scenario #32: Drow of the Darklands Pyramid (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartAwful.![]() ![]() ![]() ![]() ![]() This is just not good. I defy anybody to explain to me how the map is supposed to work. There are a couple of decent combats towards the end, but the plot makes absolutely no sense. The author, unfortunately, somehow believed that this scenario was going to be the launching point for a huge number of scenarios and left in all sorts of little passages that go nowhere. There is so much "beyond the scope of this adventure" that one wonders what exactly the scope of the adventure covers. Apparently, all it covers is a dull, boring dungeon crawl. ![]() Pathfinder Society Scenario #27: Our Lady of Silver (OGL) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartFantastic.![]() ![]() ![]() ![]() ![]() This scenario is pretty great. It really evokes the Qadiran theme and features some wonderful scenes for GMs willing to put a bit of effort into embellishing on them. This is one of those scenarios that really shows the Society off as an organization and a plot hook, and even the combat holds up surprisingly well 6 years later. ![]() Pathfinder Society Scenario #16: To Scale the Dragon (OGL) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartNot bad; a bit dated![]() ![]() ![]() ![]() ![]() So, I rather enjoy the setup for this adventure. The idea of a race against the Aspis is a lot of fun. Unfortunately, it completely glosses over Galt, one of the coolest locations in the campaign. The combat also doesn't hold up as well these days. Not bad, but nothing to write home about. ![]() Pathfinder Society Scenario #6–01: Trial by Machine (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartUnfairly brutal to new players![]() ![]() ![]() ![]() ![]() This is a scenario with some potential, but it is marred by the unfun introduction of hardness. Hardness against a level 1-5 party is just not that fun. I've seen more TPKs with this scenario than just about anything else. Good ideas, but it's just hard to get over the issues with the combats. ![]() Pathfinder Society Scenario #5–22: Scars of the Third Crusade (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartSo good, yet so mechanically flawed![]() ![]() ![]() ![]() ![]() I really want to give this a 5. I've played and ran it, and both times have been a blast. Unfortunately, the investigative mechanic is really flawed. If you are willing to massage the tracks a bit to make the storyline make sense, then it can be a lot of fun. Unfortunately, it also has some problems with writing. There's no mention of who was murdered, which is sort of central to a murder mystery. I'd recommend that GMs read through it and try to plug as many plot holes as possible before getting to the table. ![]() Pathfinder Society Scenario #5–19: The Horn of Aroden (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartSTAND BACK! I'LL SLAY THIS FOUL BEAST!![]() ![]() ![]() ![]() ![]() This is another scenario that is entirely dependent upon how you feel about a particular NPC. If you like the central NPC, you will love this adventure. If you can't stand him, you'll hate it. There are some challenging combats and some good opportunities for humor here. ![]() Pathfinder Society Scenario #5–18: The Stranger Within (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartNot as good as City of Strangers![]() ![]() ![]() ![]() ![]() I always enjoy a trip to Kaer Maga, but sadly, this is not the adventure that City of Strangers was. Some of the NPCs make little sense, and the plot can be a bit difficult to follow. Still, there's a lot of fun to be had here if your players are willing to engage with the city. ![]() Pathfinder Society Scenario #5–13: Weapon in the Rift (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartHard mode is hard![]() ![]() ![]() ![]() ![]() Think PFS is too easy? This will divest you of that belief. Even without hard mode, some of these encounters can be absolutely brutal. Good plot, very cinematic and an interesting final fight. Only 4 stars due to a few missed opportunities for RP. ![]() Pathfinder Society Scenario #5–11: Library of the Lion (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartEnjoyable once you figure it out![]() ![]() ![]() ![]() ![]() This is an extremely challenging scenario for parties without knowledge skills, and it showcases some PCs who are often forgotten in the more combat-heavy adventures. There's some good roleplaying opportunity as well. Unfortunately, the scenario's mechanic is rather poorly written and takes a good bit of effort to understand. If you have a good GM, I'd rate it a 4-star player experience, but only 3 stars as a GM due to the difficulty in prepping it. ![]() Pathfinder Society Scenario #5–08: The Confirmation (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartGood starting adventure![]() ![]() ![]() ![]() ![]() I like The Confirmation a lot. It is a great introduction to PFS and reminds players to equip themselves before heading out. Only 4 stars because the Aroden puzzle has been lost on a lot of my players, and I feel that a few of the challenges there could have been done a bit better. As a sucker for a good investigative scenario, I was all over this one. It presents unique challenges to both PC and GM, and is extremely sandboxy. Only 4 stars, though, because some players are going to find themselves entirely useless during the adventure. ![]() Pathfinder Society Scenario #5–05: The Elven Entanglement (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartPFS' most challenging adventure![]() ![]() ![]() ![]() ![]() This adventure is easily the most challenging non-Bonekeep adventure that I am aware of. Even well-optimized parties are going to have trouble with it. It has some good RP moments too, although the final boss is a bit of a disappointment. Overall, one of my favorites. ![]() Pathfinder Society Scenario #5–04: The Stolen Heir (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartBit railroady![]() ![]() ![]() ![]() ![]() I love a good social scenario, as my reviews indicate. Why did this one get a