The Fifth Archdaemon

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Organized Play Member. 3,066 posts (6,528 including aliases). No reviews. No lists. 1 wishlist. 13 aliases.



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Running Hungry are the dead at the end section it mentions a copy of Whispers of the Immortal being in the dungeon and I can not seem to find it anywhere. Anyone know where it is by Amy chance and is ot just a book about Tar-Baphon or is it actually magical?


Has anyone ever converted the old 2e mantle spells from the magistar source book?

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Yes I know this should be in advice or homebrew. But I can't find them currently.

Given this list which would you put which witch patrons under. Note patrons can go under more than one list.

Devil

Abyssal

Dark Tapestry

Fey (this includes both light and dark fey or however you want to sort them as well as court and wild.)

Daemonic

That's good for now. I have a list myself but I want to see what everyone else thinks before I got through with my project.


Okay so I am starting play in a pesudo pfs game. (We have trait restrictions)

We have 20pts for point buy.

"Characters are allowed 2 traits and may also take a drawback to gain a third trait. I will only allow basic traits from Combat, Faith, Magic and Social along with Racial traits that fit your specific chosen race. I will not allow any Campaign specific, Family, Religious, or Equipment traits."

I want to do half elf. Planning on fluffing the pet as a baby shaggoth more or less. Lots of tentacle attacks with reach push pull grab kinda stuff for one form not yet sure about the other two forms maybe a flying snake and humanoid scout?

I want to sit back buff and throw rocks while the pet does the heavy lifting in combat.

We also have a gunslinger, a fighter (melee not sure about weapons), hunter mainly melee some ranged, a mage, and one undecided.


A friend of mine wants to play one and wont be playing our home game but once every other game or so. He will mostly lvl with the party but may lag behind on wealth and such a bit. Should i strip the racial hd or leave them? Im honestly not sure.

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I am using the ARG to whip up a few things and was wondering how many points others think powerful build would be. So any suggestions? I feel like somewhere in the 2-5 range.

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I may not have spelled that right but im pretty sure I did. I played this rpg at round con a few years back. They were starting a living campaign setting up. And now well I cant even find any trace that it ever was. Can anyone help?

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Has anyone made a thread like this and if not lets build one.

List changes/tweaks you have made or noticed and why. One that I have seen in several places is the inclusion of a Oracle in Thorn's mansion. I intend to do the same myself not sure if im going the DoMT route though. I have also added a second lower basement cell block to Branderscar and am giving the PC's the option of recruiting from it for later down the road. The prisoners will be keeping "guards" busy so the pc's still have to do the lion's share of the work though.

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I have lost one from my way of the wicked game due to posting disparities. I am looking for one player minimum one post a day. Plenty more if you like. We have an antipaladin, cleric, slayer, and a wizard. The player we lost was a Reflavored Damhpir ninja. (Tricks were gonna be vampire powers. ) The slayer is willing to fill the skill monkey roll so I am really looking more for a good personality that will fit into the group.

We are using 25pb 2 extra skill points per level and the nemesis feat. I expect a short paragraph on your nemesis. Any class save gunslinger is allowed. But may have to be reflavored. My players will be advising me on who to pick.

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I am planning and this is still a bit away. An evil campaign where the villians aren't trying to take over the world they are trying to save it.

In this world the shinning light of law and good have won. The world is so fsr out of balance its at risk of merging with the very heavens. And if it does everyone who isnt a shinning bastion of good will convert or die. It is to this world our villians have been called. Somehow they must bring great evil back to the world or its all over. They for once have allies druids of all stripes and in fact everyone who is primarily neutral. The problem being these folks have become rare on this world.

So anyone think they might be interested? If not I will put this away to use on my home group.

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I am searching for one player to be a healer for a way of the wicked game. If you might be interested please submit an application.

Crunch 2 traits one of which must be a campaign I am allowing one draw back.

25pts build

2 extra skill points per lvl. I recommend bluff and disguise.

The nemesis story feat. Write me up someone fun. No stats required just the fluff. But if you want to do build I may use it.

Must be a capable of being a primary healer of some sort. I would honestly prefer not a cleric due to some changes I have made. Or at least not a cleric of Asmodeus.

Last I will approve 3rd party and 3.5 material on a case by case basis. Some of it I like some I hate. If you want something ask me and find out.

Dark Archive

I am searching for one player to be a healer for a way of the wicked game. If you might be interested please submit an application.

Crunch 2 traits one of which must be a campaign I am allowing one draw back.

25pts build

2 extra skill points per lvl. I recommend bluff and disguise.

The nemesis story feat. Write me up someone fun. No stats required just the fluff. But if you want to do build I may use it.

Must be a capable of being a primary healer of some sort. I would honestly prefer not a cleric due to some changes I have made. Or at least not a cleric of Asmodeus.

Last I will approve 3rd party and 3.5 material on a case by case basis. Some of it I like some I hate. If you want something ask me and find out.


Any chance of getting more animal avatars? I am making a alias for my wolf ac and I get one choice. Dogs get like 5 and cats oh god what is it with the Internet and cats man?

