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Organized Play Member. 55 posts (1,065 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 4 aliases.


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Malk_Content wrote:
Yeah pf2 would have to be a turn based game. Which is fine as I find all the realtime conversions of turn based games to be janky at best.

I'm reminded of the gold box D&D series for the C64 back in the 80s. Azure Bonds and the Champions of Krynn series.


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Roswynn wrote:

So, when all's said and done, why are they called that? Ailouros is cat in Greek. Guy doesn't really look like a cat imvho.

Maybe Argyrans would've worked better? Argyros is silver.

Ailurus = Red panda.


Between for leveling unless there some coordination you want to do with the party for crafting (or teamwork feats from 1e).

Shopping varies.


The Worldwound just closed in Sarkoris, I'm sure the remaining paladins would like help removing the leftover demons and other nasty things running around.


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I would think the "Cast a spell" activity.


The PACG is a lot of fun for solo play as long as you don't mind the shuffling.


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I'd rule that wizards with the scroll savant feat know the scroll formula for any spell in their book.


Does the stunned condition also imply flat footed? It doesn't explicitly call it out, but it seems right if you can't act.


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ShieldLawrence wrote:

After looking at the GM section a bit more, it would appear that the intent is to roll initiative before any attacks are made, unless the trap or creature calls out something else.

Rolling Initiative, p.498 wrote:

Transitioning from exploration to an encounter usually involves rolling for initiative. Call for initiative once a trap is triggered, as soon as two opposing groups come into contact, or when a creature on one side decides to take action against the other. For example:

A group of PCs are exploring a cavern. They enter a narrow passage patrolled by a group of kobold warriors. Now that the two groups are in the same area, it’s time to roll initiative.
Amiri and a kobold champion agree to have a friendly wrestling match. They square off on a patch of dirt, and you call for initiative using Athletics.
Merisiel and Kyra are negotiating with the kobold king. Things aren’t going well, so Merisiel decides to launch a surprise attack. As soon as she says this is her plan, you call for initiative.
Harsk and Ezren are trying to Balance across a narrow beam to reach an isolated kobold treasure trove. When they get halfway across, a red dragon who was hiding behind the mountain flies around to attack! As soon as the dragon makes its appearance, you call for an initiative roll.
So I guess we are left with corner cases where a high initiative roll can lead to PCs reacting first to an unknown situation. Adventurer’s spidey sense it is!

Get your players to roll 3 or 4 perception rolls at the start of the session and make note to use them whenever its called for. No more obvious combat is coming issue.


Note that it may be easier to skip tracking XP and have characters level as appropriate to the path.


My GM enjoys using undead. I make it a point to pack death ward. And have backup scrolls.


New Core and Curse are here. Time to hit OP again and learn new cards.


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Just finished Factions Favor online (Thanks Mork!) and looking for another group when one starts up.


Scenario 4-6B: [x] Add 2 ([ ] 4) to your check that has the attack trait.

Deck upgrade: Item 6:: 1d1000 ⇒ 293 Wand of detect magic -> Carpet of Flying (UM)
Deck Upgrade: Spell 6:: 1d1000 ⇒ 648 Vengeful Storm[/dice]


Spell 3 - coordinated blast

1d1000 spell 3: 1d1000 ⇒ 501


Card Feat - Spell 8 (Sphere of Fire, Ultimate Magic)

Deck Upgrade Blessing 2 1d1000: 1d1000 ⇒ 532 (Blessing of Nethys from UM) or Blessing B (Spellbound)


I'll also add a spell to my cards, adding Inflict back in.

The Dog will become a blessing of Elements due to the trader, so there aren't any upgrades I need this time around.


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They're working on discharge stuff now, so I expect to be home sometime this evening. Thanks for your patience all.


Go ahead and send Z to the Oasis and start working through it. With any luck, I'll be back home Wednesday.


Still in the ital, swelling is down a lot, though I still feel like a sausage. No ETA yet


Still in, it might be a couple of days.


