
About Émilie Donnet
Émilie Donnet
Female human (Vudrani) necromancer 1
LG Medium humanoid (human)
Init +3; Senses Perception +1
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 6 (1d6)
Fort +0, Ref +3, Will +3
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Offense
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Speed 30 ft.
Arcane School Spell-Like Abilities (CL 1st; concentration +6)
. . 6/day—grave touch (1 round)
Necromancer Spells Prepared (CL 1st; concentration +6)
. . 1st—mage armor, magic missile, ray of enfeeblement (DC 16)
. . 0 (at will)—detect magic, disrupt undead, message
. . Opposition Schools Enchantment, Illusion
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Statistics
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Str 9, Dex 16, Con 10, Int 17, Wis 12, Cha 12
Base Atk +0; CMB -1; CMD 12
Feats Combat Casting, Greater Spell Focus (necromancy), Spell Focus (necromancy), Turn Undead
Traits focused mind, suspicious
Skills Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (religion) +7, Profession (Forensic Pathologist) +5, Sense Motive +6, Spellcraft +7
Languages Common, Draconic, Jistka, Osiriani, Vudrani
SQ arcane bond (ring), power over undead
Other Gear arcane bond ring, wizard starting spellbook, 150 gp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Grave Touch (1 round, 6/day) (Sp) As a standard action, touch shakes living foe 1 rds (frighten 1 rd if already shaken).
Greater Spell Focus (Necromancy) +1 to the Save DC of spells from one school.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Necromancy The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Turn Undead (DC 11) (Su) Receive Command Undead or Turn Undead as a bonus feat.
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Homeland: Galt
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