Anyways truthfully most animals only have like one option for their avatars. Any chance that could change?

Gets on knees and pleads nicely

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Just opening it up folks.

Place your dots...

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Here we go.

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Here we go guys. Please introduce yourselves and your characters. I am planning a few changes and we can go over them tomorrow.


2 people marked this as a favorite.

Hello we are a motley band or hopefully likeable rogues who fell in together in recruitment for another campaign. We are seeking a GM to run Gestalt post apocalyptic campaign. We already have the group. We just need you.... everyone say high and introduce yourselves please.....

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Okay a little help here please.
Concentration is cl+casting mod+whatever you can eke out.

Okay so what all can you eke out? I know there is a trait that gives a plus two. And a feat post combat casting that gives another plus two. Is there any other feats or gear that helps?

Note the reason I ask is I'm building a primalist and trying not to blow myself up. So I need to be able to hit 20+(spell×2)

Thank you for any help you can point me too.

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Hello folks I am running RoW here on these boards and we just lost our Divine caster to rl attrition. Frankly we need a new one. Note you will be expected to be able to heal but not necessarily be the full time healer other players are willing to pitch in. However before we get to crunch I need concept and backstory please. And I will most likely not choose before monday.

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Okay so something I have decided I want to put just because I love my Pcs so very much is Tesla himself. Okay so its not really Teasla its a duplicate of him. The question is how to build?

I'm thinking something like alchemist but instead of bombs he throws lighting bolts. And has a magnetic grapple he uses on pc weapons in disarm attempts before flinging back. And perhaps a lighting shield. But being Tesla his stuff can also be over loaded by electricity.
Any suggestions?

This is a long ways off for my group but I want input and I figure the best chance of getting that is time. I will post a build Idea as soon as I have it hammered out. Right now I'm looking for gadget suggestions and such. But feel free to post a build. Thank you all for your time.

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How would you stat up all the different dragons from How to tame your Dragon. And more importantl One has anyone else already done this and Two could we make an summoner like build system for them for gms to use or to let players use. Say I wanted to run a rider campaign perhaps tell my players they get 15 bp go have fun....


A gestalt Rog/primalist transmuter.

What schools should I give up I'm leaning towards necro and enchantment but I'm not sure any advice?

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You have all arrived in Heldren just in time to hear whispers of something wrong out in the forest. Worse a local Noble Woman has vanished in the last few days. There will be a meeting in the townsquare in a few hours. The Mayor has askex that everyone even new comers attend.

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Hello all and welcome.

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I am new at gming on these boards but have been a player in good standing here for over a year. I have recently lost my at home group due to scheduling conflicts and long term military deployments. So in that light I invite all who might be interested to apply here.

The must haves
Must be able to post once a day. I understand RL happens to us all but please try.

Must be courteous. Joking is fine but I have seen to many games die because people can't be nice to each other.

Those are really my only two must haves everything else well we can work that out.

Characters

Here's the deal I care far more about fluff than crunch. So before you bother working out all the crunch post a simple one to two paragraph concept. With that I want to know who your character is what makes them a hero? List a few goals for your character and a few fears. I wouwould like a minimum of two each but no more than five please. List three people your character knows one an ally, one neutral, and one a rival/enemy.

The crunch
No gunslingers, samurai, or ninja need apply. (Note if you can do the work to reflavor the class into something that fits I will consider Samurai and Ninja.)

Six characters will be choosen. 1 melee, 1 skill monkey, 1 arcane, 1 "healer" who can atleast put you back together, and two of whoever I think is awesome.
Races Any Pazio
Classes Any Pazio execpt as noted.
Traits two plus one campaign.
Bonus story feat but it must be worked into your background.

Abilities 4d6 drop the lowest rolled 7 times pick the best 6 if this gives you less than a 20 pb take the difference and spend it as you will.

Any questions? Did I miss something let me know feedback matters.

And one last thing thank you in advance for sharing your creations with me.

Edit retraining will be available down the line for certain things as they become available.

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Okay so other than doing a product sort I can't find a list of them. So can anyone please list or link a list of them. Note I could be blind or just sleep deprived. Please help and thank you.

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As you arrive at the Imperial University you are greeted, sent for testing, and handed a sheaf of forms to fill out. The gist you have 8 2 hour slots a day to fill with classes. Its up to you to leave space for breaks, eating, and a rest day if you wish. While you might rest the University does not. The classes you can choose from and the slots they take up each week are as follows:

