Dr William Michael Sterne
Male human bard 6/mesmerist 6/gestalt 6 (Pathfinder RPG Occult Adventures 38)
NG Medium humanoid (human)
Init +1; Senses Perception +10
Defense
AC 17, touch 12, flat-footed 16 (+5 armor, +1 deflection, +1 Dex)
hp 45 (6d8+12) (currently 20)
Fort +5, Ref +7, Will +15; +4 vs. bardic performance, language-dependent, and sonic
Offense
Speed 30 ft.
Ranged baretta 9 mm +6 (1d6+1/×3)
Special Attacks bardic performance 19 rounds/day (countersong, distraction, fascinate [DC 18], inspire competence +2, inspire courage +2, suggestion [DC 18]), bold stare (disorientationOA), hypnotic stare (-2), manifold tricks (2 tricks), mental potency (+1), mesmerist tricks 8/day (gift of will, mesmeric mirror, psychosomatic surge, vanish arrow), painful stare (+3 or +2d6+3)
Bard Spells Known (CL 6th; concentration +11)
2nd (4/day)—blood biographyAPG (DC 17), cacophonous callAPG (DC 19), cure moderate wounds, scare (DC 17)
1st (6/day)—auditory hallucinationUI (DC 16), borrow skillAPG (DC 16), charm person (DC 18), cure light wounds, ears of the city, feather fall, hideous laughter (DC 18), remove fear, saving finaleAPG (DC 16), vanishAPG (DC 16)
0 (at will)—daze (DC 17), detect magic, know direction, read magic, siftAPG, vacuous vessel (DC 15)
Mesmerist Spells Known (CL 6th; concentration +11)
2nd (4/day)—blistering invectiveUC (DC 17), hold person (DC 19), mirror image, lesser restoration
1st (6/day)—color spray (DC 16), command (DC 18), psychic readingOA, wizened appearanceUI (DC 16)
0 (at will)—detect poison, detect psychic significanceOA, ghost sound (DC 15), lullaby (DC 17), mage hand, open/close (DC 15)
Statistics
Str 10, Dex 12, Con 14, Int 14, Wis 14, Cha 20
Base Atk +4; CMB +4; CMD 16
Feats EmpathOA, Greater Spell Focus (enchantment), Improved Iron Will, Iron Will, Spell Focus (enchantment)
Skills Acrobatics +7, Appraise +6, Bluff +16, Climb +4, Diplomacy +13, Knowledge () +5, Knowledge (culture) +12, Knowledge (lifescience) +10, Knowledge (medicine) +9, Knowledge (meta human) +12, Knowledge (mysticism) +12, Knowledge (physical science) +11, Linguistics +6, Perception +10, Sense Motive +10, Sleight of Hand +9, Stealth +5
Languages Common, Custom Language, french, spanish
SQ automatic writing (linguistics), bardic knowledge +3, consummate liar +3, gatefinder (perception), hypnotism (diplomacy), lore master 1/day, prognostication (sense motive), psychometry (appraise), read aura (perception), touch treatment 8/day (Moderate), versatile performances (act, oratory)
Other Gear eac 15, baretta 9 mm, arrows (30), courtier's outfit, 1,520 gp
Special Abilities
Automatic Writing (Linguistics, 1/week) You can produce mysterious writing that pertains to the immediate future.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (standard action, 19 rounds/day) Your performances can create magical effects.
Consummate Liar +3 Counts as Combat Expertise for some feats.
Disorientation (Su) Hypnotic stare penalty applies on attack rolls.
Empath You can use either Percep or Sense Mot when read emo aura w/ read aura skill unlock.
Gatefinder (Perception) DC 20 Perception to find soulgates whose alignment is compatable with your own.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Hypnotism (Diplomacy, 1/day) Use power of suggestion to alter subject's mind or recover memories.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Manifold Tricks (Su) You can have mulitple tricks implanted at once.
Mental Potency (+1) (Ex) Increase HD limit and total HD of enchantment or illusion spells by 1.
Mesmerist Tricks (2 tricks, 160 feet, 8/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+3 or +2d6+3, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination.
Psychometry (Appraise, 1/day) Read the psychic impressions left on objects or in places.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Touch Treatment (Moderate, 8/day) (Su) Remove certain conditions from creature touched.
Versatile Performance (Acting) (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Performance (Oratory) (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks