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So we all know of storys of rumpled or the devil and how they make contracts that are both powerful and lawbound but how would you even make a pc build that would mach this. Would you make a new class or would you use an existing one. If any one would be so kind as to make a rode map starting at level one that would be awesome. But mostly I just want to know how you all would do it
I would like to know how you all feel about reincarnation primarily of a pc and manly how you would go about reincarnating a character in the past I have had some gms do this but they all did it differently but most would make you roll a percentile die to see how much of your memory you would retain than roll again to see how much of your former levels and and feats you would retain. And almost always make you reroll for all of your abilitys and some times make you flip a coin for your gender and let you choose six races and then roll to see wich one you would end up being but that is only from my experience. What's yours
So I made this goddess using tempus as a template but I altered some of the wording and worship of her to mach my character and the campaign I just want to see what you guys think of her Loona goddes of war The mother of true peace. Greater Faerunian Deity Symbol: An opsidian spear standing up right with two men on either side kneeling while holding the same spear HomePlane: The two part heaven (one part is an endless battle and the other is a peaceful paradise) Alignment: Neutral (strong chaotic tendencies) Aliases: she has gone by so many names it is beyond count but in these times she is commonly known by her true name Loona Apirance: Loona has a very slender athletic build, medium long straight platinum hair
Religious way: never retreat from fear, always respect the great fallin warriors even if they are on the opposing side of the field , always respects the temples and holly men of peaceful gods and of grave sites of heroes Superior: None Allies: she is truly loyal to whom ever she has made a deal with and her fallowers Servitor Creatures: Neutral creatures of all types; aasimar, neutral solars, neutral demons, neutral devils, neutral centaurs, neutral chromatic dragons, neutral metallic dragons, neutral hippogriffs, tieflings, etc. She also has a military force formed from all of her fallen followers known as the undieing swords Portfolio: War, battle, conflict, peace, honor in war, valor, warriors Worshippers: Barbarians, fighters, mercenaries, rangers, soldiers, strategists, samurai, cavalier, and warriors of any type Cleric Alignments: Any; primarily CE, CG, CN, N, NE, NG Speciality Priests: Battleguards Holy Days: The Feast of the Moon, the Song of the Sword, the Feast of Heroes, the Song for the Fallen Domains: Courage, Destruction, Protection, Strength, War, Peace Favored Weapon: Battle Prowess (any weapon) Loona Fighter 30/Legendary Dreadnought 20/Warpriestess 10
Medium Outsider (Extraplanar) Divine Rank: 17 Hit Dice: 30d10 + 20d12 + 10d10 + 1140 + 48 (1828 hp) Initiative: +20, always first (+12 Dex, +8 Superior Initiative, Supreme Initiative) Speed: 60 ft. (12 squares) Armor Class: 98 (+14 armor, +13 deflection, +12 Dex, +17 divine, +32 natural),
Attack: Battle Prowess +132/+132 melee touch (3d10+62 + 1 Con/15–20/x3 + 1 Con); or spell +107 melee touch or +99 ranged touch *Always deals maximum damage Full Attack: Battle Prowess +132/+132/+127/+122/+117 melee touch (3d10+61 + 1 Con/15–20/x3 + 1 Con); or spell +107 melee touch or +99 ranged touch *Always deals maximum damage Space/Reach: 5 ft./5 ft. Special Attacks: Domain powers, fear aura, salient divine abilities, spell-like abilities, turn undead Special Qualities: Alter reality, alter size,
understand, speak, and read all languages and speak directly to all beings within 17 miles, unmovable 4/day, unstoppable 4/day Saves: Fort +90,
Abilities: Str 50,
Feats: Awesome Blow,
Epic Feats: Armed Deflection,
Divine Immunities: Ability damage, ability drain, death effects, disease, disintegration, energy drain, mind-effecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment Salient Divine Abilities: Annihilating Strike (Fort DC 57, or destroy up to 17,000 cubic feet of nonliving matter), Area Divine Shield (up to 17 10-foot squares, or a sphere or hemisphere with a radius of up to 17 feet), Battlesense, Clearsight 17 ft., Divine Battle Mastery, Divine Blast (16/day, 17 miles, 30d12 damage), Divine Shield (22/day, absorbs 170 points of damage), Divine Storm (170 ft. radius, Fort DC 50), Divine Weapon Focus (all), Divine Weapon Mastery, Divine Weapon Specialization (all), Impervious*, Increased Damage Reduction, Increased Spell Resistance, Indomitable Strength, Irresistible Blows (Fort DC 56), Lord of Battle*, Know Death, Mass Divine Blast (1,7000 ft. long cone, or burst or spread with a radius of up to 850 ft., and a height of up to 170 ft.), Supreme Initiative, Sunder and Disjoin (DC 40), The Foehammer*, Unconquerable*; Loona has permanently sacrificed access to one domain for