I would like to reshape the 3.5 Arcane Hierophant to be a prestige class that honors the summoning and buffing capabilities of the conjuration wizard and druid.
Requirements:
Skills: Knowledge (arcana) 4 ranks, Knowledge (nature) 4 ranks
Spells: Able to cast 1st level arcane spells and 2nd level divine spells.
Special: Wild Shape class feature.
Special: Animal companion
Special: Augment Summoning
This allows early entree into the class (~level 5).
To emphasize and set the Arcane Hierophant apart from other dedicated summoners, I would like to add Spell Reach:
Spell Reach: At 1st level, the Arcane Hierophant can use touch-based spells at up to a 15' range when the target is either the Arcane Hierophant's animal companion or a creature summoned by the Arcane Hierophant. The Arcane Hierophant does not benefit from Share Spell when using Spell Reach.
At level 3, the Arcane Hierophant gains Cultivate. This ability replaces Channel Animal.
Cultivate: When an Arcane Hierophant casts a spell on his animal companion, the Arcane Hierophant may choose to copy the spell for one creature within 10' of the animal companion. He may target an additional creature at levels 5, 7, and 9 (up to a maximum of four at level 9). The Arcane Hierophant may only target creatures he has summoned using Summon Monster and Summon Nature's Ally. Spells used to cause damage cannot be copied by Cultivate.
To replace Channel Plant, the Arcane Hierophant gains a modified version of the Mystic Theurge's Spell Synthesis:
Spell Synthesis: At 10th level, the Arcane Hierophant can cast two spells, one from each of his spellcasting classes, using one action. Both of the spells must have the same casting time. The Arcane Hierophant can make any decisions concerning the spells independently. However, because of the Arcane Hierophant's commitment to its animal companion and summoned creatures, spells cast using Spell Synthesis may not directly or indirectly affect enemies, such as Fireball or Entangle. This ability may be used three times per day.
I'm not sure if the 10th level Spell Synthesis is too strong, too weak, or too much MOAR BUFFS.
What are your thoughts on the changes? I was thinking of giving a summoning-based feat at levels 3 and 7, but thought that would be too much.