Rotrovio

Brother Kohnnor's page

4 posts. Alias of brent brent.


About Brother Kohnnor

Backstory:

Deathwatch Recruit Selection - Application Form
Subject: Battle-Brother Tevlarion Kohnnor, Knights Inductor 3rd Company, 6th squad.
Reason of Recruitment: 384577th Ordo Xenos (Segmentum Ultima) Levy Requisition OBSERVATIONS: First Levy Requisition demanded of the Knights Inductor, subject volunteered.
Date of Recruitment: 982.M41
Thought for the Day: A fine mind is a blessing of the Emperor - It should not be cluttered with trivialities.
-Service Record-
Homeworld: Aprior Regius, Aprior System, Aprior Subsector, Aprior Sector, Eastern Fringe, Segmentum Ultima.
Date of Birth: 892.M41
Date of Knights Inductor Recruitment: 899.M41
Reason of Knights Inductor Recruitment: exceptional gene-compatibility, early cognitive/physical development.
Duration of Scout Status: 17 years
Notable Actions:

Siege of Bragga: 10th company elements infiltration into ork fortress world. Insertion through drop pod disrupted by enemy AA defense. Subject's squad leader KIA. Subject's squad accomplishes designated main and secondary objectives nevertheless without suffering further casualties, allowing full-scale offensive. Imperial victory shortly achieved.
Knara Prime Pacification: standard civil riots answered by 5 imperial Guard regiments and Knights Inductor demi-company. War stagnates when Chaos influence discovered and Traitor Guard and Astartes join conflict through unknown means. Imperial defeat barely avoided thanks to Knights Inductor counter-offensive deep behind enemy lines, spearheaded by subject's squad. Enemy CO death confirmed and enemy forces disbanded. Knights Inductor leave theater, leaving Imperial Guard forces to clean-up. Subject and only two surviving squadmates are granted Battle-Brother status.

Date of Promotion to Battle-Brother: 907.M41
Notable Actions:

Aketi Campaign: massive Imperial offensive into Aketi Sector, Eastern Fringe, Segmentum Ultima. Involved 134 Imperial Guard Regiments and elements from 14 Adeptus Astartes Chapters, including Knights Inductor. Objective was to reclaim several systems ravaged by Hive Fleet Behemoth in 700.M41
Early Stages: 3rd Knights Inductor Company deployed with battle-barge "Equilibria Bellum" to stop/contain Dark Eldar pirate raids. Subject's squad involved in several boarding actions against Dark Eldar fleet, managing to destroy/disable 4 xenos escort ships and 1 cruiser (identified as the “Sanguine Song”) with minimal casualties.
Main War Theatres: Hive Fleet Behemoth remnant forces engaged. Knights Inductor deployed across Yanic, Xi-Shi, Mylita and Berith Systems. 38% casualty rates. Knights Inductor favoured quick fire-squad actions, multiplying fronts while minimizing the Tyranids' massive numbers advantage. Subject showed great tactical awareness and mastered a range of ultra-flexible tactics in order to mantain his Chapter's trademark guerrila and hit-and-run tactics to the ever-evolving Swarm. 8 synaptic creatures's deaths (mostly warrior genus) confirmed at the subject's hands, adding at least another three dozen indirectly felled by his actions.
Final Stages: Imperial forces threatened by massive Necron sudden awakening, designated as Aketi Dynasty. Tyranid forces suffered the blunt of the new faction's offensive, rendering them almost completely exterminated. Astartes elements coordinated a withdrawal and counter-offensive, identifying and deploying against Necron sensitive spots. Knights Inductor 3rd Company is deployed into a massive underground xeno-complex and scattered when confronted with unexpected resistance and unknown dimensional anomalies. Subject manages to survive for 3 weeks before successfully escaping the complex and arriving at the Company rendevouz point, 47 kilometres away. He transmits valuable enemy intel to the Imperial High Command, earning him an official recognition of courage, which is refused.
-Recomendations-

Brother-Captain Jogion Cedth: Brother Kohnnor is a valuable soldier with a sharp mind. He will serve the Emperor well.
Brother-Chaplain Leotus Simiel: the honour, courage and martial merits of Brother Kohnnor are unquestionable, but then again, the same can be said about most of Astartes in service to Terra. What Kohnnor can provide to His armies is far less common: Tevlarion has an extremely rational mind. He does not let himself be carried away by emotions or feelings. He just observes, evaluates and acts. His learning capacity is awe-inspiring and rarely does he misjudge a situation or makes the same mistake twice. Paired with his adamantine loyalty to Him on Earth, the Imperium and the Chapter, he has the makings of a great warrior. I can only dream of the things he could learn from the Deathwatch and how far he may grow with your help.

Application Status: -APPROVAL PENDING-


Characteristics:

WS40
BS55
S40
T45
AG40
Int30
Per45
WP35
Fel50

Physical Stats:

Movement: 4/8/12/24
Wounds:23
Fate Points: 4
Demeanour: Hot Blooded

Trained Skills:

Awareness
Ciphers (Chapter Runes)
Climb
Common Lore (Adeptus Astartes)
Common Lore (Deathwatch)
Common Lore (Imperium)
Common Lore (War)
Concealment
Dodge
Drive (Ground Vehicles)
Forbidden Lore (Xenos)
Intimidate
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic)
Speak Language (Low Gothic)
Tactics (Reacon and Stealth)
Tracking
Command

Traits:

Unnatural Strength (x2)
Unnatural Toughness (x2)

Talents:

Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses(Hearing,Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Deathwatch Training
Bolter Drill
Signature Wargear(Power Sword - Deed)

Armor Info:

Head:8
Torso:10
Arms:8
Legs:8

Weapons and Equipment:


Implants and Cybernetics:

• Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits.

• Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.

• Preomnor: You gain +20 to Toughness Tests against ingested poisons.

• Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.

• Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.

• Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.

• Sus-an Membrane: You may enter suspended animation.

• Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.

• Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.

• Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.

• Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
---- Range: 3m; Damage: 1d5; Pen 4 Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.

• Progenoids: These may be retrieved with a successful Medicae Test.

• Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.


Power Armor History:

Legends of War(Unknown Provence)

Rank 1 Advances:

Bolter Drill- 1,000 XP Chapter Advance
Deed(Right Gear for the Right Job) - 400 XP
Total Spent:1,400
Total Given:1,500