fullmetal1's page

Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


The Exchange

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so the scenario didn't really matter save that it was my Halfling and 4 dwarves at the table. now my Halfling likes having a lot of stuff (like large wagon full of stuff) and one of the things I had was a 75gal barrel of mead. the dwarves find out about this at the start or the multi-day adventure and spend the whole game joking about dipping out a mug full. like constantly. with every action.

"i grab a mug of mead and go to investigate."
"ok I grab a mug of mead and wait here."
"here wait, let me fill my mug and I will go with you" etc...

so at the end of the adventure I decide to roll percentile dice to find out just how much they drank and I swear it came up 100% the damn dwarves polished off 75 gallons of mead in 3 or 4 days!

The Exchange

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there have ben more than a few times that I tried something that just didn't work in a real game like I thought on paper and the newer you are the more likely that is to happen.

so yea, I don't mind a prestige cost for retraining because some kind of extra cost needs to be there. but that being said the current cost is pretty damn steep. I wish they toned it down a little maybe a max of 5pp for any one retraining session. or at least did something to make it a bit more gentle to retrain your mistakes.

The Exchange

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I will never forget the story of desna smiles. we were told after it was all said and done that we had just flat skiped more than a third of the mod.

I don't know all the pertinent details since I was a player not a gm but we were going in to irrisen via boat to a city described as being a half day south of "desna smiles". according to our gm that is the only thing written about desna smiles. that's it. but my Halfling druid was a devout follower of desna.

so when we get stopped half way there and asked where we were going I promply reply "desna smiles" (I had actually forgotten the actual name of the place we were actually going and "important npc" got left in the boat) when the chieften (I think?) questioned the rest of the party the bard was like "oh yea, devout worshpers of desna here going to desna smiles. bluff high 20's"

chief: "its in irrisen!"

me: "yep!"

chief: "what about the rest of you? you don't look like followers of desna?"

bard :"they are bodyguards."

chief: "bodyguards?"

rest of party: "yea do they look like they are safe on their own?"

chief "yea but its in irrisen. nothing comes back form irrisen"

me: "yea but its a place called desna smiles! I HAVE TO SEE IT!!!"

chief: "its not just a bunch of smiley faces in the snow!"
(quite upset now)

me OMG!!! YOUV'E BEEN THERE?!?!?

CHIEF: NO!!! ITS IN IRRISEN!!!

me so it could be smiley faces in the snow1

chief...... you are free to leave, go to your deaths, I don't care.

find out later that had we mentioned any of; the town we were going to, the important npc, or that we were pathfinders it triggered I mini quest that was a 3rd of the mod and had effects for the life of the character but I was so insistent about desna smiles that we skipped it :)