On my 2nd skim while at work. I HATE how ability scores are being generated. It creates all kinds of problems. They hardly matter though, as the ability score modifier is the only thing tied to spellcasting now, re: the DC to resist spells. It is also EXCEEDINGLY loosly tied in, as it isn't actually addressed on the pg 291 reference they give you. So far I as I see it all spells are 10+modifier instead of the 10+spell level+ modifier that Pathfinder and 3.5 ran at before. So this effectively nerfs EVERY SPELL IN THE GAME? Effectively the +1, +2 or +3 of a spellcasters "proficiency" would also add in. I see that, but that still means up to 12th level our dwarf sorcerer (forced to have an 8 cha to begin with), his spells would require a 10-2 to resist. All hail the mighty DC 8 Fireball... Even at maximum level, will all increases put into Cha, you end up at a mere (10+3)(DC 13)just based on this. Not because you didn't build right but because the stereotyped negatives decided it. This is building to stereotype instead of allowing the player agency to build the concepts they have. Fortune/Misfortune seems awfully close to the advantage disadvantage system present in 5e. This is not inherently a bad thing, but I don't particularly care for that method myself, preferring the old -4/-2/0/+2/+4 system of advantages and disadvantages on a roll. Looking over spells again, what are you doing with Heal.
Back to the shield topic, there is a Fragile If fragile armor takes a Dent, it’s automatically broken.
I finally did find the definition (pg 175) but it would be useful to at least place that Pg. ref in the appendices. I really do like the critical specialization effects, It makes for neat bonuses for specializing in weapons of varying types.
Ok, I am not sure how I feel about the shield actions. You can as an action raise a shield gaining bonus to AC and Touch AC (I will NEVER call it TAC, that's silly)
They have made some adjustments to how Flight works.
Also apparently the 5 Foot is back, but is nerfed to be useless on rough terrain. I like that a simple jump does not constitute a skill check. Why are we detailing things like what "shopping" is... Really.. Also a better word for Stealing (Fatiguing) would be Stealing (Casing) or Stealing (Assessment), Fatiguing in this context makes little sense. I don't like the hand holding attitude of this so far. Things like "Accelerated" as a condition rather than just noting your speed increased for x amount of time. Also confusingly we have both an accelerated and a quick condition. I get that they do different things, but the thematic make it confusing. Why are we using the word "bulk" instead of weight. Weight is easy to understand, Bulk is a character in Power Rangers. Getting into the GM section now. Why is it giving Watch hrs and durations rather than letting the players hash that amongst themselves. I like the idea of being able to swap out feats during extended downtime. It gives much needed flexibility to fighters and other martial classes. You can change which Domains or Schools your character uses but not things like bloodlines seems a bit maligned. Why are magic items being sorted by a rarity system. Are we playing World of Warcraft? In all seriousness, this is silly, I do not want to play an MMO on table top. This was the SAME MISTAKE 4e made that drove so many people from it TO Pathfinder and now we have Pathfinder making the same mistakes. Learn from the mistakes of your competitors, what we lauded you for avoiding in the past, and keep avoiding it. I kind of like the idea of the Runes for Powers. And the inclusion of a "potency" (find a new name) rune for the + values is appreciated. The costs for some runes seems low however, Vorpal being at 15k for example is for a 20th level character a completely viable outright purchase with a wealth of 140k. Why are we changing the name of Ion stones to Aeon stones? Seems unnecessary... I find no list of item slot availability per character. I am SURE I am missing some limiting factor involved here, anyone care to point me in the right direction?
I am jotting down thoughts as I read through the PDF version today.
I do NOT like the new layout for the action economy. It feels too much like a visual layout you'd see in a video game. (Symbols etc) Additionally it seems like it may slow down combat, but having only read so far, and not tested I cannot confirm or deny that. I do like the new Totem/Anathema setup for the Barbarian albeit it feels, off when it comes to the chaotic alignment they adhere too. I am on the fence with the new way to do half elves and half orcs. It seems to work, but I will miss them being completely their own thing. Bard: Looks like you changed all the performances into cantrips of one type or another. The writing here doesn't leave a lot of room for non-traditional bards (orators etc) Cleric: Whoa now, Disintegrate and magic missile on cleric spell lists?! What is this 4th ed Just realized, there are no more HD rolling here. It is straight value + Con each level. Barbarians are going to be insanely powerful under this. I will add more later, just had work hit my desk...
Ok... Ninja, I will bite. No one says you HAVE to be themed Tian or Oriental to be a Ninja, merely that you have trained yourself to vanish, channel ki, and perhaps trained with monks at some point. They could be a cult of shadow dancers with the Ninja being the precurser to the actual prestige class.
They could the the King's Shadows, a CIA/FBI like spook group tasked with finding the plots against the monarchy in an otherwise peaceful kingdom. Seriously nothing says you have to run them as "Kiyaaa" Ninjas... ;) |