Just a heads up, I went to the ER with a possible infection, so may be out of action this evening.


Ok, trade in a cure for an acid jet. Will update my deck when I get home.


BR Mork wrote:
My understanding is that you can add an ultimate deck at any point so long as you aren't already using another ultimate deck.

*looks at Grazzle card*

Wow, that's a healing machine. Not even characters at his location, just everyone else.


Unlikely, and it would probably be better off just being used as exploration. A few neat things in the combat add on deck (whip of centipedes looks fun.)


BR Mork wrote:
All of the cards (except for a few new cards, typically Villains and Henchmen) will be coming from the MM box.

Let the elemental damage flow. :)


Out of curiosity, are we puling from RotRL, S&S, Wrath, and MM as base sets, or is it restricted?


Vika - Maelwys wrote:
BR Mork wrote:
Wow, I just looked through the Cleric deck - the attack options are definitely limited. I guess you'll just have to make sure you make your recharge rolls so they go back on top your deck. :)
Yeah, but 3 cures is pretty handy... I think I'll hang out near the Cleric, so we can keep each other alive. ;-)

Every fighter is only as good as his pocket healer...


BR Mork wrote:
Wow, I just looked through the Cleric deck - the attack options are definitely limited. I guess you'll just have to make sure you make your recharge rolls so they go back on top your deck. :)

Let's just say I'm looking forward to getting Holy Light.


Ezren "His Father's Son" wrote:

$3 EACH!? I have to pay $40AUD (about $33 USD) for the cheapest class decks available to me, to say nothing of the horrific shipping costs Paizo gives me that almost always exceeds the price of any item by a factor between 1 and 2x.

On the plus side, raging at the injustice of cross-country price differences does put me in the mood to play Evil(?) Ezren. :D

It was some they'd had around the store for a while. Ranger, Sorcerer, Wizard, Rogue, and Paladin.


I'm in the EST of the US and would usually have time to post around now (5AM) in the morning and after 5PM or so in the evening.

I've played through RotRL and most of WotR, and done the first few scenarios of MM, but this will be my first OP and PbP attempts, so please forgive any oddities in my posts.

Also, the dice hate me, fair warning.


I'll be in if you can use a cleric. (Planning on playing Zarlova, but willing to switch to Kyra if it seems Z is too weak for this. I know she's not the most optimal character around.)


I'd be interested in playing, though I've not done Organized play before. Not picky about characters, so I'll play whatever fits the party.

Edit: Forgot it had to be a class deck, so it'll be a cleric of some sort.


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I have a ratfolk rogue I enjoy. Kobolds are neat for the monster races though, might be interesting to run a kobold/goblin/hobgoblin party when 2e comes out.


Stephan Cleaves wrote:

The next episode in my Pathfinder Adventure Card Game: Wrath of the Righteous Let's Play series on YouTube is up! This week Enora, Imrijka, and Seelah take on Ulkreths during The Fall of Kenabres. The demonic horde rears its ugly head, worm demons are around every corner, and one of the most challenging foes is a giant maggot swarm?

YouTube Video

I hope you enjoy this episode! Thanks for taking the time to read my post.

Stephan

Really enjoying the production of your videos. I think I like the others dice method rather than the tower; it shows up better on the screen.

The maggot swarm has a FAQ entry/errata:

When I encounter a Giant Maggot Swarm in a location deck, do I have to summon and encounter a second one?

Nope.

Resolution: On the monster Giant Maggot Swarm, change "each character at your location" to "each other character at your location".


To spend a charge from the mythic path cards, does the check have to be related to one of the skills on the path card, or can you spend it to get the d20 on any check? (i.e., could Enora spend a charge to turn a d6 into a d20 for a strength check if she has the archmage path.)

I presume that the check has to be related to the skills on character path, but I'll ask in case I'm being too strict in my card reading.


