
dungeon_architect |
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ArchAnjel wrote:
The MMO Dark Age of Camelot dealt with the issue of color by supplementing colors with “+” and “-“ symbols. For example, if something was one level above you, it’s name would be in orange but would also have a “+” next to it. Two levels above you was red with a “++” and three or more was purple “+++”. Similarly, creatures lower level than you progressed from blue “-“ to green “- -“ and finally to grey “- - -“.
Using a symbol of your choice that can be interpreted by text parsers and easily recognized by the color blind seems the best choice.
Perhaps we could include the rarity word to address the accessibility concern? I don't see much need for symbols when we have "Rare and Legendary"