
dndculix |

The campaign I'm playing in right now is city-based (Riddleport + home brew) and heavy on intrigue. The mage's guild is trying to control all magic and access to magic, and has a ton of spies, secret agents, public enforcers, and so forth. My character wants to hide a few of his spells from the guild, so that they don't know exactly how powerful he is.
The plan is to use secret page to hide some spells in a book no one would ever look at ("The Dwarfa Sutra"?). But I don't want the guild to know I'm scribing them. These are the steps I've come up with to try and hide my activities. I'm only level 5, so I don't have access to all magic.
So:
1. Can you think of other things I could do to try and hide my scribing? Things you could do as a normal character and/or level 5 wizard.
2. Can you think of higher-level things I could do when I have more money or levels?
For the purposes of this post, assume the mage's guild is an evil, conniving entity with an unlimited budget and many wizards on their side :P
Feel free to be as devious as possible ;) Feedback is welcome.
--
1. Call the monk and the paladin up to my room at the inn where we stay. Get the paladin to cast detect evil and I cast detect magic. We look at the room. The paladin can then leave.
2. Cast see invisibility. Look at the room.
3. Along with the monk (who has the highest Perception score), Take 20 on Perception checks to search the room. The room is 16 squares so at 2 min each it should take 32 minutes to search the whole room. See invisibility will still be on. The DC to notice hidden divination sensors: 20 + spell level, so 29 max.
4. Thank the monk, and he leaves. My character closes and locks the door.
5. I stuff a bunch of blankets and sheets around the bottom of the door to stop physical things from walking in.
6. Cast nondetection on myself.
7. Cast alarm on the room with an audible warning, so people can hear it outside.
8. Take 5ft of chopped rope and cast rope trick. Take all my supplies and climb inside the rope dimension. As it is an extradimensional space, this should give me a bonus against any scry or hopefully other divination spells they might use.
9. Once inside the rope trick, cast detect magic and check for auras. Hopefully none other than my own spell.
10. Using a pearl of power, cast a second alarm spell inside the rope dimension. This time it is a mental alarm. That should cover intruders to the internal pocket space.
11. Cast fog cloud to hide what's going on inside the space anyway. This blocks all forms of vision (including darkvision, and should foil 'true seeing') beyond 5 ft. Should still be enough to let me use my lights/candles and do my scribing :)
12. Use my hat of disguise to make myself look different. Who knows, may help against spells that go by description or are foiled by illusion.
13. Cast detect magic again and search for auras. Should only take 6 rounds to check every direction. Check to make sure they're the same as when I came in + my own spells. If not investigate/abort.
14. S.O.P. is then to pause briefly every 2d6 minutes of game time and cast detect magic again. Check the auras. This only takes 30 seconds every time.
15. Begin writing my spells! :D
* I write secret page into a book and then cast secret page on the spell itself to hide it.
* Repeat with other spells I want to put hide
* I'm going to try to use Linguistics to make the spell writing different than my other spellbook (not sure if this is possible; still working out details with the DM)
* Also use Linguistics to make the cover/fake/visible handwriting of the book look different than my own.
* I then have S.O.P. to cast 'magic aura' on this book every morning so it detects as non-magical. Stuff it in a handy haversack with a bunch of other books and hope nobody notices.
Spells needed:
alarm
alarm
see invisibility
rope trick
fog cloud
nondetection
Can you think of any other precautions?