Acrobatics. Street Preforming and Parkour 7

Bluff. Therian's Web of Decption. 2

Climb. Free Climbing Orzunder 1

Diplomacy. Treatise on Treatys 2

Disable Devise Dwarven Gears and Cogs 3

Disguise The Art of Being The Mask 1

Escape Artist Escaping The Coils of Fate 2

Fly On Eagle's Wings 1/2

Handle Animal Tyr's Hounds 7

Heal The Gibbeus Studies 5

Intimidate The Orcish Demeanor 1/2

Linguistics The Root of Words 1

Perception 1/2

Oratory The Speeches of Demonshenes The Demagogue 2

Sing The Folk Music of The Shattered Isles 1

Sing War Marches 1

Sing The Thousand Verses of Creation 3

Sense Motive Discerning The Web Strands 1/2

Sleight of Hand Beginners Prestidigitation 2

Spellcraft Traditions a Comparison 3

Stealth The Shades of The Night Cloaks 4

Survival Badlands Exploration 6

Swim Rapids of The Valerin Reach 2

Ride An Introduction to Horsemanship 7

Use Magic Device Gnomish Tinkering 5

Knowledges All use 3 slots

Arcana Rage of Dragons and The King Killer

Dungeoneering The Endless Crypts of Morte Dominus

Engineering The Kelosk Labyrinth

Geography The Thousand Kingdoms

History Rise of The Valerin Empire

Local The Common Square

Nature The Predators Ladder

Nobility and Royality The Jeweled Families

Planes Yggdrasill The World Tree

Religion The Scales of Anubis

Specail Studies All take 5 slots

The Art of Whipcracking

Venoms and Toxins: Sources and Cures

Artificing

Blades an Artist's Edge

Forbidden and Forgoten Winter's Lore

Hawkeyed Heroics an Archers Primer

If you want profession classes or other preforms let me know. Also all slots a class takes are spread across a week so if a class takes 7 slots its an everyday class.

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Here we go Mini.


Fetish Mask:
Fetish Mask (Su)

At 1st level, a scarred witch doctor forms a bond with a wooden mask. As she gains power, her connection to this mask causes it to grow ever more hideous and grotesque as it absorbs the weight of the self-induced pain that underlies her magic. Her spells derive from the insights her patron grants her while she's enduring the cuts, burns, and other sorts of mutilations she inflicts upon herself. Her fetish mask acts in all ways like a witch's familiar for the purpose of preparing and gaining spells. Rather than communing with a familiar to prepare spells each day, a scarred witch doctor hangs her mask on a wall, tree branch, or something similar and contemplates the agony it represents.

When wearing her fetish mask, a scarred witch doctor gains a +2 circumstance bonus on Heal and Intimidate checks and gains a +2 bonus on saving throws against effects that specifically cause pain or have the pain descriptor. If the mask is destroyed, the witch doctor can create another fetish mask (which almost immediately adopts the shocking appearance of the original) for the same price and time it takes a witch to replace a dead familiar.

At 5th level, the scarred witch doctor gains the ability to add magical abilities to her mask as if she had the Craft Wondrous Item feat.

This ability otherwise functions like and replaces the standard witch familiar.


So it has the hitpoints of a familiar and grants alertness when I'm wearing it? Is it intelligent too? This is a little strange too me and I just don't quite get it. Can someone who knows please help. SKR, JJ, or whoever wrote the class I'm looking at you.


What type of action to activate I think it would be standard but not sure....

Scarshield (Su)

At 1st level, a scarred witch doctor learns how to harden her mutilated skin, gaining an enhancement bonus to her natural armor bonus equal to 1/2 her class level (minimum +1). She can use this ability for a number of minutes per day equal to her class level. These minutes do not need to be consecutive but she must spend them in 1-minute increments.

This ability replaces the witch's 1st-level hex.


I have noticed that a lot of our community is posting up links to kickstarters here. Some of which I would have loved to have seen before they were funded. Is there any way at all we could get a subforum for them so they can all be in one place for those of us who want to look at them?? Thank you for your time and hard work Paizo crew.

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Does anyone know if it went on time? How it was received? If its late? Anything at all? And to Goblinworks I hope it went/goes great we are rooting for you.

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Can anyone point me to a plain dry erase compatible map mat. I have looked through the store and can't seem to find one that is just the squares and not terrain included..... Thank you

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So just ordered the new book and want to run this but would love to put in some more starting crunch to get my pcs attatched to sandpoint. This will be two of the 6 peoples first game. (Yes I know this is a mean ap but I had ordered it before I ever found out they were being invited and had already promised my group....) So any ideas on encounters and things I can add in in the days leading up to the swallow tail festival?

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Bump come on guys some has to have an idea or some thoughts

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Okay so I'm at the movies right now and just saw a trailer for a movie with an order of awakened owl paladins wtf that's fraking awesome

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Now I know they aren't ogl as far as the 3.5 one goes but has anyone come up with a pf update for them on there own we just converted to pathfinder and a few days after I bought my books a player found a used copy complete rouge cheap and has been waiting to play her ninja as its why she bought the book I'm worried about her falling behind in the power cure any suggestions?

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My gm has agreed to allow me to play a wizard again finally (after the last scary bastard my group banned me from playing them as a player and using them as a gm)

I want to do something like an old school I.e. 2nd ed shadow mage but we have up graded to pf but all the shadow spells are crap illusions which can be fun but not what I want nor is there a shadow school for wizards can anyone help me come up with one?? And if lilith would bring in some over delightfull cookies to help me bribe ppl into helping