makao santos's page

Organized Play Member. 160 posts. No reviews. 1 list. 1 wishlist. 3 Organized Play characters. 1 alias.



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Interested in buying this for the art since I own the book. No use if the art supposedly looks bad.


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After buying both I can confidently say: no. Unless you are using the book instead of something like AoN, it's basically the same, just formatted differently.

You're better off just reading a changelog.


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The best version with the most errata is usually released at the end of an edition. Do you want to wait until 3e til you can play 2e?


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ograx wrote:

I’m in Canada where the special edition hardcovers are already 99.99.

At what price does an RPG book become unaffordable for the majority of the people using?

If I’m buying RPG special editions from Paizo now for 149.99 instead of 99.99 I have to ask myself the big question.

Is it worth it?

Special Editions are for people who are loaded enough to pay a huge up-charge for a slightly different cover, so I don't see the issue here.


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Honestly, I don't see how they'll get any weaker by these changes. Wizard has always been the caster class that gets a lot of cool spell feats.


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Aaaaand it's bad: https://store.steampowered.com/app/2388460/Pathfinder_Gallowspire_Survivors /


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I lament the loss of Drow and the "Duergar" term (hryungar sounds kinda stupid) but I'm on board with everything else.


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It's already at the printer.


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Here you go https://paizo.com/threads/rzs43r3b?Vance-and-Kerensharas-Comprehensive

The things you are complaining about have been talked to death already.

We're at the cult of the bloom right now and our kingdom is level 6. Skills becoming useless because they aren't trained so far has not been an issue because of Creative/Supernatural Solution.

The homebrew document above fixes the XP issues


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I mean owlcat is working on a turn based wh40k crpg. Pretty sure that one's going to be good as well, I just want more Pathfinder. These crpgs come out every 4 years so it's not like you can burn out on them


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Hack n Slash, not gonna back this.

Maybe if it has decent reviews I'll pick it up for 10€ on sale.


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Dancing Wind wrote:
demlin wrote:
If the books aren't usable at the table, there's no point in buying them.

I'm still using my Core Rulebook (First Printing) at the table.

Did you know that there have been 3 more printings of the CRB? Did you know that all three of those printings included errata and slight changes to the rules?

Did you know that the Fourth printing has an entirely different way of creating characters than the First printing? A way that removes restrictions based on Ancestry completely?

According to staff, this remastered version of the Core rules (player, GM, and creatures) will be fully compatible with all four of those previous printings.

All of your PF2 books are still useable at the table and will be even after these remastered books are released. Just like I can still use my Core Rulebook (First printing) at the table even when other people are using 2nd printing, 3rd printing, and 4th printing copies.

Most people don't throw out their old printed copies and buy new ones each time a new printing occurs. People aren't complaining that they've now had to replace their First printing version with three other versions. You don't have to replace them with this remastered version either.

I'm not arguing about that. I don't like seeing a significant amount of player magic items in GM books (which is what they're going to do for GM Core).


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After a couple sessions using the camping rules, we gave up in frustration.

RAW camping is going to take up at least 15 minutes of your session and will eat up an entire encounter you could have had. I made the following adjustments to it and automated the hell out of it in Foundry:

Camping is optional. If you don't want to make camp, you:

* Can still subsist as usual with a -5 penalty
* Consume 1 day worth of rations or food gained from subsistence or spells
* Advance time by 12 hours (usually)
-> 2 hours for finding a camp
-> 9 hours for camping with 9 or more people (including companions)
-> 1 hour for Daily preps (or 30 minutes without gunslinger; cleaning more than 4 weapons incurs an additional hour per 4 guns as usual)

Otherwise:

* Prepare campsite does not allow performing any other activities nor can you perform any activities that do not have the Camping trait during camping rounds
* There is only one round of activities and no random encounter check is rolled, nor do you decrease the encounter DC.
* Rest and Relax and Tell Campfire Story are gone
* All other buffs (e.g. Linzi's Bolster Confidence) happen before the first round of combat
* Each companion can only be influenced or discovered once per camping session, but multiple companions can be influenced or discovered in the same round
* Performing a camping activity does not decrease the flat check (aka increase the likelihood of a random encounter)
* All camping activities take 2 hours and all buffs that last only 1 hour are extended to 2 hours
* Up to 3 companions perform their activities automatically

Watches:

* There is a single random encounter check per night, not one per 4 hours


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Ran one today:

* Party almost TPKed to a Wildfire (Hazard 4) at level 1 and the events technically go up to lv 5?!

