Full Name |
Rhyol 'Volcano' The Thoqqua |
Race |
Neutral Female Thoqqua | Barbarian 3 | Init: +2 | Speed: 40', burrow 20' | Perception: +11, Darkvision 60', Tremorsense 60' | HP: 18 (of 64) [30 (of 76) in Rage] | |
Classes/Levels |
AC: 21 (18/Rage), Touch: 12 (9/Rage), FF: 19 (16/Rage) | CMD: 22 (23/Rage) | Fort: +11 (13/Rage), Reflex: +7, Will: +3 (5/Rage) [+2 bonus vs spells] | Token of Fury: Used 3 (of 3) times | Rage: Used 7 (of 12) rounds |
About Rhyol 'Volcano' the Thoqqua
Rhyol 'Volcano'
Pathfinder Society #260381-002 (Rhiannon Moonwing)
Female Thoqqua
Barbarian 3
Neutral Medium outsider (earth, elemental, extraplanar, fire)
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
Aura molten body (DC 15)
Languages Auran, Ignan
SQ fast movement
DEFENSE
AC 21, touch 12, flat-footed 19 (+5 armor, +2 Dex, +4 natural)
HP 64 (6 HD; 3d10+3d12+27)
Fort +11, Ref +7, Will +3; +2 vs. spells and spell-like abilities
Defensive Abilities trap sense +1, uncanny dodge; Immune
elemental traits, fire
Weaknesses vulnerable to cold
OFFENSE
Speed 40 ft., burrow 20 ft.
Melee slam +10 (1d8+6 plus burn)
Special Attacks burn (1d6 fire, DC 15), rage (12 rounds/day), rage
power (phreatic expansion)
TACTICS
Medium Raging Statistics When Rhyol uses her rage ability, her statistics are Aura molten body (DC 17); AC 19, touch 10, flat-footed 17; HP 76; Fort +13, Will +5; Melee slam +14 (1d8+11 plus burn); Special Attacks burn (1d6, DC 17); Str 23, Con 23, CMB +12.
Large Raging Statistics When Rhyol uses both her rage ability and phreatic expansion rage power, her statistics are Aura molten body (DC 17); AC 18, touch 9, flat-footed 16; HP 76; Fort +13, Will +5; Melee slam +13 (2d6+11 plus burn); Special Attacks burn (1d6, DC 17); Space 10 ft.; Reach 10 ft.; Str 23, Con 23, CMB +13; CMD 23; Skills Stealth +4.
STATISTICS
Str 19, Dex 15, Con 19, Int 8, Wis 10, Cha 10
Base Atk +6; CMB +10; CMD 22 (can’t be tripped)
Feats Improved Natural Attack (slam), Power Attack, Skill Focus (Perception)
Skills Acrobatics +10 (+14 to jump), Diplomacy +1, Intimidate +8, Knowledge (planes) +3, Linguistics +0, Perception +11, Stealth +8, Survival +6
Combat Gear potion of cure light wounds, potion of heroism;
Other Gear belt of giant strength +2, cloak of resistance +1, furious amulet of mighty fists, token of fury
SPECIAL ABILITIES
Augmented Plating (Ex) Rhyol has carefully planned her diet to strengthen the armored plating that surrounds her body. Her scales are covered in mithral and adorned with small pieces of the magic resistant skymetal noqual. Together, this plating grants her a +4 armor bonus to AC and a +1 resistance bonus on saving throws. This resistance bonus increases to +3 on saving throws against spells and spell-like abilities. These bonuses are calculated into her statistics.
Burn (Ex) If Rhyol hits a creature with her slam attack, her target must succeed at a DC 15 Reflex save or catch fire, taking 1d6 fire damage each round at the start of its turn for 1d4 rounds. A creature can attempt a DC 15 Reflex save at the beginning of its turn to put out the flames. Creatures that grapple Rhyol or attack her with natural weapons are also subject to this damage.
Elemental Traits As an elemental creature, Rhyol is immune to bleed, paralysis, poison, sleep effects, and stunning. She is not subject to critical hits or flanking.
Molten Body (Su) Rhyol’s body is hot enough to melt stone. Anyone striking her with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples her or is grappled by her takes 3d6 points of fire damage each round the grapple persists. A creature that strikes her with a manufactured weapon can attempt a DC 15 Reflex save to pull the weapon away quickly enough to avoid having the weapon take 1d6 points of fire damage—damage caused to a weapon in this manner is not halved as is normal for damage caused to items, and ignores the first 5 points of hardness possessed by the item. The save DC is Constitution-based.
Phreatic Expansion (Su) Whenever she enters a rage, Rhyol can chose to increase her size to Large. This expansion does not modify her ability scores. The base damage of her slam increases to 2d6, and her CMB and CMD both increase by 1. At the same time, she takes a –1 penalty to AC and on attack rolls, as well as a –4 penalty on Stealth checks.
Gear Rhyol carries the following piece of equipment. Furious Amulet of Mighty Fists - When Rhyol is in a rage, this amulet provides her with a +2 enhancement bonus on attack and damage rolls. Token of Fury - Rhyol wears this beaten brass bangle on one of her spikes. Three times per day as a swift action, she can activate this item to grant her the Vital Strike feat (increasing her damage to 2d8 when Medium or 4d6 when Large) for 1 round.
BACKGROUND
Rhyol spent her early years in the expansive lava ields that dot the border between the Planes of Earth and Fire. Although thoqquas have a reputation for being irascible, Rhyol’s propensity for bouts of rage was notable even among her kind. Also notable was her considerable strength, which she used to carve out a sizable territory for herself. As she swam and burrowed through her volcanic domain, she came across a chunk of pale green metal that caught the light of the lames like a piece of crystal. When she took a bite of the metal, she was struck both by its unusual lavor and a sudden, odd sense of longing. She was determined to understand what this green substance was and why it could influence her mind, so she wrapped the end of her tail around it and set of to ind the only type of creature she could think of that might be able to help her solve this maddening mystery: a mephit.
Fire mephits, Rhyol knew, were weak, but they also gathered together in large numbers and shared knowledge. Most importantly, very few creatures other than mephits seemed to be able to understand thoqquas at all. Finding a ire mephit willing to help her was a straightforward task, but unraveling the nature of the metal proved far more challenging than she expected. The sample passed from scholar to scholar, each of which had no record of its existence. She learned that the metal was highly resistant to magic, rebuking most attempts at examination. In time, her mephit allies became friends, and the young thoqqua learned ways to take out her rage that did not involve violence. She also developed a curiosity about the ire mephit’s numerous cultural customs, taboos, and rituals, which to her seemed entirely pointless.
As her sense of wonder and bewilderment grew, she sought out a way to communicate more efectively. With painstaking trial and error—and the occasional destructive rampage to vent frustration—she developed enough control over the sounds that steam made when it hissed through her plated hide to form intelligible words. It was this breakthrough that caught the attention of a member of the Concordance, who ofered her membership on the spot. Rhyol accepted the offer, and has never looked back.
ADVENTURE NOTES
Most of the time, I like Armun Kelisk. It is a beautiful city
with many travelers. It also has ground to hold on to, which is
important. Everything changes so fast that it is hard to think
sometimes with the bustle, but it is an exciting place. Sometimes
I get very angry, especially when the people here assume that I
am stupid. Many of them call me a simple worm. I must show
them with my words and not with force that I deserve respect.
I must practice speaking for myself. I’ve heard there’s going to
be a mephit on this journey. Mephits are smart, and good at
understanding talking that isn’t with sound too. Maybe he can
help if I run into trouble.