Seoni

lilly moonshine's page

56 posts. Organized Play character for evilbear.


Full Name

Lilly Nightshade

Race

Human

Classes/Levels

Rouge 1 HP(6/9) AC(15, Touch 13, FF 12, CMD 14) Saves(0/6/1) Init.(+4) Per.(+5) SM(+5)

Gender

Female

Size

Med

Age

25

Alignment

NG

Deity

Erastil

Languages

Common, Giant

Strength 11
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 12
Charisma 14

About lilly moonshine

Female Human Rouge (Range Theif) 1
NG Medium humanoid
Init +4 Senses Perception +5 Sense motive +5

Defense
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 9 (1d8+1)
Fort +0, Ref +6, Will +1;

Offense
Speed 30 ft.
Melee
Rapier +0 (1d6 18-20/x2) dagger +0 (1d4 19-20/x2)
Ranged
Shortbow +4 (1d6/x3)
dagger +4 (1d4 19-20/x2)

Statistics
Str 11 +0
Dex 18 +4
Con 10 +0
Int 12 +1
Wis 12 +1
Cha 14 +2
Base Atk +0; CMB +0; CMD 14

Feats:

Point-Blank Shot (Combat)
Benefit: You get a +1 bonus on attack and damage rolls
with ranged weapons at ranges of up to 30 feet.

Precise Shot (Combat)
Prerequisite: Point-Blank Shot.
Benefit: You can shoot or throw ranged weapons at an
opponent engaged in melee without taking the standard
–4 penalty on your attack roll.

Traits:

Desert Shadow
When using Stealth skill to move at full speed
you no longer suffer a -5 penalty on your stealth check.

Fast-talker
You gain a +1 trait bonus on bluff checks.

Skills
Acrobatics +8
Bluff +7
Diplomacy +6
Disable Device +8
Disable Trap +9
Intimidate +6
Knowledge (Local) +5
Perception +5
Perception (Trap) +6
Sense Motive +5
Sleight of Hand +8
Stealth +8

Skills:

Acrobatics +8 = 1(rank)+3(class skill)+4(dex mod)
Bluff +7 = 1(rank)+3(class skill)+2(cha mod)+1(trait)
Diplomacy +6 = 1(rank)+3(class skill)+2(cha mod)
Disable Device +8 = 1(rank)+3(class skill)+4(dex mod)
Disable Trap +9 = 1(rank)+3(class skill)+4(dex mod)+1(Talent)
Intimidate +6 = 1(rank)+3(class skill)+2(cha mod)
Knowledge (Local) +5 1/rank +3/cs +1/int
Perception +5 = 1(rank)+3(class skill)+1(wiz mod)
Perception (Trap) +6 = 1(rank)+3(class skill)+1(wiz mod)+1(Talent)
Sense Motive +5 = 1(rank)+3(class skill)+1(Wix mod)
Sleight of Hand +8 = 1(rank)+3(class skill)+4(dex mod)
Stealth +8 = 1/rank +3/cs +4/dex

Languages Common, Giant

Combat Gear: Rapier, Shortbow, Dagger, Leather Armor
Gear: pathfinder's kit, Thieves Kit, 5 Sunrod 42gp

Class Features:

Sneak Attack: If a rogue can catch an opponent when he
is unable to defend himself effectively from her attack, she
can strike a vital spot for extra damage.
The rogue’s attack deals extra damage anytime her
target would be denied a Dexterity bonus to AC (whether
the target actually has a Dexterity bonus or not), or when
the rogue f lanks her target. This extra damage is 1d6
at 1st level, and increases by 1d6 every two rogue levels
thereafter. Should the rogue score a critical hit with a
sneak attack, this extra damage is not multiplied. Ranged
attacks can count as sneak attacks only if the target is
within 30 feet.
With a weapon that deals nonlethal damage (like a sap,
whip, or an unarmed strike), a rogue can make a sneak
attack that deals nonlethal damage instead of lethal
damage. She cannot use a weapon that deals lethal damage
to deal nonlethal damage in a sneak attack, not even with
the usual –4 penalty.
The rogue must be able to see the target well enough to
pick out a vital spot and must be able to reach such a spot.
A rogue cannot sneak attack while striking a creature
with concealment.

Trapfinding: A rogue adds 1/2 her level to Perception
skill checks made to locate traps and to Disable Device
skill checks (minimum +1). A rogue can use Disable Device
to disarm magic traps.

Boons/Prestige Awards

History:

Personality:

Appearance: