Full Name |
Endrin Tohn |
Race |
Human |
Classes/Levels |
Cleric 1 |
Gender |
Male |
Size |
5' 10" |
Age |
27 |
Alignment |
Chaotic Good |
Deity |
Sarenrae |
Location |
Ustalav |
Languages |
Common |
Occupation |
Healer |
Strength |
9 |
Dexterity |
10 |
Constitution |
7 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
16 |
About gigz
About Endrin Tohn
Endrin Tohn
Male Human Cleric 1 (Sarenrae)
CG Medium humanoid
Init +2; Senses Perception +5
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DEFENSE
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AC 14, touch 10, flat-footed 114
(+3 Armor, +1 Shield)
hp 6 (1d8-2); Currently (6)
Fort +2, Ref +0, Will +6
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OFFENSE
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Spd 30 ft.
Melee: Quarterstaff (-1, d6-1, x2)
Ranged: Light Crossbow (+0, d8, 19-20/x2, 80 ft. range)
Special Attacks:
Channel Energy (Positive Energy in a 30ft burst, 1d6 healing to living creatures (Endrin may exclude up to 3 creatures) or 1d6+1 damage to undead, 6/day, Will Save DC 13, undead do not gain their Channel Resistance to their save against Endrin’s channeling)
Rebuke Death (Heal 1d4 damage to an ally whose hit points are currently below 0, 7/day
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TACTICS
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Endrin will work hard to avoid getting close to battle. He knows his poor health is a danger to himself and others who may want to protect him, so he chooses to wield the might of Sarenrae from a distance by boosting his allies and healing them when hurt. ___________________________________________________
STATISTICS
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Str 9, Dex 10, Con 7, Int 10, Wis 18, Cha 16
Base Atk -0; CMB -1; CMD 8
Traits: Gifted Adept (Cure Light Wounds), Chance Savior (+2 Initiative)
Feats: Selective Channel (Human Bonus), Augment Healing (1st)
Skills
Diplomacy: 7
Heal: 8
Knowledge (History): 4
Knowledge (Planes): 4
Knowledge (Religeon): 4
Perception: 5
Sense Motive: 8
Spellcraft: 4
Special Qualities: Spells, Cantrips,
Spells Memorized:
0 (Create Water, Detect Magic, Guidance, Light)
1 (Bless, Magic Weapon, [Cure Light Wounds (1d8+3)])
Languages: Common
Load: 57.5 lbs (Light)
Combat Gear: Quarterstaff, Light Crossbow w/30 bolts
Other Gear: Backpack, Studded Leather Armor, Buckler, Bedroll, Healers Kit (10 charges), Winter Blanket, Scroll Case, Parchment x20, Ink & Quill, Trail Rations (x10 days), Waterskin, 4 Silver pieces
XP 0 /2000
Appearance - Endrin would be a tall and slender young man if not for his continual need to lean on his staff. Pale skin, sunken eyes, slightly stooped posture and wild dirty blonde hair make the first impression, his poor health obvious to any and all who see him. While worn studded leather armor is his typical attire, thick woolen clothes can be seen underneath demonstrating a constant vigilance against the cold even during the summer months. However, prominantly displayed is a well polished symbol of Sarenrae and an aura of holy power is almost tangibly eminating from the young man, at odds with the bent and sickly physical appearance.
Backstory - Coming soon...