an additional salient divine ability *Unique Salient Divine Abilities; see below for details Environment: Warrior’s Rest, Two part heaven Organization: Unique Challenge Rating: 65 Treasure: Quintuple standard plus Battle Prowess, +6 full plate of moderate fortification Alignment: Neutral (strong chaotic tendencies) Advancement: ––Level Adjustment: –– Combat Loona is a deity of contrasts, on the one hand, her chaotic aspect, her representation of conflict and the true nature of war ensures that she favors all armies equally and without bias. Her powerful exuberance and strong vitality ensures her veneration by all warriors, regardless of alignment. Yet Loona has rarely been known to speak, even her telepathic messages convey a deep, hollow sonorous quality. Although loona is virtually the absolute personification of war, she is profoundly honorable and punishes those who conduct themselves dishonorably, those who show the cowards spine by slinking away quietly in the midst of battle with tails tucked firmly between their legs, or those who abuse the innocent or noncombatants as valor blazes in all regardless of gender, age or race. SHe also severely punishes those who abuse the deity of peace’s priests, temples or shrines, ultimately aware that war has little meaning without peace to define and highlight it. Loona intrinsically understands that war is not a purely destructive or malicious force but one that is necessary, one that is vital for the continuation of the world and the cosmology. As such, Loona will always fight to the best of her ability and with utmost honor and valor. Although powerful, she is neither stupid nor naïve and will spend at least three rounds observing enemies to pinpoint weaknesses or highlight tactical deficits. Against reasonably weak enemies, Loona does not usually bother with her spell-like abilities, finding their use in such a scenario to be dishonorable and discourteous. She wades into battle wrapped in her protective ward and Divine Aura set to resolve. Loona will begin her offensive by disarming or sundering the weapons of her opponents, and those whose weapons she has sundered and shattered who show exceptional bravery and courage or honor, she will usually allow to go. Foolish are those who refuse this rare kindness. Against opponents whom she deems antagonists or enemies, Loona is truly a terrible foe. Against these opponents, she will warp reality to change her size to at least Huge, benefiting from an increased Strength bonus of +16. She will further enhance this bonus through her Strength domain power, adding an additional +60 to her Strength. Further, she will then become Unstoppable and smite foes. Finally, she will activate her Annihilating Strike salient divine ability. Although she still rarely bothers with her spell-like abilities, as she believes (accurately) that few can withstand her physical power in melee combat. Against such an infinitely unstoppable attack, opponents usually become a red smear upon the bedrock, their original forms unrecognizable if they are particularly lucky as most are obliterated by her sheer power. Against persistent or extremely resistant and well warded foes, Loona launches the same offensive preceded by a Dire Charge. More often than not, this offensive usually ends the combat rather quickly, freeing Loona to attend to more important matters. If opponents, through a twist of fate remain standing, Loona fires salvos of her Divine Blast. Loona is not purely an offensive combatant. As the embodiment of war, Loona, while valorous and courageous, enjoys war for the sake of war. She also fights defensively, especially where deities or cosmic entities of similar rank or footing are concerned. Loona makes extensive use of her combat feats within melee, shifting through options presented by Improved Combat Expertise and Power Attack. She then becomes Unmovable and makes extensive use of the Improved Trip feat, and when surrounded by more than three opponents will usually become Large to deliver Awesome Blows upon them. For foes that are neither falling to her Awesome Blow or conventional melee attacks, Loona will usually surround herself in a blade barrier, cast divine power, and deliver Annihilating Strikes. She will then wrap herself in her Divine Shield, and Mass Divine Blast. Alter Reality (Su): Loona exerts a considerable measure of control over reality itself, and her very presence can command the very essence of the world around her. Loona can use the wish spell and duplicate practically any spell effect as long as the effect promotes battle, conflict, valor or war. This ability costs her no XP and requires a standard action to implement. She may cast any cure spell at will as a standard action. Applying metamagic feats to the spells requires her to forego using alter reality for 1 round for each level the feat would normally add to the equivalent spell. As a swift action, Loona can assume any size from Fine to Colossal. This ability allows Loona to assume any proportions from the size of a grain of sand up to as much as 1,600 feet tall. Finally, Loona may create up to twenty avatars. Domain Powers: Loona radiates an aura of courage that grants all allies within 170 feet (including herself) a +17 morale bonus on saving throws against fear effects. This ability functions only while Loona is conscious;
