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Maybe there's a thread about this already, that I couldn't find; please refer me to it if there is:

1. If I successfully (non-improved) feint somebody, and then on his turn he hits me... my next attack on him still gets the bonus, because he's still faked out?

2. If I successfully (non-improved) feint somebody, and then on his turn he withdraws... on my next turn I can close the distance with him and attack him, getting the bonus, because he's still faked out?

These don't make a lot of sense to me. Do they make any sense to you all?


I have a guy playing a ranger, who really likes the flavor of using a crossbow instead of a longbow. However, as we all know, with RAW a ranger is basically crippling himself by choosing to use a light crossbow instead of a longbow: he has to spend a feat on Rapid Reload, just to get on equal footing with somebody using a longbow.

I think that having to burn a feat just for flavor is not a good thing. So here's what we do in my PFRPG game:

TWEAK: If a crossbow is used by any character who is proficient with martial weapons, that character gets a +1 to hit with the crossbow.

This way, light crossbow + Rapid Reload is roughly the same as longbow + Weapon Focus, and nobody is screwed for wanting to use a crossbow instead of a longbow.

And of course, characters who are inept with martial weapons still get to use the crossbow as a "point and shoot" ranged weapon, without the +1 bonus.

Anyway, thought I'd share that. So far, it's the only house rule we've come up with that seems worth telling people about. :-)


Are there any rules in Pathfinder that allow for striking the cover, or hitting the wrong combatant, when firing a ranged weapon into a melee?

I think there was something like this in 3.5, and it's definitely one of those things that I feel adds something to the realism of the combat system.

Thanks,
-JS3