graeme mcdougall wrote:The difference between Human and non Human is because Human gets 2 floating boosts, ancestry gets two fixed boosts, a floating boost, and a fixed flaw. So unless you used the floating boost to cancel the flaw you end up with a different array.Kyrone wrote:
18, 16, 12, 12, 10, 10 if human.
18, 16, 14, 12, 10, 8 if anything else, with the 8 being the flaw.
What's your reasoning for baking in the difference between human & non-human, out of interest ?
I know it comes out the same at the end, is it just for simplicity, to eliminate the flaw ?
Because I wanted to preserve the 'flavour' of the ancestry flaws but let them use the boosts to 'buy' out of the Ancestry Flaw.
Or, in other words, I don't want to let them choose the ability their Flaw is in.
Ah, I see. I specifically want to allow the Floating Boost to be used to cancel the Flaw, if the player wants. So I'll probably keep the array the same for human & non-human.