Impervious (unique salient divine ability): An intangible and unyielding aura wraps around Loona of such potency that most weapons cannot harm her at all. Indeed, many have wondered how Loona’s armor came to be pitted and scarred or how her bare arms came to be scarred, as few have managed to strike even a glancing blow against her. Loona benefits from an enhanced damage reduction variable of 25, resulting in a modified damage reduction of 70/epic and mithral. Even against weapons capable of penetrating her increased damage reduction,
Lady of Battle (unique salient divine ability): Loona is the absolute master of all forms of combat. Her innate familiarity with every and all weapons is to a degree of such potent exclusivity that she receives the Epic Weapon Focus, Greater Weapon Focus and Weapon Focus feats for all weapon groups and weapon types as virtual feats. Any in combat with Loona who manage to wound the god suffer the effects of her smoking, burning blood. When wounded by a piercing or slashing attack, Loona’s blood sprays outward in a 17 foot radius, dealing 10d6 points of damage; half of which is acid damage and half resulting directly from divine power and therefore unable to be resisted, there is no saving throw to avoid the effect. Any who manage to ingest even a drop of the blood benefits from a +4 Strength bonus for 2d10 rounds. Loona has 98 chromosomes and they're all poisonous. The Foehammer (unique salient divine ability): Loona represents the unforgiving and indiscriminative nature of war. War oppresses and aids all equally, such that an exceptional mortal warrior may be slain in conflict or a lowly peasant becoming a great leader among his or her companions. Loona is the Foehammer, the great leveler of rank and station. War does not care whether the soldier is a peasant or a member of royalty and so Loona does not discriminate. All weapons wielded by Loona function with the bane special weapon enchantment. Unlike conventional bane enhancements, this property works against all beings and has been factored into the mechanics above. Unconquerable (unique salient divine ability): Loona stands as a bastion of the invincibility and inviolability of war and is untouchable in her perfection. She is the unstoppable force and she is the immovable object. Loona’s damage reduction has been further modified such that weapons shatter when striking her or fail to harm her at all. Her damage reduction changes to 70/– and any weapon that successfully overcomes her armor class must also make a Fort save DC 57 or be shattered into pieces; artifacts and the personal weapons of cosmic entities and deities are immune to the shattering effect. In effect, no weapon can ever overcome Loona’s damage reduction (with the exception of Loona's opsidian spear). Spell-Like Abilities: At will –– aid, antimagic field, blade barrier, bull’s strength, clenched fist, cloak of bravery, crushing hand, disintegrate, earthquake, enlarge person, divine power, flame strike, greater cloak of bravery, grasping hand, greater heroism, harm, heroes’ feast, heroism, implosion, inflict critical wounds, inflict light wounds, lion’s roar, magic vestment, magic weapon, mass inflict light wounds, mind blank, power word blind, power word kill, power word stun, protection from energy, prismatic sphere, remove fear, repulsion, righteous might, sanctuary, shatter, shield other, spell immunity, spell resistance, spiritual weapon, stoneskin, valiant fury. Caster level 80th. Save DCs = 50 + spell level. Other Divine Powers As a greater deity, Loona automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks and saves). She is immortal. Automatic Actions: Loona can use any Strength-based skill, any Constitution-based skill, any skill that deals with war, valor or the conflict of battle, even those she has no ranks in, as an immediate action if the DC for the task is 30 or lower; she can use Craft (armorsmithing), Craft (weaponsmithing), or Intimidate as a swift action if the DC for the task is DC 47 or less. Loona can perform up to twenty swift actions each round. Create Magic Items: Loona can create any kind of magic item that deals damage or provides protection, incites conflict in pursuit of war, or promotes battles. Portfolio Sense: Loona senses any battle and war seventeen weeks before it happens and retains the sensation for seventeen weeks after the event occurs. She has a similar ability to become aware of any act of violence in pursuit of war and the death of any warrior, whether such passings occur in combat or not. She likewise senses any valor in war or any act of bravery in battle. Senses: Loona can see, hear, touch, and smell at a distance of seventeen miles. As a standard action, she can perceive anything within seventeen