... This is not the place to ramble!
2) I'm absolutely sure that I'd want it to keep Touch of Corruption, Plague Bringer (bearer?), Cruelties, and Channel Negative Energy. As for the Magus, I was looking at Spellstrike and wondering how well that would play with Touch of Corruption, but then I remembered Channel Smite.. and see above ramble.
3) This is where it's a bit lacking. Most of my trashed concepts had SO MANY dead levels that I didn't know what to do with. The only one I'm sure of would be some way to destroy an allied undead and restore HP with it. Probably tied to Touch of Corruption somehow.. and Negative Energy Affinity is almost a must.
edit: (Sorry about the rambling. And getting sidetracked. I do that. A lot. Especially when I'm nervous. And getting help from a group of people I look up to greatly and would rather like to call friends, I'm scrambling about trying to now look like a fool. >w<)
every attempt i've made at putting mechanics to my ideas has been a miserable failure, so i'm left with just. ideas.
i originally said antipaladin/magus because the intention was to be able to blend dark magicks, particularly necromancy, with combat prowess, but i'm lost on how to combine the two, and really on how that becomes an antipaladin/magus.
i swear i have ideas and i haven't forgotten them but i'm not sure how to turn them into something playable and balanced! >.< if you don't mind helping with this stupidity, then maybe there's still something to be done, but if not, just remove me from the queue and i'll find some other way.
The black raven wrote:
He was ten. Eric died eighteen years ago, and Roy died at 28.
Hello, MCA crew! I've been. Uh. Lurking on the threads since IV, when curiosity drew me to this brilliant, brilliant project. I've watched the development process for quite a few and decided that you guys are all just brilliant. So I decided what better place to go to for help?
I've been trying to create a sort of necromantic knight class; full BAB, D10 hit die, wielding the powers of the dead alongside prowess in combat to bring ruin to one's enemies. But I'm stuck. I'm not sure where to start or where to go. I thought maybe you guys could help?
An Antipaladin/Magus, perhaps, would be my thought. If there's any place for a newcomer and her ideas, I'd love to see what you guys could help me do with this concept.
James Jacobs wrote:
Brain... collectors... Neh-thalggu? >had to look up the name but I remembered the monsters hm
Merisiel Sillvari wrote:
Different sort of orcs, Meri!
How do you feel about cats?
Also, I had a thought that I felt almost obliged to share: thook animal companions! I'm working on an Akitoni character right now, and it just didn't feel right for him to have anything but this for an animal companion.
Seemed unfair to not give them base natural armor, but not as much as the Horse I used as a reference point, given their.. generally better stats. It could probably be removed entirely to more closely match the animal but I really am loath to do so.
I was more or less settled on the witchwyrd. ;3
I think I'll have them start at 2nd level so I don't have to modify the monsters too much.
What I'm really wondering about now is how big the ship should be.. But I have plenty of time to figure this out.
Whether it's long-term or not depends on how well the players take to it. If it goes over well, I might have it go on longer, so the possibility of the meteors in this case being a wholly unnatural phenomenon can be explored. May lead to some extraterrestrial adventuring.
Belladonna Blayze of Andoran wrote:
I think summoners are more broken than witches. I've seen some eidilon designs, including one that I play with often with a friend of mine and it's insane. The thing gets almost 9-10 attacks per round...all shades of broken.
While this is getting off the topic of witches, eidolons have a restriction on the number of natural attacks they can have. It's in the book. You should show your friends that. ;)