Ezren

iGo's page

9 posts. Alias of Egoish.


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Human Human Wizard/3

If anyone pops their heads out of the hole assuming we can make a stealthy reentry i think that individually each of them will be overcome by the monk/oracle combo backed up by Salis daze.

Once again we will Mage Armour up via pearls or scrolls.

Lyrie is no threat realistically unless something adds onto the fight as the monk will make short work of her and we have good saves.

The Yeth hounds are a problem but hopefully web will ground them.

Hopefully we can coordinate a glitterdust on the clerics room and dogs to give us enough time to deal with her and make the dogs managable, Boghu can get an enlarge whenever he needs it. If worst comes to worst then Nualia can eat a grease and that should hold her for a while.

I think resting will be a big factor as we will need to retreat again at some point and rest up again.

Shadows are terrible, not much i can do about them or two them other than some jolting. I'm quite surprised that once again there are creatures we cannot hurt popping up but then maybe we should have some magic weapons by now.


Human Human Wizard/3

Start of the day use a Mage Armour on myself and then recall it with the pearl of power and recast it on Boghu as requested. If Salis thinks he will be in danger at all i have a scroll of mage armour for him as well(deleted from my character sheet as he might as well use them).

The goblins are of little threat so I'll fall back on providing flank bonuses and casting Jolt to conserve spells, when we get to the druid and his companion they will eat a web spell(hopefully backed up by uGo's rerolls) and Boghu will get an enlarge person(20ft reach with longspear) once we have the druid in one place. His vast knowledge skills will enable him to identify everything the party comes across so we have an in game reason to know not to waste spells on the woodland stride druid.

iGo will also have put some plan in place to help the party over the walls, going so far as to spend some of his money (which he is currently saving until 5th level) on more scrolls or potions of spells to get himself and salis over the wall safely.

Inside the fort mutliple goblins are not really a threat but if the party look like getting overwhelmed by a horde of them another enlarge scroll will get burned on Boghu for 20ft longspear reach.

At the Warchief everything gets glitterdust, then everything that can be hit gets colour spray, then if anything threatening has passed both of those spells its weapon gets greased(doubtful it will be needed to be honest but if the warchief gets lucky it will definately disarm him over a round or two).

Once again iGo can identify any items if Salis fails his check, his knowledges prepare the party for fights and for the hard encounters (druid, horde, warchief) iGo can quite easily end the fights in a round or so with a control or buff spell.

Resources Consumed: 1 scroll mage armour, 2 scrolls enlarge person, 1 scroll spider climb(2 if salis needs help).

Preperation for next day: swapping ray of enfeeblement to enlarge person as salis has str drain covered and Boghu likes reach, crafting another scroll of grease overnight from spells left in memory.


Human Human Wizard/3

iGo is pretty much done as well, picked up second level spells, detect thoughts as a school spell as it fucntions similarly to see invisibility but is useful in non combat situations as well, web is a combat ender as is glitterdust(and also anti invisibility).

picked up great fortitude for his feat to cover the weak save but i could change that to either craft wonderous item or lookout if other people want to take advantage of those feats (planning on picking up cwi as the 5th level bonus feat though).

once again i will craft and purchase items when we've worked out the loot split and then i'll post in the gameplay thread, the new spells should make for fun encounters with a blind druid and a bunch of goblins in a web.


Human Human Wizard/3

Since we've mentioned it in the discussion thread i think i should get it down here as well.

iGo will happily burn scrolls on buffing Boghu and Salis armour class with mage armour for a days adventuring, he also doesn't mind going through his stock of silent image or enlarge person scrolls if it means getting out of the dungeon faster or keeping someone alive.

Using the scrolls is going to have to be something of a joint endevour because we have to be able to judge when iGo would actually burn a scroll or when the fight is easy enough that he would just hoard spells for later in the day.

I also forgot to mention the Prescience power 8/day means that in the surprise round iGo has 2 chances to get a decent roll for monster knowledge and identify or if he is going to make an attack or bull rush he can drop a use of his power and get a much higher chance of sucess than other characters.


Human Human Wizard/3

this is a harder day for the wizard but i am going to try to be as impartial as possible and act as though i were playing the game rather than reacting with foreknowledge of the encounters.

the days spells:
1st – DC16 – true strike, mage armour, colour spray, ray of enfeeblement, grease
0th – DC15 – predigitation, jolt, mending

as soon as we have enough cash to support getting a pearl of power i will quite happily be buffing both myself and the monk (if the sorc wants to get a pearl of power as well i will happily do it for all three), i think i would probably not be using much in the way of spells on the vargouille or sinspawn encounters as they just don't seem that threatening, i might pop a grease on the encounter withh two sinspawn to free up the monk to kill one while the oracle body blocks the other on the grease, i'd also move to flank with the monk if the oracle is needed to tank elsewhere.

