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![]() Primalist wrote: □ When you play Blessing of the Gods, add a d12 in place of the normal die. (□ If the result was odd, you may recharge the blessing). What happens if you use BotG to mimic the top card of the Blessings deck and get two dice? It also seems like it should be 'play BotG on a check', since the explore power wouldn't make sense. Amaryllis wrote: At the end of your turn, after (□ and before) you reset your hand, you may attempt to recharge a spell in your discard pile. The power just says attempt to recharge a spell and S&S spells only mention banishment after you've played a spell (somewhat different if you display it). So can Amaryllis attempt to recharge a Divine spell in her discard pile using a d4 Divine? ![]()
![]() First, I think that this card should have recharge either at the end of this turn or start of your turn. Second, this card has new behaviour with entertaining consequences. Valeros displays Sphere of Fire, has an encounter, discards the spell for an extra d6. Someone casts Cure on him during this turn, shuffling Sphere of Fire into the deck. When the end of turn arrives, he is supposed to banish the card but it is nowhere to be found. Even without this case, it is unclear whether it is supposed to be rechargeable if discarded for its power given the wording on the card. (I suggest that end of this turn and using the power call for a discard, with a power that either banishes or recharges the card when you would discard it from play.) If this card were Arcane-only, it would also interact strangely with Alahazra Tempest's ability to gain Arcane until the end of the encounter. It doesn't even need to be played during an encounter. Can it be displayed during a combat check (or for that matter, in an encounter)? It gives a new, optional power which can be used to choose your skill for the encounter. (I believe there is another discussion about this for Rage.) ![]()
![]() See the new FAQ: [URL]http://paizo.com/threads/rzs2rj6d?my-temporary-FAQ-thread[/URL] 1. If Detect Magic causes you to encounter a boon, Radillo's card-grabbing feat apply? Haste to create an explore? Radillo Arcane Collector wrote: When you encounter a boon, you may bury a card to banish it and instead summon and encounter a random boon of the same type (□ or a spell) (□ or an ally) from the box. 2. We probably don't want these boons to be banished according to the summoned card ruling. 3. Is this one encounter step or one per boon? If it is two, then it can be 10 if Radillo has enough cards to bury. (Nobody will find her loot!) "Radillo Puppet Master wrote: When any character at your location encounters a monster, you may recharge an ally to reduce the difficulty of the check to defeat the monster by 1 (□ 2) plus the adventure deck number of the recharged ally, if any. Assume I encounter a henchman with two checks. 4. Does this apply to both? 'When (whoever) encounters' sounds like a cloud spell but 'the check' suggests a single check to defeat a monster. 5. So can I recharge Pyromaniac Mage for 6, cast an attack spell, return the Pyro to hand, play it on the check and then use another spell on the second check so that I can use the Pyro on the second check as well? ![]()
![]() 1. How does Detect Magic/Detect Evil relate to Damiel's ability to gain Arcane and Divine, when the encounters they create aren't part of a step? 2. Valeros encounters a monster during his Explore Step. Feiya casts a cloud spell and Damiel casts Strength. The Explore Step ends and Damiel loses Arcane/Divine. We eventually get to Valeros' End Your Turn Step*. Feiya attempts to recharge the cloud and Damiel casts Aid to help her. Now he has Arcane and Divine until the end of the step. He uses Divine to recharge Aid and Strength. Is this correct? *: I'm going by the RotRL cards with FAQ updates. I'd forgotten that they recharged after resetting your hand, which is hard on Invincible Ezren. We need a Cloud of Smoke spell so that Alahazra can cast it to recharge Invisibility. ![]()
![]() Assume that I encounter a villain, my party members temporarily close all other locations and I either I fail to defeat him or there is another villain in the deck. I explore again for a second encounter with a villain. Are all the locations still temporarily closed for the second encounter in both cases? The rules say that temporary closures are good for the rest of the turn, but they do state 'the villain cannot escape there' instead of 'no villains may escape there'. This may be relevant to Under Jorgenfist. |