Theldrat

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My players have just completed the first adventure and it looks as though they have decided to return the Man's Promise back to Harrigan in Port Peril (I was in the loo at the time of these brief discussions, after the session ended, so it was all down to the players' decisions based on their adventures so far). Unfortunately I may have done too good a job impressing on them the deadly nature of the Captain with his killing of the Giant Octopus and stories of him hunting down former crew members.

At the start of the next session I will have Fishguts pointedly ask if the PCs are simply returning to Harrigan out of fear, and that the old cook understands after having done the same thing several times because of his own self-loathing, but I'm not going to press them into going against the decision if they feel strongly enough about it.

To roll with this, what I am think is having a slight turn around and Harrigan becoming an invisible patron to the PCs; with a quick story change he has tried many times to join the council in order to give it a bold, decisive level of steering, being aware of the stagnant nature of its lead, but someone has always blocked/foiled his attempts and even set Harrigan up to get captured by Cheliax. Luckily Harrigan managed to escape, but lost most of his crew in the process and now wants to find out who could be playing with him and curtailing his ability to become a bigger player in the Shackles (giving Harrigan a smaller fleet and only a humble abode later in the path)

Meeting discreetly, Harrigan could quickly push the PCs on their way to get their ship squibbed and become faux captains so they can carry on with the next few adventures, build themselves up and possible gain a position on the council which Harrigan was never able to do. Once there they might then be able to find out who the traitor is on the council. In a way Harrigan will replace Tessa Fairwind, keeping his distance and communicating via spells until he gets hit by the mysterious foe at the end of the fourth adventure and the PCs then have to fend off this foe in the fifth adventure, storm their abode and rescue Harrigan or his crew.

To this end, does anyone have any suggestions with either the handling of trying to discreetly get the players back on track at the beginning of the second adventure, or have any suggestions on how and who to build up as the bad 'guy' for the fifth adventure? Is Tessa too obvious a replacement - having her try to recruit and influence the PCs in the third adventure but with darker hidden agendas? I would prefer to keep Arronax as a red herring would could turn against the PCs if they accuse him of treachery and become recruited by their enemy. It might also be worth my while setting up a rival new group who are also rising stars and trying to become Free Captains who can compete against them in the regatta.

Any comments, suggestions and ideas for changing set pieces to keep in line with the possible upcoming change would be gratefully appreciated.


Terribly sorry but can I please cancel my Starfinder Adventure Path subscription, taking effect after the Dead Suns path has ended?
Thank-you in advance,
Luke


1 person marked this as FAQ candidate.

Hypothetical question: If a big bad Boss has Shield Other cast on him by an Ally before battle with the PCs commences and then the Boss also successfully casts Unwilling Shield on one of the PCs, what would the end result be when the Boss is hit for damage?
- Ally takes 50%, PC takes 50%, Boss takes 0%? Would be ideal, but doesn't seem right...
- Ally takes 25%, PC takes 25%, Boss takes 50%? Would be a waste of time casting Unwilling Shield.
- Ally takes 25%, PC takes 50%, Boss takes 25%, because Unwilling Shield is the more powerful spell and comes into effect first and then Shield Other halves it again?
- Ally takes 0%, PC takes 50%, Boss takes 50%, because Unwilling Shield is the more powerful spell and overrides Shield Other whilst it is active? (This, I suspect is the mostly likely outcome)

Thank-you in advance for any rules clarifications on the above scenario.


Good Morning,
Apologies but please can you cancel my Pathfinder Adventure Path subscription so that adventure path #114 is the last one I will receive.

Many Thanks, Luke


Afternoon,
I received notification that my order had arrived in the UK, but unfortunately Royal Mail were unable to deliver it due to requiring a Customs charge of £12.83.
I have since paid this and collected the parcel to ensure that it was from yourselves and was wondering if there was anything that could be done to try and cover this unexpected additional cost as am unsure of the process involved here.

The sticker which details the charge reads as follows:
Date: 13/01/2010
Charge No.: ZA002087058GB
Customs/Postal Charges...
VAT £4.83
Royal Mail International Handling Fee £8.00
Total £12.83

I do have the receipt for this fee paid available to send via email if needs be.

Best Regards,
Luke


Just for clarification, is the ability to grant part of the Ranger's Favored Enemy bonuses to allies an "At Will" ability, as I am unable seem to see any mention of limitations/uses in the description?
Or perhaps better still; a number of times per day equal to the number of levels that the PC has in the ranger class, so it's not constantly in use?