* How does sheltering work? Does every player need to beat that Survival DC? Or just one. Because if everyone does, then it basically is going to kill PCs not speccing into Survival.

* If you don't manage to beat the DC, you suffer the effects for being unsheltered. On a continuous event, can you treat wounds in between rounds of damage? What happens when you drop to 0hp? Do you stabilize between rounds of damage? or does each additional round require that reflex save and accrue dying points? Can you retry to find shelter in between rounds?


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Can one distribute the Kingdom Event stat blocks (page 554 onwards in the Kingmaker Adventure Path) under the OGL/CUP?

The OGL seems to exclude plots and incidents, does the event description in an event fall under these?


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Totally Not Gorbacz wrote:


I'm pretty sure Paizo is past having an AP written entirely by men.

If that's what makes an AP fun to run for you, then more power to you.


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The hilarious part is, that, if you check the AP PDF, the maps in there don't line up as well. Someone had to glue the pictures together for the PDF and physical AP version and I'm pretty sure they knew, that they don't line up. They just went: f!*# it.


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Very pretty. Thanks!


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Yeah, the encounter stuff when camping just doesn't make any sense at all.

Reducing the encounter DC by 1 for each hour of camping and rolling a flat check just seems overly disruptive in addition to the 2! rolls during night.

I'll check how it works out and probably tone it down to 2 flat checks, one for the day and one for the night.

In general there seem to be too many flat checks in the additional rules. The weather rolls are very taxing. Instead of rolling on 2 random tables we get like 4-n flat checks each day just to figure out the weather.


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Ok, so looking at the rules, I also had a similar feeling.

The kingdom DC just climbs and climbs, eventually auto failing/crit failing certain events if you haven't gotten skill training in that skill yet. Not that big of a fan of that behavior.

Another thing that I came across: Agriculture and Warfare seem to be kinda mandatory. There is no alternative way to get enough food without building farms, and farms rely on Agriculture which becomes impossible to succeed once the DC climbs up.

Warfare seems important as well, and given that settlements can only have a fixed number of farms, this feels like the only reason why you want to build them at all, since your kingdom's buildings apply their item modifier to everything.


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Right, that only applies to the US though since shipping is more expensive than the PDF usually.

Or is it Paizo's goal to nudge people to stop buying physical product and instead go for digital only?


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Jesus Christ, 35$!!? Is there a way to de-bundle the module from the PDF to bring it down to something reasonable like 15-20$? I mean I don't need the PDF nor journals with a physical copy? Otherwise we're in painful 5e territory: buy physical copy, buy on DnDBeyond, buy on Roll20.


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Right, but I suppose 100$ would be a fair price as well, since I can just use those prep hours to work at my company and buy the module then?

Sarcasm aside, it's a hefty price tag to ask in a global recession, immense inflation, rent and energy price increases for something that is essentially optional. I'm sure that the upper class will pay for this, but they also paid for the Fantasy Grounds price clown fiesta


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Dunno, passing on that one I guess? 30$ with a 10$ PDF discount is too much. It moved from "no brainer" to "am I making enough money per month to justify spending another 30$ on top of a 25$ book that I bought as well".

It's even more expensive than the FG module now and since I get everything except the maps for free, I'm just gonna do it manually again.


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Dancing Wind wrote:
demlin wrote:
So same for Dark Archive featuring small adventures?

As keftiu says, Dark Archive is not a setting/Lost Omens book. It is, in fact, a Rulebook.

Isn't that just splitting hairs really? Rules can be combined with small adventures to show them in play but a setting can't be shown using the same technique?

Personally I would not expect any adventures in rule books since these are supposed to be setting agnostic, right? Yet here we are and I honestly don't really have anything against it.


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Dancing Wind wrote:


I would resent using up lore pages for mini adventures

So same for Dark Archive featuring small adventures?


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I think dedicating a couple of pages (8-10 per 135 page book) to some very short encounters is probably a good idea since it sets the material into action and shows how it can be used. We're playing a game after all, right? I'm not asking for setting books that are essentially module/AP material.

