
glyph87 |
1 person marked this as a favorite. |
Also, as far as blood chokes go in the game, there are no rules in the system to handle them.
Personally, to support blood-chokes I would make a feat to take care of it, something like this:
Blood Choke (Combat)
You have received specialized training to cut the blood flow off to your opponent's brain during a grapple, quickly rendering him unconscious (or worse).
Prerequisites: Base Attack Bonus +10, Improved Unarmed Strike, Improved Grapple, Choke option while grappling
Benefit: If you exceed the target's CMD by 5 or more during your grapple check, you may attempt a Blood Choke in place of a standard Choke option. This functions as Suffocation, except the target treats his Constitution as 2 when determining the amount of rounds until he has to begin making Constitution checks. After 1 round of any round you do not maintain the Blood Choke, your opponent's blood flow will resume and restart when he has to begin making Constitution checks
Normal: You cut off your target’s air supply so he has to hold his breath.
I set the BAB requirement at +10 because it is a HUGELY powerful ability to get a Save-Or-Die during a grapple; I would have made it +14, but then a Rogue wouldn't be able to take it until level 19 and I feel like the class deserves this. To offset this, I set the Con to 2 instead of 1, even though I feel 1 is more realistic (12 seconds is more accurate than 24).
Having it at 2 gives them 4 rounds to break free; any less would just be unfair, as it's basically a make-a-grapple, kill-the-target.
I also would consider raising the threshold (+5) higher if you implement this, as I made that a rough guess and might still make it too easy to Save-Or-Die someone at level 10. It's why they do playtesting (game balance).