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Azarius2010's page

**** Venture-Lieutenant, Maryland—Frederick 37 posts. No reviews. No lists. No wishlists. 16 Organized Play characters.


Lantern Lodge

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As always, here is my honest and refreshingly candid opinion. Resonance needs a great deal of work, I.e. it down right sucks. My main reasoning for that is this, several items , like Slippers of Spider Climb, must be invested and then only ever give a benefit after another totally separate RP is spent; no primary benefit. IMHO, these items are not worth much and seem like the Pathfinder developers were nerfing for the sake of nerfing. Lastly, the Alchemist should be completely severed from dependency on RP. Another nerf for the sake of nerfing.

Lantern Lodge 4/5 *** Venture-Lieutenant, Maryland—Frederick

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We will be running a full Pathfinder Society Convention on 5-6 November 2016 with 20 Table/Events. All events are free (courtesy of the Historic Haven; thanks Gene and Steve). The big highlight of this Con is that we will be running 6-00 Legacy of the Stonelords, a convention special, as well as, many exclusive 4/5 Star/VO run scenarios.

Sign up in Meetup for the slots available on 5 and 6 November 2016. Slots are going fast so sign up early.

Any questions, please contact me at my Meetup.com account (via the messenger). Also see the following link: http://www.meetup.com/Frederick-RPG-Consortium/events/233665082/ or http://paizo.com/events/v5748mkg0bmc6#newPost

Lantern Lodge 4/5 *** Venture-Lieutenant, Maryland—Frederick

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Imper1um wrote:

I've seen it plenty of times:

- The Gunslinger that touches at +Bajillion (don't roll a 1) with OmgLots HP of damage a round.
- The Mo-ight-eric-iza-uid that seems to have so many class levels, its difficult to tell what he/she is going to throw at me each round.
- The Class that just seems to have so much AC that you can only hit on a Natural 20
- The person who seems to have their primary stats at 20, and their dumps at 5.
- The person who sits there silently through the entire thing, either reading a PF Book for a new thing to exploit, or his/her phone, then immediately jumps up and is the most animate creature you've seen as soon as you hear "Roll for Initiative."

How do you deal with these people? These are the kind of people who would have the best time if, after every combat (and possibly healing), the next words out of your mouth were "Roll for Initiative," instead of "talk to the guy remaining."

I'm not talking about the animate people during combat, more specifically the people that care more about how much damage they did in a module, than if they even accomplished their goal during the module. The person who seem to want to be fully animate in how they are being awesome for the battlefield, and saving the party's collective arse by themselves. These people ruin other people's day, and its annoying to a lot of people.

Personally, I do a few things:
** spoiler omitted **...

You do realize that this is a living campaign with specific rules for character creation and administration. If its legal, its legal and there is really nothing you can do about it. Not sure why you feel you need to "deal" with them. Some people like the combat aspect of the game more than the roleplaying aspect. What is wrong with that? Some people like ketchup on pizza, is that wrong because you might not like it? If you don't like running for these people or playing with them, then stop playing a living campaign and start a home game with ultra restrictive character creation and administration rules.