iamtim |
So this Saturday I'm starting a Beginner Box game. The players are all experienced players and were, at one point, part of the longest running gaming group with which I've been involved (although most of these players haven't gamed for a while).
I'm running the Beginner Box for two reasons: 1) its layout and presentation is GREAT, and 2) I hadn't received my copy of the Core Rulebook before we started making characters. We're going to transition to the Core Rulebook as the characters level.
To make it easier on me, I'm using mostly published Beginner Box adventures, twisting, modifying, and stringing them together into a longer campaign. Here's what I've got so far:
Thelsikar, the evil cleric of Lamashtu, is planning to destroy Sandpoint as a sacrifice to Lamashtu by unleashing summoned monsters on the town. He has two things in his favor: a ritual which binds an evil spirit to a specially prepared candle and summons it into a consecrated receptacle, and a deal with Black Fang for whom he promises to make a growth potion if Black Fang will attack Sandpoint.
Here's some detail on the ritual: the evil spirit summoned is bound to the candle yet exists in a body (the receptacle); this can be a corpse, a body-shaped collection of rocks, etc. As long as the receptacle is animate, the candle cannot be extinguished.
So here's what I've got so far: the game will start with the Deadly Mine adventure from the GM Kit. The elemental is Thelsikar's first attempt with the ritual, so the characters will find a burning candle which they can't extinguish until the elemental is dead. When they return to the mayor and sheriff with the miners, the sheriff will recall someone reporting to him flickering lights in the mausoleum, and the sounds of movement. He will ask the adventurers to investigate. This is the Beginner Box Bash: Terror adventure (at least the mausoleum part of it). Of course, the monsters will be zombies - not skeletons - and the characters should find more of the candles.
Now here's where I'm stuck. I want to flesh out Ruins of Raven's Watch from the GameMasters Guide and make that the next stop, which will lead to Black Fang's Dungeon as the "boss dungeon". What I'd like to have happen is for the candles to lead the characters to Thelsikar somehow, which leads them to the Ruins where they find him. I was thinking that maybe one of the shops could have sold Thelsikar the candles (which gets them the name), but then routing them to the Ruins is giving me a problem.
So. Anyone have an idea?