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When you have one natural attack it is always considered primary and gets 1.5 str to damage. If you have multiple, all the secondaries get only 0.5 str to damage

What happens when you take deadly agility. Is it always 1 dex to damage or does it follow the same 1.5 or 0.5 multipliers as str?

I would assume it follows the multipliers but am unsure.


Is it possible for party members to devise their own language by putting a rank in linguistics?

F.e. A party might want a secret language of their own for communicating. Or it might be usefull to learn a language of yelps and yips for the druid to be able to communicate with the party while in wolf form or whatever.


So I have a Kitsune character that took the fox shape racial trait. Meaning that I can choose to be a fox as per beast shape spell at will. This effectively makes me the sneak of the party.

I have a few questions about how barding would work in this case. I understand that I can make barding for my fox form by doubling the cost of an armor from the list of armors. As my dex is quite high I was thinking of just going for a simple padded barding for 1 etra AC and up to 8 dex bonus (though currently I am at 7).

Question 1:
My humanoid shaped armor melds into my body as I change shape to a form that does not support it. Would the reverse also be true if I had fox sized barding? As in would it meld into my body when I went to humanoid form? I would assume strictly RAW this would not be the case. Would there be any other reasonable way around having a party member put on my barding every time I change shape?

Question 2:
My character is a magus. She thus has proficiency in all martial weapons and also the ability to use her arcane pool to temporarily enchant any melee weapon she wields. Would it be possible to add armor spikes to animal barding to use it to attack with in fox shape instead of with my bite attack? This way I could at least enchant it with my arcane pool and have a magical attack in case of need for that (or later even iterative attacks).


So I'm playing in a 5-6 player (we have a drop-in sometimes) campaign of rise of the runelords.

My character is a lvl 1 bushi/lvl 2 hexcrafter bladebound magus (probably not optimal but whatever).

Ive nearly died twice now, getting dropped from over 50% health to negative in one round. I won't say how or where to avoid spoilers but we are still on the first adventure path.

Defensive abilities:
My hp is 31. (con 16)
My AC is 19.
I have the iron shell maneuver to occasionally negate an attack.
My saves are 8/4/5
I fight at a small distance using reaching blade stance.
I generally prepare 1 or 2 infernal healing spells a day to try and stay at a good health level.

While these are not ubertank stats, I feel like they shouldn't be squishy stats either. Yet I keep dying. Sure I could stand at range and plink at things with my shortbow but magus is a melee class (mostly, I know there are ranged builds). Surely always standing at range is not the intended

What are some ways that I could boost my survivability? My damage contribution is fine but I go down like nothing despite the fact that I don't feel like I've built the character glass cannon.