The two line adventure seeds as described above are usually too short and "hidden" since they are usually missing the twist that make these things interesting (if that makes sense?). Like adding maybe 3-5 more sentences that describe interesting circumstances and backgrounds would already be good enough to weave that in.

I ran Age of Ashes and used the Katapesh: Dark Markets book on top. I was able to pull out like 20-25 encounters very quickly and these encounters conveyed a lot of the lore in playable material which was easier to use than a traditional Gazetteer.


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The 1e campaign books had like 30 pages of adventure seeds in them, stat blocks for certain monsters (like Monsters of Myth does), maps of dragon lairs and castles along with the lore. You could open it and insert custom stuff into your campaign in a couple of minutes.

Instead we get things like Knights of Lastwall, the Society Guide, Travel Guide and the Firebrands book, which I suspect will be similar in style. It's much harder to digest (has anyone made it through the Society Guide yet?) and doesn't really have a lot of usable and specific material in it. At most you can pull out a few NPC background descriptions and art.

That's what I mean with "fluff": it has no substance. That's in stark contrast to the bigger books like Mwangi Expanse and Absalom, which are both great.


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Bit disappointed with the overall direction of the 2e LO line. Instead of focusing on useful GM campaign material, the small books mostly contain dry fluff and some situational archetypes. Then the other books focusing on players like Dark Archive get quest seeds and adventures. What's up with that?


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The one thing that is kinda baffling is how there has been no replacement product for over 1 year.

I'd love to buy high quality token packs for FoundryVTT, which could also be used to print out tokens similar to other RPGs like L5R https://i.ebayimg.com/images/g/QOgAAOSwuQpgULVO/s-l1600.jpg

Just sell the digital print sheet with the correct sizes and give me the digital tokens on FoundryVTT.

PS: The Pawns PDFs were never an option for me because they were priced too high (like all other digital products except book PDFs and Foundry modules) and you couldn't use them as intended because it required special paper to make them stand upright. I mean I wouldn't even have used them if I had access to them for free! Tokens that lie flat on the battle map would solve at least that issue, plus you'd get the added benefit of tracking damage by placing tokens/dice onto them.


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teeheewilliam wrote:


Would you mind sharing what maps you're using to fill the gaps from the AP?

I made a FoundryVTT module that ships the random encounter maps from book 2 and 3 and includes some other stuff https://github.com/BernhardPosselt/pf2e-qftff-tools

Here are my AP notes and tips if anyone is interested https://www.gmbinder.com/share/-N3pz80sBL25ZEBIcxuf


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It's an amazing campaign akin to Kingmaker in many areas (without the Kingdom building).

Only downsides IMHO:

* Plot issues: BBEG's motivation is not fully clear and you need to put in work to make her relatable and reasonable
* Editing issues: BBEG is behind everything, did stuff that conflicts with the overall plot, maps don't match the monsters that are put there, someone forgot that PF2 has runes
* Maps: 3 maps in their PDFs can't have their traps or secret doors toggled off, you need to manually heal it. Lot's of missing maps, you need to come up with like 40-50 or so on your own. Map quality sucks, looks like they were drawn by someone not familiar with map making at all. Only saving grace is that hit has interesting terrain features
* Art: Book 1 has some nasty looking art

Other than that, it's amazing: so many neat and awesome encounters, great plot, fun exploration.

We're currently in mid book 2 and there's so much to love.


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Jim handled the Kingmaker fiasco communication really well, so I'm stoked to see him getting a promotion. All the best to Jeff, hope you get well soon.


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Aaron Shanks wrote:
demlin wrote:
What's the reason why you can't provide JPEGs of these maps, similar to the interactive maps? Why does there have to be a Foundry specific solution when all people are asking for is a simple picture?

My personal answer is the we already give away the rules for free and it we were to give away the maps as JPEGs they would be all over the internet in 24 hours, maps that are Paizo's property. Piracy is already bad enough. And I want my coworkers and the freelancers we engage to be paid for their work.

Paizo does make jpgs of its Flip-Mats and card decks available. It is inconsistent at the moment, but Paizo is in the process of making more digital content available.

I don't know, Maybe I would plaster a big PATHFINDER logo on every image so that, when it was used by someone who did not own it, at least it would be watermarked and promote us.

