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Mordine wrote:
Razcar wrote:
Mordine wrote:
Eminence Grise wrote:

My plan is to do a manual copy from the interative pdf, and make a tile overlay with the secret door location. I'm on Foundry, by the way.

Would I prefer a simpler solution? Of course. But it's a workaround I can live with.

I'm using Foundry as well. I just used the PDF to Foundry importer. It looks amazing.. except for that one issue

Did you run the PDF to Foundry module import on the interactive maps PDF as well? That extraction did not get the secret doors for me, but importing the AP PDF did. On the other hand, the interactive map import does not have Foundry walls/doors.

So what you can do is to just replace the webp files from the AP import (if you haven't already tried this) with the secret-doors-free ones named "hq" from the interactive maps import in the Foundry scenes, and fiddle with the scene settings to get the walls/doors to line up to the higher res "hq" maps. I haven't tinkered with getting the right settings there myself yet, maybe someone else has?

I didn't even think to try to import the interactive maps pdf. I'll try that when I get back home.

I did the same as Razcar.


  • Import both the main pdf and the interactive maps.
  • You can delete the scenes created by importing the interactive maps as they have no walls and it leaves the high quality map files imported.
  • Replace the background files in the scenes imported from the main pdf.
  • For each scene you can use the numbers below to align the walls perfectly.

Chapter 1
Scene Dimensions
Width 4429
Height 5743
Offset Background
Horizontal 200
Vertical 31

Chapter 2
Scene Dimensions
Width 3341
Height 4323
Offset Background
Horizontal 134
Vertical 57

Chapter 3
Scene Dimensions
Width 3540
Height 4594
Offset Background
Horizontal 82
Vertical 58

Chapter 4
Scene Dimensions
Width 3424
Height 4440
Offset Background
Horizontal 64
Vertical 113


I gave my PCs free choice on this and all 5 unanimously voted to start in town. So far none of the PCs have a connection to Otari other than knowing Wrin. They are going to land in town around noon with the goal of meeting with Wrin and finding accommodation.


Here is my Crunch:

I'm aiming at making a healer using the Fey sorcerer bloodline. His social skills are very high thanks to Charisma being the sorcerer's primary stat. The strength is low but I'm not concerned long term.

I'll have a background up over the weekend.

Bohane
Male gnome sorcerer 1
Chaotic, Gnome, Good, Humanoid
Perception(T) +4 (+5 against fey creatures); Senses low-light vision
--------------------
Defense HP 15 Spell Points 4 Hero Points 1 Res 5
--------------------
TAC 15; AC 15
Fort +2 ; Ref +5; Will +5 (+1 to all saves against fey creatures)
--------------------
Offense
--------------------
Speed 20 ft.
Sorcerer Spellcasting Known (CL 1st)
1st (3/day) — Charm, Heal & Shocking Grasp
0 (at will) — Detect Magic, Ghost Sound, Guidance, Know Direction & Stabilize
--------------------
Statistics
--------------------
Str 7 (-2); Dex 18 (+4); Con 13 (+1); Int 12 (+1); Wis 17 (+3); Cha 18 (+4)
Skills Alcohol Lore +2, Arcana +2, Athletics -1, Deception +5, Diplomacy +5 (+6 against fey creatures), Nature +4 & Stealth +5.
Feats Fey Fellowship
Languages Common, Gnomish, Sylvan
Gear Crossbow, Dagger, Backpack, Bedroll, Bolts (40), Flint and Steel, Ordinary Clothing & Silk Rope 50'
Wealth 101 sp, 4 cp


4d6 ⇒ (4, 3, 1, 5) = 13
4d6 ⇒ (6, 4, 5, 6) = 21
4d6 ⇒ (6, 6, 6, 6) = 24
4d6 ⇒ (6, 3, 6, 5) = 20
4d6 ⇒ (2, 3, 3, 1) = 9
4d6 ⇒ (2, 5, 1, 2) = 10

I should have a crunch up tomorrow.


I'm sorry to hear that.


I'm interested, if you still have room.

I really like the idea of playing a Cygnarian dispatch rider. Calling him a courier might be the better word for the setting.

The Highwayman career lends itself well to light cavalry. The careers would likely be Highwayman/Soldier or maybe Highwayman/Pistoleer.