
geovoidl |
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My group ran into a problem in our last session regarding timing of immediate actions. Our wizard cast a fireball into the middle of a group of Dweomercats which allowed them to activated their Dweomer Leap ability as an immediate action.
As an immediate action, our wizard cast Emergency Force Shield.
CASTING
Casting Time 1 immediate action
Components V
EFFECT
Range 5 ft.
Effect 5-ft.-radius hemisphere of force centered on you
Duration 1 round/level (D)
Saving Throw None; Spell Resistance no
DESCRIPTION
As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses.
Normally this spell is used to buy time for dealing with avalanches, floods, and rock-slides, though it is also handy in dealing with ambushes.
The GM ruled that the immediate actions went in order, first to last, which resulted in the Dweomercats getting full round of attacks before the wizard got the chance to cast Emergency Force Shield. Can someone point us to an official ruling on timings of multiple immediate actions in the same round?