low rating, then? Sadly, it's because the railroad is so obvious in this one. You go to A, then go to B, then go to C, then go to D. You can't mix it up. The party really doesn't have many choices at all. The combat is fairly weak too, despite the use of some overpowered classes. If your GM is really good, this can stand out, but I personally prefer Scars of the Third Crusade. ![]() Pathfinder Society Scenario #5–02: The Wardstone Patrol (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartGood psychological adventure with a few problems![]() ![]() ![]() ![]() ![]() This adventure is very party-dependent. If your party is wholly unwilling to work with the key NPC in this adventure, it's going to be awful. If they are willing to get to know him, however, it can be really interesting. Unfortunately, there are a few plot holes that open up with some of the endings, but I really liked this one overall. ![]() Pathfinder Society Scenario #4–13: Fortress of the Nail (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartI wouldn't change a thing![]() ![]() ![]() ![]() ![]() Personally, I really enjoy adventures involving the Paracountess. This one is great if you have dealt with her before, and especially if you have done The Disappeared. The adventure plays out in a series of courtrooms, each of which require the party to prove to a Hellknight that the Paracountess should be let free. Even if you do manage to convince them of that, though...well, let's just say that getting her out requires a bit more than just their permission. Combat is extremely well done, and will definitely cause some sweaty brows. ![]() Pathfinder Society Scenario #4–08: The Cultist's Kiss (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartGood investigative scenario kicking off a great series![]() ![]() ![]() ![]() ![]() I really enjoyed this adventure. It follows in the grand tradition of investigative scenarios in PFS. Unfortunately, it's not quite as well done as, say, City of Strangers - the writers tried to cram in far too many NPCs. Still, with a bit of creativity, it can be a great adventure. The cult scenes are phenomenal, and it starts the amazing Lissalan Arc. ![]() Pathfinder Society Scenario #4–03: The Golemworks Incident (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartMommy, May I?![]() ![]() ![]() ![]() ![]() Wow. Can the boss of this thing get any creepier? This is a psychological horror adventure that requires some work on the GM's part, but is excellent when done right. This scenario is richly detailed with lots of plot twists. Watch the horror creep across your players' face as they realize exactly what happened. ![]() Pathfinder Society Scenario #4–02: In Wrath’s Shadow (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartInexperienced Adventurers Need Not Apply![]() ![]() ![]() ![]() ![]() Brutal. This is easily one of the toughest dungeons in PFS history. The story is good, though, and each of the fights are interesting and well-placed. If you want to challenge a party, definitely consider this one. No real RP, though. ![]() Pathfinder Society Scenario #3–24: The Golden Serpent (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartDripping with flavor![]() ![]() ![]() ![]() ![]() The first scene of this adventure is one of the most memorable of any PFS scenario. It leads into an excellent dungeon crawl that is challenging and creative. Good RP, plenty of combat; everybody leaves the table happy. ![]() Pathfinder Society Scenario #3-19: The Icebound Outpost (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartWhy did we want this tapestry again?![]() ![]() ![]() ![]() ![]() Boring dungeon crawl. Yet another scenario in which your goal is to rout out Aspis agents in the Hao Jin Tapestry. If it was so easy to get into, why did we even need the tapestry? No RP. Combat is ridiculously easy. There's no really good reason for enemies to stand in their assigned area rather than swarming the party the minute combat breaks out. Expect it to run about 2 hours. Which faction will you choose? There's no wrong answer. This adventure puts players in between two warring tribes, and neither is clearly in the right. Still, they need somebody's help in order to solve the adventure. Great moral dilemma and some fascinating roleplay. Don't miss it. ![]() Pathfinder Society Scenario #3-16: The Midnight Mauler (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartGood mystery![]() ![]() ![]() ![]() ![]() I love a good investigation, and this one has it in spades. You actually feel like you are getting somewhere with it, and the final fight has some excellent moral questions. The roleplay is rich, with some very interesting NPCs. Ustalav makes for great adventuring. ![]() Pathfinder Society Scenario #3-15: The Haunting of Hinojai (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartHaunts Done Right![]() ![]() ![]() ![]() ![]() Jim Groves has written some of my favorite PFS adventures, and this one is no exception. The house is delightfully written, and the haunts actually have a reason to be there and serve the correct purpose of advancing the storyline. Combat is brutal - this is the only scenario that I have actually died in. Well done. ![]() Pathfinder Society Scenario #3-14: Wonders in the Weave—Part II: Snakes in the Fold (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartNot Great![]() ![]() ![]() ![]() ![]() This is supposed to be the follow-up to the previous adventure, but the connection is tenuous at best. The RP is a missed opportunity - you have no reason to not help these NPCs out. After clearing out the Aspis, you come across a disco floor for some unfathomable reason, then fight a creature with no apparent reason to be there. Ugh. ![]() Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartMeh![]() ![]() ![]() ![]() ![]() Fairly boring dungeon crawl. Nothing to really write home about, in my opinion. You're on the railroad for the whole time. The combats aren't really that challenging, and there's not much of a reason for this to be in the Hao Jin Tapestry as opposed to Osirion.
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