
goatmeal |
I am designing a 1st level adventure in which I would like to use a CR 4 creature (bloody bones) which is essentially permanently bolted to the ground (for which all of the drawbacks for being pinned will apply). The tendrils could be bad if they get too close to it, but I'm going to start with those restricted as well. It can use a move action to free one tendril per round, so there will only be one tendril attack the first round it would be able to do so. There will also be a finite number of zombies slowly entering the room (around one per turn or so). The PCs should be able to stay clear of the tendrils, fight the zombies, and then deal with the bloody bones at range.
It seems like a first level party should be able to do 42 points of damage (I might even lower this a bit) to an AC 12 target from 35 feet away eventually. I could even dump the fire resistance if necessary.
My best guess is permanently pinning a creature results in a CR adjustment of -2. Any thoughts?