Spindoc wrote:
So, I'm playing kyra and I came across the spyglass and love it! I just came across the amulet of fortitude and i also want it. problem is kyra can only have one item (where im currently at for feats). So i'm wondering if (since its not basic and cant just go get it again) if theres some sort of storage so I dont lose the spyglass of amulet entirely after resetting my deck for the next scenario. any advice or rule calls about what im supposed to do would be appreciated, Thanks!

Unfortunately, you must make the choice between the two, at least until you get the chance to pick up a card feat and add an additional item to your deck. Note that Kyra can use Augury as a spell, which is a more flexible set of cards for her and get a similar result as the spyglass.


Posting here as a followup to email sent to customer service on 9/27.

I received the Raiders of the Fever Sea box with this order, but it contained the Character add on cards. The second portion of the order, the character add on box, had the correct cards. Could you kindly send the contents of the Adventure Deck 2 Fever Sea pack please?

Thanks


MightyJim wrote:

Looks like you're not the first to experience this - http://paizo.com/threads/rzs2rjjf?SS-Character-AddOn-Cards-in-Raiders-of-th e

I had the same issue, Raiders of the Fever Sea had the character add on pack cards. The character add on pack I received the next day also had the character add on cards, as it should have. I've emailed CS, I'm sure they'll get back once they've filtered the apparently long list.


This seems to match with what I have as well, included the 5th Erastil blessing.

Was wondering about only 1 inflict in the spells, but it looks like there's more divine damage around in the base set here.

nondeskript wrote:

I've got 5 Erastil's, 4 of all other non-BotG Blessings and 32 BotG. 69 total blessings. Not sure if that is correct or not...

Card count by type (in my box):

21 character cards (1 character, token & role per character)
7 adventure cards (1 Adventure Path, 1 Adventure, 5 Scenario)
28 location cards
7 support cards (6xship, 1xfleet)
34 monster cards
5 villain cards
36 henchman cards
18 barrier cards
52 weapon cards
33 spell cards
22 armor cards
37 item cards
32 ally cards
69 blessing cards
------------
401 cards
110* Adventure Deck 1 cards
--------------
511 total cards in box

* I haven't opened AD1 so I can't verify that there is that number of cards there, but there should be.

So, in my case, it seems like I have 1 extra card, but I can't find an exact number of cards that are supposed to be in the box, just "More than 500". 511 could be correct.


Solo adventure with Kyra and Amiri

I've had very good luck on the blessings. Had to repeat the Here comes the flood twice, these two aren't terribly charismatic. No deaths thus far.

Character Name: Kyra
Role Card: Exorcist
Skill Feats: Wisdom +4
Power Feats: 5 hand size, Weapons, d4+2 randoms cards on healing, d8+1 to harm undead, Recharge blessing of Sarenrae
Card Feats: Spell: 4, Item: 2, Blessing: 7
Weapons: Flaming Mace +1, Dogslicer +1
Spells: Holy Light, Augury, Inflict, Aid
Armors: Magic Chainmail, Magic Platemail
Items: Holy Candle, Medusa Mask
Allies: Black Arrow Ranger
Blessings: Lamashtu, Shelyn, Calistra, Sarenrae x2, Norgorber x2

Character Name: Amiri
Role Card: Juggernaut
Skill Feats: Str +3, Dex +1
Power Feats: 5 hand size, Heavy Armor, Move and move another character at EOT, Add d12 for Blessing of Gorum
Card Feats: Item: 4, Blessing: 5
Weapons: Returning Throwing Axe +1, Frost Longbow +1, Glaive, Impaler of Throns, Icy Longspear +1
Spells: -
Armors: Snakeskin Tunic, Magic Studded Leather
Items: Crown of Charisma, Sihedron Medallion, Tome of Knowledge, Belt of Incredible Dex
Allies: Crow, Sabretooh Tiger
Blessings: Gorum x3, Lamashtu, Norgorber


Katina Mathieson wrote:

Thanks for notifying us, magi210! I've made a note of it in our system. Did you get two boxes, or two decks in one box?