vs the goblin mutant i think it would come down to either a colour spray or a true strike bull rush into a pit, i think if i could line it up properly i would aim for the bull rush but that depends on the character knowledge of the pits themselves since i would be loath to use an aoe cc like colour spray on a single target. however the party decide to deal with the zombies is fine by me (fire sounds best Boghu).

there is the potential in any of these first few encounters to drop a ray of enfeeblement, especially if the monk gets a surprise round on the goblin as iGo First will most likely go first so dropping its strength just makes the almost inevitable bull rush all the more sweet.

vs the last encounter i would be pretty much stuck, depending on party tactics i would have to either support a plan to withdraw and come back better prepared, hit a colour spray or a true strike grapple or just tank a summon until it went away (which should be easy with the rest of the party for support), the only real way i see of this encounter ending without us leaving and returning is by enlarging uGo while Boghu holds it down.

as you have seen by my posts in the discussion thread i think the last encounter is very poorly written and i am not at all disappointed with the wizards performance, being capable of ending one of the two hard encounters with little effort and making the only moderate difficulty encounter easy is a good day imo, the last fight is just a freak of ap writing. One key point i would like to mention that i think will become more important as the discussion continues is that iGo knows pretty much everything about every monster we run into unless its drasticly out of our league to fight or he rolls a 1 (and even then he's probably heard of it).


Human Human Wizard/3

I will mage armour then if the Sorcerer will vanish me and accompany me in infiltrating into the warehouse once uGo breaks stealth by clanking into the room i will colour spray as many goblins as possible, then provide flank bonuses if needed or use acid splash if not.

When the goblins look about to break i will craft a stunningly realistic illusion (silent image) of the doorway to the basement closing over itself and bricking itself up from the floor (so the monk can mop up the runners as they try to figure out what happened).

In the last fight i think either a true strike trip or a grease on his bow will be handy, however i expect without the goblins who would be supporting him the monk/rogue will be less than a threat. even with the goblin support i guess the monk and oracle could deal with him in a round or two so fall back on splash and flank.


Human Human Wizard/3

A: nark, flargle... wizards with low cha probably don't have women chasing them

B: sounds like a roleplaying encounter, i'll scribe scrolls...

C: i cast colour spray...


Human Human Wizard/3

iGo First...

social: no thanks, i'll spend that time making scrolls if at all possible

class: uses prediction power to roll dice for clutch knowledge rolls or when he thinks he will be doing something important in a combat round (like tripping), if there is a major npc in combat (not a basic goblin) he will use it each round to see if he can get a good attack roll.

casting: mage armour as soon as it looks scary, grease for tripping or disarming, colour spray for aoe control. only 2 scrolls to start with paid for at full price as thats all he can afford. 0th, presdigitation is a must for any wizard, jolt for ranged touch attack if needed (target already injured npcs), message for whispering at range.

crafting: makes scrolls at 5% off due to hedge wizard, will knock up a few buff scrolls to start off with and expand as the game continues, will spend 4 hours a day while adventuring as noted in item creation making scrolls.

combat: cast mage armour, control situation, use jolt, trip with true strike if necessary to escape. always has a scroll in hand (probably silent image) for scrollblade/shield, good AC (17 with mage armour), good willpower save, weak fort save, safe to take a hit at 10 hp.

wave 1: provide words of encouragement and cast jolt a few times, no point wasting a spell on 3 goblins. move to provide flanking bonuses with scroll blade if required.

wave 2: if possible grease the direction they are coming from to slow them down/make them fall, advise party to draw back into somewhere the goblins can be funnelled to make most use of grease, continue jolting and providing flank bonus. enlarge the monk or the oracle from a scroll if they feel the need to hit harder (probably oracle as it allows them to reach with heals as well).

wave 3: colour spray dog/rider, jolt/flank, CDG dog/rider if no one else can.

uses a scroll of silent image if the party needs a break to make an image of a large dog (knowledge nature +9) which looks very real, appears to be charging the goblins and shouts to the oracle in celestial to make it bark.

teamwork factors: not a weak caster who will die in one hit, only slightly worse at tanking than the oracle or monk so can get mixed up and provide flank bonuses.

analysis: good ac so not a weak link in the party line up, can provide flanking bonuses as required if the oracle needs to step out of position to heal and can also provide cover for the oracle to cast without eating AoO's. colour spray is probably the best 1st level spell available when at first level and grease is a very strong multi use option. due to level restraints all wizards are not very useful at lower levels due to the resources available but even with low spell usage the diviner can still contribute to combat with jolt and scrollblade. over time i would think that this character will become a much more useful party member providing buffs and control as well as crafting items for the party but for the first few levels and for a combat role will need to pick his places to land his spells.

if the party wish to take lookout as their 3rd level feat (the oracle probably will since i'm controlling it as well) the diviners powers of foresight will benefit the party greatly just by him being present.


god wizard reporting, written by ego. i will withdraw this build if someone else thinks they can make a good run at god wizard though.

check over my stat block and i'll post tactics straight away.