
kirkspencer |
1 person marked this as a favorite. |
We are about to start this part of the adventure. (There are two strong GMs in our group, and the two of us have agreed to alternate the role, an adventure at a time.)
Melira not only knowing but getting onto the boat made no sense to me in the game as written. However, I made it work for me with a minor side-trip.
See, the party has all that loot, particularly giant-sized armor. And Trunau just does not have funds to buy that stuff from them. The merchants in Vigil, however, do.
Vigil is about 30 more miles each way - a day downstream, and about 3 coming back up. And when they hit town the fact someone is selling giant gear - and that there may be some people pointing them out as the subjects of the recent news from Trunau - mean that Melira sees them. She's there because it's a good stop on the way from Freetown to Trunau.
A little coin, a little work with some questions and other checks, and she finds out enough to know the party plans to board the keelboat again for a trip upriver.
Just a day in Vigil closes the gap for me.