
feelsbradman |

Firstly, sorry for the long post incoming. Secondly, I have been craving a firearm based character in Pathfinder 2e since I started playing. I'm aware of the 1st edition and 5e (MM) versions. For this archetype I decided to remove aspects of complexity (i.e. Grit and Wisdom modifiers) and I envisioned this version to be more martially aligned. I'd love for feedback or comments. I'm obviously not a professional and I'm a long time lurker here on the forums. Thanks in advance!
Equipment
Pistol (rare)
Price: 40 gp; Damage 1d6 P; Bulk L
Hands 1; Range 40 ft.; Reload 3 (capacity of 6)
Category Advanced
Ammunition Cartridges
Group Firearm; Traits Deadly d8, Forceful
Blunderbuss (rare)
Price: 80 gp; Damage 1d8 P; Bulk 2
Hands 2; Range 20 ft.; Reload 2 (capacity of 1)
Category Advanced
Ammunition Shot (pellets)
Group Firearms; Traits Ranged Trip, Fatal
Rifle (rare)
Price: 100 gp; Damage 1d10 P; Bulk 3
Hands 2; Range 120 ft; Reload 2 (capacity of 1)
Category Advanced
Ammunition Cartridges
Group Firearm; Traits Volley (30ft), Deadly d12
Firearm Critical Specialization:
The weapon viciously pierces the target, who takes 3 additional damage per weapon damage die.
Cartridges
Price 1 gp (price for 10); Bulk L
Category Ammunition
Group Firearm; Traits ---
Shot
Price 8 sp (price for 10); Bulk L
Category Ammunition
Group Firearm; Traits ---
Capacity: The amount of shots which can be made with a weapon before it is needed to reload. The reload trait listed beside the weapon allows you to reload the weapon to its full capacity. If you cannot or choose not to use the maximum amount of actions to reload a weapon’s capacity, then you can break up the reload action to get 1 piece of ammunition reloaded.
Gunslinger Archetype
Class Features
There are infinite possible character concepts, but you might find that the feats and skill choices from a single class aren’t sufficient to fully realize your character. Archetypes allow you to expand the scope of your character’s class.
For a renegade few, battle sounds different than it does for the typical fighter. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire—the pounding beat of the gunslinger.
Gunslingers are a bold and rambunctious lot. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic.
Additional Feats:
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.
Unique Trait: Technique
Technique’s are a specific combat strategy that revolve around your firearm and have the Technique trait. You can only choose a specific firearm technique. They function similar to Stances.
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Gunslinger Dedication Feat 2
Uncommon | Archetype | Dedication |
Archetype Gunslinger
Prerequisites trained in crafting, trained in martial weapons
Your interest into the mystery of the firearm gives you the ability to become trained in weapons with Firearm traits. Whenever you gain a class feature that grants you expert or greater proficiency in weapons, you also gain that proficiency rank in these weapons. If you are at least an expert in such a weapon, you gain access to the critical specialization effect with that weapon.
The first time you take this feat you gain the usage of one of the following firearms of their choice: a pistol, a blunderbuss, or a rifle. Any individual who attempts to use a firearm but is not trained in firearms is clumsy 3 and flat-footed. You also gain the Gunsmithing feat. Some gunslinger feats require a specific weapon such as the pistol, blunderbuss, or rifle. Lastly, whenever you make a crafting check to make ammunition for this weapon, you gain a status bonus of +1.
Special You can't select another dedication feat until you have gained two other feats from the mauler archetype.
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Standoff (1 action) Feat 4
Uncommon | Archetype | Pistol Technique
Archetype Gunslinger
Prerequisites Gunslinger Archetype
Requirement Pistol
You can quick-draw, this ability lets you interact with one or two pistols if they are kept in holsters/bandoliers. When you draw a pistol(s), you don’t trigger normal attacks of opportunity. Additionally, you become trained in Acrobatics, if you were already trained in Acrobatics then you can choose to become trained in another skill of your choice.
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From the Hip (1 action) Feat 4
Uncommon | Archetype | Blunderbuss Technique
Archetype Gunslinger
Prerequisites Gunslinger Archetype
Requirement Blunderbuss
You become trained in Athletics, if you were already trained in Athletics then you can choose to become trained in another skill of your choice. In the midst of a battle, you may find yourself in need of adapting. This adaption manifests in alternating the amount of shot and powder used in the blunderbuss. Using this action allows you to alter your Ranged Strike for your next attack.
Smaller shot - your attack pierces foes in a cone up to 10 feet. Attacks made with Small shot use the same Ranged Strike dice roll for multiple targets.
Large shot - your attack has a higher probability of damaging your foe. You can roll an additional damage dice, which increases at 5th, 11th, and 17th level.