You can also keep the duplicated deck, with our apologies. Let me know if there is anything else I can do to help out.

Thanks!
-Katina

Appreciate the generosity, I ended up with 2 boxes, each with its own deck and promo card.


More for informational purposes, since I've read your response on the other duplicate thread, I also received a duplicate order of "Sins of the Saviors" PACG.


kysmartman wrote:

Yeah, I saw the Dec. 18th date when I did my pre-order of this and picking up the Fantastic Four Legendary Expansion on CSI's site (It was 50% off which is why I ordered anything from Cool Stuff). Oh well, that will let me run a 3rd group of 3 through AP2 so I'll have 5 parties through AP2 (2 6's and 3 3's) before AP3 comes.

I too was thrilled about playtesting the new stuff, but that d*** snowstorm this weekend is going to kill that possibility as that was going to be my one chance to get it (I live in the middle of nowhere so it is 90 minutes one-way to the nearest pickup point which a person who was going to be there this Sat. could have gotten it for me). Stupid snow and ice storm. Here's hoping it misses Kentucky.

Also looking to dodge snow this weekend. (Have to work Friday and Saturday, might get ugly.)

And my group still hasn't had a chance to go through Skinsaw yet. Holidays and busy work schedules abound. :(


h4ppy wrote:

We won't know until we see all the cards in the AP.

I've never played the RPG but perhaps Acid is a more dangerous trait than Electricity (i.e. fewer banes are immune to it, or it interacts better with some things)?

Having played the RPG a fair amount, electricy resistance is much more common than acid resistance, which is what I assume the explanation is between the two cards.


BRIAN HACKER 162 wrote:
magi210 wrote:
Mundane61 wrote:
raven614 wrote:
Yeah a little upsetting I can't even get package tracking info yet.
I'm in the same boat. My order shows it was shipped on the 25th but still no tracking info.
No tracking info for me yet either, even though it says it shipped on the 25th. Hopefully not a case of labels being processed, but not actually shipping yet.
Add me to the this list. I'm very disappointed by the lack of information. When I contacted customer service Wednesday, the response was basically "be patient." Five business days into a 3-10 shipping window, I would like some tracking data. I don't think that's an absurd request.

I do now have tracking info, but it shows as received Nov 1 with a projected delivery of Nov 7.


Mundane61 wrote:
raven614 wrote:
Yeah a little upsetting I can't even get package tracking info yet.
I'm in the same boat. My order shows it was shipped on the 25th but still no tracking info.

No tracking info for me yet either, even though it says it shipped on the 25th. Hopefully not a case of labels being processed, but not actually shipping yet.


Cheez wrote:

Hi Guys,

We just won Black Fang and the scenario reward was to draw a boon card (she chose spell). She then drew a Cure Spell. Can she keep it for the next game even though she has no divine skill? Seems like she can?

May not be the wisest strategy but we're just curious.

She's only discarding basic spells so we don't think it's necessarily a bad move to keep Cure if it's permitted by the rules.

Thanks in advance,

Ben

Seoni can keep the spell in her deck for the next game, but she'll have to banish it once it gets used since she doesn't have the divine skill.


Captain Bulldozer wrote:

Seems simple enough... though I do wonder why you'd want it to play that way. Is it basically to up the difficulty moderately in that you have to explore before playing (most) cards; that would increase the possible damage on the first encounter. This doesn't seem like it would make a big difference either way to me.

It's a corner case, but I've run into a couple of situations where it was advantageous to burn a card to explore before using the normal one. (Usually at the temple of Lamashtu where the blessings were auto 2 damage and you wanted to use cards as early as possible for their effect rather than discarding them to damage.)


Vic Wertz wrote:
The rules regarding "examining" cards include putting them back where they came from, meaning the bottom of the deck in this case.

As expected. Thanks for the quick reply.

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