eljaspero |
Hi all,
I'm running a fairly large (6) group of players through RotRL and we're just in the transition from Ch. 1 to 2. Three of my players, as well as myself, played through about half of it maybe 2 years ago - no problems with spoiling or anything like that - but I recall that we really didn't dig The Misgivings. Once we figured out how haunts function, it felt, mechanically, like there was nothing to but roll for initiative, make your save or deal with the damage, then move on to the next.
It seems like many teams have enjoyed the weirdness of the manor - but has anybody had this sort of "another haunt, yawn" experience there? Has anybody rewritten any, or all, of the haunts, to something more like a traditional encounter so a PC other than a cleric has something to do?