miles of her worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to twenty locations at once. She can block the sensing power of deities of divine rank 17 or lower at up to two remote locations at once for 17 hours. Loona's Battle Prowess: Rumored to be forged from all weapons taken from all battlefields out of adamantine, darkwood, mithral, silver and cold iron, Battle Prowess penetrates damage reduction as if it were any of those types of material. Battle Prowess is a +6 weapon with an initial critical multiplier of 18–20/x3 and the ability to morph into any desired weapon as a swift action, although it usually takes the form of a greatsword. Battle Prowess always appears blackened and battle worn in Loona’s hands and strikes as a colossal variant of the chosen weapon, always dealing triple base damage. It is able to be wielded one-handed and still deal 1-1/2 Strength damage. It also possesses the ability to strike spectral and incorporeal beings as if they were solid and possesses the speed, returning and wounding special abilities. When not in use, Battle Prowess automatically shifts to an invisible, extradimensional storage space and is always quick drawn in combat as a free action. Loona also wears +6 full plate of moderate fortification that imposes no maximum Dex bonus, no arcane spell failure chance and no armor check penalty. Benefits of the worship of Loona: Follower, in death you go to the two part heaven. Practitioner, if you stay loyal to Loona for 5 conservative levels you are considered a practitioner (benefits: your prayers have a moderate chance of being fulfilled and you gain a +2 to knowledge religion) Champion, if you maintain loyalty and deviton to Loona for 10 consecutive levels you can pray to become a champion, if your request is approved you will be placed in a gauntlet were you will be faced with three challenges the first is a test of strength or dexterity the second is a test of charisma and the third is a forge where you will have to choose materials to forge a weapon and either give them to a smith (it has to be a smith that you know and is willing to do it for you) or craft it yourself. Than you will have to slay a monster of your choice the stronger the monster the stronger the weapons effect will become (all tests must be done without any outside help with the expression of the forge). Benefits: your prayers will have a grater chance of fulfillment, you will get two ability points to spend ,you get a +5 to knowledge religion, and you can keep the crafted weapon. Grater champion, your unrelenting loyalty to Loona for the past 15 consecutive levels has awoken the true warrior within you, her divine prowess with all weaponry and armor will allow you to choose one weapon related feat and one armor related feat. Your knowledge of religion is also increased to +10 Officer of Loona: if at any time a General of Loona or higher sees you fit to command you my chose to except there offer and go threw riggerus trainning and tryels and become an officer of Loona, officers of loona have command over all lesser fallowers in an area of 10 miles but can only recruit up to 3 lesser fallowers as personal companions by way of invocation General of Loona: you can be promoted to a General if you are at least level 20 and have any ability score that is 25 or higher, in addition you also must be promoted by loona herself. A General of Loona reaps the benefit of the following: has command over all lesser fallowers in an area of 30 miles, but can only invoke up to 8 as personel companions, all prayers have a high chance of fulfillment Demigod of Loona: to become a demigod of Loona you must be chosen by Loona herself and be at least level 30, you get 5 ability points to spend and 10 skill points to spend, your knowledge of religion is increased to +15 , and you gain war healer (if you roll a perfect 20 your critical hit will heal you half the damage it deals) Lesser God of Loona: you must be chosen by Loona her self and be at least level 45 she rarely promotes anyone to this rank of fellowship at this rank you are her right or left hand and have the utmost loyalty to her and you have command over half her military force (the other half is controlled by your respected other lesser God of Loona there is useluely only two) you can invoke any number of lesser followers to be you personal companions, in the place of praying to Loona you may seek counsel with her personally The lover of Loona: to become her lover you must first be at least a lesser God and at least level 60 and make her fall in love with you and become married to her. (This has never hapened) in doing so you have become her equal and have become a grater god of your own right(maintaining any and all perks of your previous faith).
So I'm trying to compile a list of feats that would suerve well for a samurai class. So of you could help that would be awesome. It would be preferred if you could put it in this format
I apologise a head of time for my bad spelling
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