People tease me because people tear apart our PDFs anyway. As a marketer I want to make it easy to for you to play and offer you quality. But in a digital world that means easy to obtain without compensation. Companies have been wrestling with this for decades now. It’s not easy from where I stand.

But make no mistake, the choice is not mine to make. It is well above my pay-grade as they say, so I do not have an official answer for you.

Not asking to give them away for free. Let me just buy the images. You seem to be able to do that with one shots as well which come with all the assets and maps. By not offering high quality assets you are just driving piracy because there's no other way to get them. As for watermarks: Seems excessive and will also increase piracy since it's an inferior product. You don't seem to require AoN to put watermarks on all monsters, right?

Not trying to be too hard on you here, but the people in charge at Paizo finally need to wake up since we've been plagued by COVID for 3 years now with no end in sight.


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What's the reason why you can't provide JPEGs of these maps, similar to the interactive maps? Why does there have to be a Foundry specific solution when all people are asking for is a simple picture?


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RexAliquid wrote:
Yeah, it’s worth subscribing to get the PDFs included.

Not an option in Europe at least. Would have subscribed 2 years ago if it wasn't for the shipping costs. Another one of my pet peeves :)


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Running FoundryVTT so FG is not an option. Also buying fantasy grounds modules just for the jpeg maps seems insane to me.

I'm fine with them not looking extraordinarly pleasing, I just don't want to buy the PDFs on top of the softcover AP just because I want the map on my VTT.

TBH I find it incredible how disconnected Paizo is from their actual customers in that regard.


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Yes! Paizo needs to do more 1e conversions for the people that are just now getting into Pathfinder. I want that classic content and relive the good ol' days that I've missed out on!


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TwilightKnight wrote:
To be fair, a badly handled topic is not necessarily a cause to discard the topic. It just needs better handling. If someone wrote a bad depiction of chromatic dragons, we wouldn't say they should excise dragons from the cannon. YMMV.

Agree, but if they have to tip toe around that topic every time they touch it and can't improve upon the villains motives because any mistake might trigger an uproar, then I'm just fine with dropping it. Nothing of value was lost really. There's plenty of other interesting ways to drive a plot.


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Just want to voice my support for this decision. Having run AoA I felt that the slavery parts were especially badly executed. The villains were bland because they were super 1-dimensional and so were the quests: slaver bad, slaver took friend, please kill slaver because slavery bad.

I'd much rather prefer more intricate villains and motivations like in Agents of Edgewatch. These also make it easier to deal with players that go off the rails.

All in all I feel that Paizo has never executed the slavery topic very well so it's fine to let it go as a plot device.


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So what about splitting things up a bit rather than bundling everything together into a 350$ piece of madness? The location cards look useful but how come everything else adds up to that figure?


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100% support the union since it will benefit everyone. TBH it is kinda weird that Americans have to go through this whereas somewhere else this is common place.

Love the game, love the employees that produce it and love the owners for keeping the business private and not opening it up to the shares madness.


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- When can we expect class archetypes? What should become a class archetype as opposed to a normal archetype (dex fighter?)
- Are there plans to release something like a Villain/NPC Codex? Humanoids past level 11 basically don't exist and make filling in custom storylines for the second half of an AP kinda hard.


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So in order to play Pathfinder 2e with 1 single die for each damage type you need to spend 2500$ right?

I'm out.


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Can we get a reprint for this? There is unfortunately no material out yet for 2e


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Another Game Mastery Guide but this time with more focus on game advice than sub systems: Learning how to use downtime effectively, how to deal with time in general, tactical combat and map design, how to switch from exploration to combat, more interesting environment rules, how to run familiars, additional hexploration rules, how to use lore skills, how to prepare and run NPCs well and prepare the session. You have to figure out a lot of that stuff on your own atm.

Buffs for the Witch and Alchemist.

A way to quickly look up monster abilities like Ferocity.

A bit more crafting depth to really make crafting shine.

1E AP conversions for Rise of the Rune Lords, Curse of the Crimson Throne and maybe others as well. At least give me a way to purchase them as 1e Pocket Editions.


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Your familiar is not trained, it just uses your modifier. That also means that it can't do the trained actions.


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Will this box include more than 1 or 2 pawns per monster?