lareman's page

Organized Play Member. 52 posts. No reviews. No lists. No wishlists. 16 Organized Play characters.



Sovereign Court

So, I have chronicles from an AP to get a character to level 4. I was thinking about making an unarmed Magus, but there seems to be quite a few different options for that. I already made some sample builds, but can't really decide on which to pick. So please help me out, and if you have any experience playing an unarmed Magus, let me know! Right now I'm pretty sure I'll be running with Finesse and an Agile Amulet of MF, since I can afford it right away.

The options are:

Esoteric archetype
+gets scaling unarmed damage
+some more enchant options
-slightly worse spell progression (although spell tattoo feature makes it slightly less bad)
-loses spell recall

Normal magus with IUAS
+full spell progression
-loses a level 1 feat for IUAS

1 level UC Monk dip
+gets flurry; really handy with a spell like frostbite (you lose the charge if spell combating with Arcane Mark, right?)
+some extra saves
+acro and stealth class skills
-loses one level of spell progression

Sovereign Court

I'm thinking of using some unconventional tactics as a magus. Namely, buffing allies through spellstrike. The idea is something like this: I have a whip - spell combat vanish and use the whip to deliver it to a roguish comrade 15ft away, then try to trip an enemy.

Now, nothing prevents me from doing this, but there's one problem. It looks like I would still need to actually hit the ally normally (for 1 nonlethal damage). Is there any legal way for the ally to lower his AC for my attack, so that I hit automatically or more easily?

Sovereign Court

Hello, I'd like some advice regarding spells, feats etc. with a Core Gish I'm building for PFS, with the intention of playing through the whole of Emerald Spire. The character concept is of a person who wants to achieve both mental and physical perfection by combining magic and arms. I know it's not the most mechanically viable concept, but I find it fun to make unexpected things even with the limitations of core.

I'm not really sure whether to go with Fighter or Barbarian for the martial level, but I'm leaning towards Fighter since rage and the lack of a bonus feat make Barbarians less versatile in combat. The caster class will certainly be Wizard, because I'd love the flavor of a greatsword as the arcane bond, even though a familiar would propably be more powerful. Transmutation also seems like a crazy good school for a gish with the bonus to a physical ability score. Naturally I'd be going Eldritch Knight as soon as I meet the requirements.