Jason Bulmahn wrote:
3. Combination: Using the system in the 3.5 OGL for characters, and using the system in the Skills chapter of the Pathfinder RPG for NPCs and monsters (noting that they would not get additional skill choices at higher levels). This system gives NPCs and monster that multiclass a slight edge (depending on the class), but makes them quite a bit easier to create.
This one sounds like the the best compromise to me. And this is from someone that took one look at the new skill system in the alpha test and went something in the line of 'faugh! NOOOO! Do Not Want! gimme my skillpoints back.'
Only, please, not as a this one is for PCs and this one for NPCs presentation.
But more the simplified PathfinderRPG skill-system presented as a side-bar variant.
Some groups surely will adopt it, both for PCs and NPCs.
While others (like mine) are too fond of the system that allowes them jack-of-all trades characters with total control in the custimisation of skills.
But yes as a DM, it would be a nice option for NPCs when I'm feeling lazy. Like using an array for ability scores even if that's not what we use for PCs when it comes to ability scores.
As a player, I loathe and detest the mere thought of using it for my character. (Both array and this new system for skills. :) )
Even if it does give those NPCs slight edge, skillwise on paper vs. PCs using the 3.5 OGL system. I can't see that it is going to make much of a difference in actual gameplay. There are very few skills that come into play for NPCs, vs. the skills PCs use during the course of the game.
The absolute main bulk of NPCs are created for one encounter, or one purpose only. Even with the 3.5 OGL system, the skills they are expected to have to use during that one encounter will generally be maxed out during the creation process. Ain't many DM's that throw a couple or ranks into craft or profession for their NPCs - right?
Giving them a few extra maxed-out skills, ain't going to tip the scales. More likely just result in NPCs with a bunch of maxed-out skills that they never even use.