Blanks - instead of lethally trying to hit another creature, you bolster your maneuverability. You use the Ranged Strike to fire an non-lethal shot in the immediate space in front of your space, granting you the concealed condition.
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Resting Fire (2 actions) Feat 4
Uncommon | Archetype | Rifle Technique
Archetype Gunslinger
Prerequisites Gunslinger Archetype
Requirements prone position or beside an object that provides cover
You’re able to rest the rifle in a comfortable position allowing your aim to improve significantly. You can attempt a crafting check to see if you can make the most of your new position. Upon a successful check you gain a +1 circumstance bonus to Ranged Strikes (+2 upon a critical strike. If you’re a master with the check you attempted, the bonus is +3, and if you’re legendary, it’s +4.).
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Fan the Hammer (3 actions) Feat 6
Uncommon | Archetype | Pistole Technique
Archetype Gunslinger
Prerequisites Gunslinger Archetype, Pistol Technique
Requirement Pistol
If your pistol is at full capacity, you can choose one to six targets to make a Ranged strike. You repeatedly fire your weapon at those targets without delay. This ranged strike counts as two attacks when calculating your multiple attack penalty before you roll. You apply the results of a singular Ranged strike against all targeted creatures.
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Hunkered Down (1 action, reaction) Feat 6
Uncommon | Archetype |
Archetype Gunslinger
Prerequisites Gunslinger Archetype, Blunderbuss Technique
Requirements Take Cover Action requirements
You gain the benefits of taking cover and are able to scan the battlefield looking for openings. You also gain the ability to make an Attack of Opportunity by making a ranged strike against a target that provokes itself within your Blunderbuss’ range.
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Deadeye (1 action) Feat 6
Uncommon | Archetype | Concentration
Archetype Gunslinger
Prerequisites Gunslinger Archetype, Rifling
You calm your breathing and hone your vision. You are able to track 1 creature you could already see. You gain a +1 circumstance bonus to ranged Strikes against that creature. You also gain a +2 circumstance bonus to checks made to Seek against that target. This action lasts until the creature is undetectable or dies.
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Gunspinning (free action) Feat 8
Uncommon | Archetype |
Archetype Gunslinger
Prerequisites Gunslinger Archetype, Pistol
Whenever you take the Standoff action you are able to make one Ranged strike as a part of that action. This Range strike doesn’t invoke attacks of opportunity.
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Doubled Up (2 actions) Feat 8
Uncommon | Archetype |
Archetype Gunslinger
Prerequisites Gunslinger Archetype, Blunderbuss
Requirement Full Capacity
You overstuff your blunderbuss with extra shot and powder. You make a Ranged strike targeting all creatures in a 60 ft. line. This ranged strike counts as two attacks when calculating your multiple attack penalty before you roll.
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Improved Resting Fire (reaction) Feat 8
Uncommon | Archetype |
Archetype Gunslinger
Prerequisites Gunslinger Archetype, Rifle
Requirement Resting Fire Feat
Whenever you make a Ranged strike from the Resting Fire requirements, you can spend a reaction to reload.
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Duelist (1 actions) Feat 10
Uncommon | Archetype |
Archetype Gunslinger
Prerequisites Gunslinger Archetype, Pistol Technique
Requirements Any creature 5 ft away from any other creature
You gain a +1 circumstance bonus to initiative rolls. Any creature you target with a Ranged Strike that is more than 5 ft. away from any other creature, grants you a +1 circumstance bonus against the target. In combat when you take this action, you can increase the size of the damage dice as long as your target maintains the requirements.
Improved From the Hip (1 action) Feat 10
Uncommon | Archetype | Blunderbuss Technique
Archetype Gunslinger
Prerequisites Gunslinger Archetype
Requirement Blunderbuss
You are able to further improve on your adaptability in the battlefield. You are able to improve your shot and powder into these of these three types:
Improved Smaller shot - your next attack pierces foes in a cone up to 30 feet. Attacks made with Small shot use the same Ranged Strike dice roll for multiple targets. Creatures stuck by Improved Smaller shot also take bleeding damage equal to half your level.
Improved Large shot - when making a Ranged Strike at a creature larger than you, you gain a +1 circumstance bonus.
Improved Blanks - the space that is under the effects of concealment also grants the deaftend condition.
Hawk’s Eye (1 action) Feat 10
Uncommon | Archetype | Technique
Archetype Gunslinger
Prerequisites Gunslinger Archetype, Rifle
Requirement: Resting Fire
Whenever you make a successful Ranged strike you’re able to capitalize on the pinpoint accuracy of your strikes. For 1 minute you gain the ability to deal an extra 1d6 (3d6 on critical strikes) precision damage to targets. Targets that are flat-footed deal an additional 1d6 precision damage.