Stronfeur Uherer

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whats everyone's alignment?


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We had a group of five for a long time, me& my wife, a friend & his wife and another friend. Great group, played for years together. Great chemistry. Then single friend got a girlfriend and it all went south. She played with us but it didn't mesh right, then single friend would come alone, but leave real early and again, didn't feel right. Now single friend and his girl game with her friends and we are a group of four. We still have fun, but I miss the old times.


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For me, fighter was the first class I ever played, so they hold a special spot in my heart. I play a fighter for what they are, a simple class that's easy to play and can lay the wood on some bad guys. I've been lucky enough to introduce gaming to a few people in my day and I almost always recommend a fighter for those first few forays into the RPG world. And maybe that's were the fighter shines the brightest, as an introduction into a much wider world of options. The things that people sight as their greatest flaws are possibly there greatest strengths in this role. You need a base class that some one can wrap their head around while learning the system and the "art" of role playing. So while the fighter does fall short in many areas compared to other classes/archtypes I personally don't fell as though they need to be tweaked to compete with other classes. As so many have said if you want to play something that's getting all the bells and whistles then there are plenty of options available to you, but sometimes you just want something straight forward and easy to pick up and that is the core of what the fighter is.


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lastknightleft wrote:

I changed my mind and went seperatist cleric, with sun/repose as my domains

I took a half orc with city raised, sacred tatoo, and skilled as my racial traits

that gave me a longsword to replace the lost scimitar, and I have a masterwork longsword, whip, and morningstar as my weapons.

I still need a 3rd level feat, what would be better, brew potion or extra channel, or something else?

As you look to be the only healer in the group, meta magic reach is probably a good idea, your not always going to be able to get to the people who need your aid


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Jurassic Pratt wrote:
"You'd be surprised how many encounters can be resolved by throwing a dwarf at it."

Outstanding!!!


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I guess some people just feel that in order to not suck you have to have spells,that's not my feelings at all..I'll take a dwarven ax and shield fighter or an Elven two weapon dagger fighter or a Half-orc greatsword fighter and play the hell out of them...have a great night gaming and probably save the mages but a few times while I'm at it, but thats just me.


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Letric wrote:
Snowlilly wrote:
Garbage-Tier Waifu wrote:
In my home game, I just took out Armed Bravery and added in Good Will save for the Fighter. If they were going to just fix the Will saves like that, might as well just cut the middleman here and save the Fighter the trouble.

We should do the same for casters that have only 1 good save.

Give all pure casters good Fortitude saves for free.

Fighters are already weak. Having to waste their class features to get what others get for free makes no sense.

This, I just don't get this...Fighters are as awesome as you make them


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You can't go wrong with Rogue, not as fancy as other suggestions to be sure but it's well suited to the class and would make an excellent theif