Valeros

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So, from what I can tell, the only "benefit" from heigtening the 2nd level spell "Continual Flame" is that it uses more ruby dust. Am I missing something? Why would someone ever heighten that spell?


I did not find any rules in the Playtest edition, and a quick search of the forum did not turn up any hits, probably because I didn't use the correct terms, so forgive me if this has already been answered.

In a session I GMd just today, I had a rogue character try to get in on a game of dice he found going on in an ally. This seemed reasonable, and something that a rogue character should be inclined to do. However, I did not find and skill that might apply to the game of dice that was being played. If there were cheating, I'd use a Thievery skill, or if the game was based on bluffing, obviously I'd use Deception, Diplomacy or Intimidation, depending on what the character was actually doing.

In the event that it was a fair game of chance, what skill would apply to the roll? Would it just be a flat roll? I'd assume that a rogue would have a good chance of knowing the intricacies of any gambling game (odds, strategies, etc.).

In the end, I just used a straight die roll and compared it to the house roll, with no modifiers, but that didn't feel right either. What are other people's thoughts on the scenario?

Thanks for looking at this.