...to add to the core rulebook for release, which would it be?
Some folk, in another thread that popped up on these forums following Dragon Con, seemed to be in strong disagreement with Paizo staff's statement that Witches should be added "sooner rather than later".
This got me curious as to which class specifically everyone might be missing the most from the core rulebook.
Which class would you like to make the cut and end up in the core rulebook or be released fast when 2.0 becomes an official thing?
For me, it would be the Summoner.
Not because it used to be overpowered, but rather because I had a blast with this class, playing it and DMing for players who rolled Summoners.
Quick backstory here to really drive home the "I don't want them to be OP" statement: I never played the original Summoner.
My DM would ban the class because he deemed it unbalanced and I, as a player, was perfectly fine with it, though I would allow it in my own games and never found them to be especially hard to deal with (not harder than any other competent martial character at low levels and not harder than any other spellcaster at higher levels).
When the Unchained rules came out, my DM took a look at them, knowing full well I was dying to play as a Summoner, and said he would be OK giving it a go.
He never went back on this because he found the class to be more balanced and I finally got to test the Summoner.
It quickly became my favorite class to play.
Here's why: I love pet builds.
I had been playing as a Druid and Sylvan Sorcerer before so I had my own animal companion but the Summoner's eidolon was something else entirely.
First, it felt like an organic part of the class and my build, not something I had in addition to my other powers and base theme.
But the real selling point, for me, was the customization options for this fantasy creature.
I could have my eidolon be a fiery elemental in the shape of a dragon, a terrifying shadow that looked like a beast of ill-omen, even a glowing feline with a halo of bright light around them.
Mechanically, this would not give me any advantage over other characters in the party.
But the roleplay opportunities it opened were huge.
I would no longer be the wilderness survivor or animal whisperer, always.
I could roleplay a mage that bonded with a creature of fantasy and fiction, not an animal, one that was sentient and became a part of who they were.
I felt like a true Conjurer, something I wanted to achieve ever since reading the Bartimaeus trilogy growing up.
Right now, a Summoner's eidolon would likely have the minion trait and thus have only 2 actions per round instead of 3.
The Summoner would surely have to spend an action commanding their eidolon each turn, too.
In addition, assuming eidolons would follow the same rules as do animal companions regarding the no item bonus ever, I can hardly think of a way that Summoners would be overpowered.
(Not to mention I can totally see eidolon evolutions being gated behind specific class feats with the current hate for strong base class features.)
But I love this class, the concept, the fluff aspect and I would like it to return sooner rather than later so I can be that awesome Conjurer again!
What would be your choice of the first class to return in Pathfinder 2.0? :)