A Bard's Life (Inactive)

Game Master divineshadow

A tale of a bards struggle through school and life.


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Dark Archive

As you arrive at the Imperial University you are greeted, sent for testing, and handed a sheaf of forms to fill out. The gist you have 8 2 hour slots a day to fill with classes. Its up to you to leave space for breaks, eating, and a rest day if you wish. While you might rest the University does not. The classes you can choose from and the slots they take up each week are as follows:

Acrobatics. Street Preforming and Parkour 7

Bluff. Therian's Web of Decption. 2

Climb. Free Climbing Orzunder 1

Diplomacy. Treatise on Treatys 2

Disable Devise Dwarven Gears and Cogs 3

Disguise The Art of Being The Mask 1

Escape Artist Escaping The Coils of Fate 2

Fly On Eagle's Wings 1/2

Handle Animal Tyr's Hounds 7

Heal The Gibbeus Studies 5

Intimidate The Orcish Demeanor 1/2

Linguistics The Root of Words 1

Perception 1/2

Oratory The Speeches of Demonshenes The Demagogue 2

Sing The Folk Music of The Shattered Isles 1

Sing War Marches 1

Sing The Thousand Verses of Creation 3

Sense Motive Discerning The Web Strands 1/2

Sleight of Hand Beginners Prestidigitation 2

Spellcraft Traditions a Comparison 3

Stealth The Shades of The Night Cloaks 4

Survival Badlands Exploration 6

Swim Rapids of The Valerin Reach 2

Ride An Introduction to Horsemanship 7

Use Magic Device Gnomish Tinkering 5

Knowledges All use 3 slots

Arcana Rage of Dragons and The King Killer

Dungeoneering The Endless Crypts of Morte Dominus

Engineering The Kelosk Labyrinth

Geography The Thousand Kingdoms

History Rise of The Valerin Empire

Local The Common Square

Nature The Predators Ladder

Nobility and Royality The Jeweled Families

Planes Yggdrasill The World Tree

Religion The Scales of Anubis

Specail Studies All take 5 slots

The Art of Whipcracking

Venoms and Toxins: Sources and Cures

Artificing

Blades an Artist's Edge

Forbidden and Forgoten Winter's Lore

Hawkeyed Heroics an Archers Primer

If you want profession classes or other preforms let me know. Also all slots a class takes are spread across a week so if a class takes 7 slots its an everyday class.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9
divineshadow wrote:


Acrobatics. Street Preforming and Parkour 7

Bluff. Therian's Web of Decption. 2 2

Climb. Free Climbing Orzunder 1

Diplomacy. Treatise on Treatys 2

Perception 1/2

Oratory The Speeches of Demonshenes The Demagogue 2

Sing The Folk Music of The Shattered Isles 1

Sing War Marches 1

Sing The Thousand Verses of Creation 3

Sleight of Hand Beginners Prestidigitation 2

Spellcraft Traditions a Comparison 3

Stealth The Shades of The Night Cloaks 4

Use Magic Device Gnomish Tinkering 5

Arcana Rage of Dragons and The King Killer 3

History Rise of The Valerin Empire 3

Local The Common Square 3

Nobility and Royality The Jeweled Families 3

Blades an Artist's Edge 5

Thorrpe excitedly goes over the list of classes and signs up for 6 days of classes a week. With one day on the weekend free for getting into trouble.

Dark Archive

As you approach the table ti turn in your schedule you see a stuffy old man with spectacles over his eyes and age spots all over his face. The name plate in front of him says "Master Theodore". As you reach him he looks up at you and sighs as he extends a hand for your papers.

Ah another new student no doubt eager to fill that empty brain of yours starting tomorrow. Well your wrong classes don't start for a week. And no doubt like even the students have been here for years you have miss counted your classes or screwed up this perfectly simple bit if paperwork in some other way. Well lets see it then.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Timed perfectly Master Theodore. I even managed a little break in the week. What do you teach?

Thorrpe says with a wry grin.

Dark Archive

He snorts and shakes his head at your packed schedule but agrees that you have it right mostly...

I don't teach I make this place run I am the timing spring of the clock that is the school. Also you are aware that there is a 7 day class in here yes?

He eyes you waiting on you to squeak and grab your schedule to change it like first years always do.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Sure do! Thorrpe smiles. I am sure the spring of clock has much to teach. Perhaps a pint some night?

Dark Archive

Glares balefully at you over his paper work. Your fairly certain if he could set you on fire by looking at you he would.

Your Patron has already sent payment for your class and here is your schedule. Time to move along your holding up the line.

He makes a little sweeping motion with his hand as if you are dust to be swept under a rug and forgotten.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Perhaps next time then master! Thorrpe heads off to his next destination.

Dark Archive

You have a week to check into the dorms ( sooner you check in better chance of a good room),
find your own place to stay, pick up books (paid for) and basic supplies (for which you have 10 gold and 5/gp a week), and explore the Imperial city. What would you like to do first?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe heads to the dorm to check in, and try to get a secludedish room.

once done he heads into town to the pub w the loudest music.

Dark Archive

As you approach the middle aged woman in charge of overseeing room and board for students like you she looks up at you and smiles.

Greetings ta ya. A new student ar ya?

She waits for you to pass your paperwork over.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

That I be. And do I have the pleasure of speaking to?

Thorrpe kisses her hand gallantly.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 5 ⇒ (17) + 5 = 22 diplo

Dark Archive

Oh, aren't you quite the little gentleman. I'm Miss McAllister. I over see people getting their rooms and food and such around here. First years normally get to room in the common halls. Of course there are always execptions. Lord this and Lady that and such....

She blushes and grins upon her doing so you realize she can't be as old as you first thought. Perhaps it is the drudgery of this place getting to her.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Well milady, I would never go so far to call myself a lord, but perhaps you could help me find the room that would be calm and quiet. I am quite excited to dive into my studiies, and, well I must admit, I am prone to distractions. Perhaps you have some advice for someone like myself? I tried talking with Master Theodore but he tried to set me on fire with his inner fire.

Thorrpe gives a brief rendition of his encounter, adding all necessary flourish to make it interesting. oratory take 10 for 20

not trying to do anythign special with the tale...I just personally probably can't do it justice.

Dark Archive

I really should make you or atleast come up with my own outlandish version but its nap time so oh well lol

She shakes her head chuckling.
That's him alright. They made him a Master just to shut him up. Pompous old bastard has been trying to get into my knickers for years. An me not even half his age... Well we might be able to set you somethin up fer a favor.....


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

will do mext time!

Half? I'd say a third...unless he looks really bad for his age. And I would be happy to serve!

Dark Archive

Well this shouldn't prove to bad. I have a niece. Lovely young girl wonderful singer except she gets dreadful stage fright. You promise to help her with that and I will help you.

She looks at him expectantly.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Consider it done! Tell me about her! I am a fan of lovely women. Thorrpe can barely contain his excitement.

Dark Archive

Well she's my younger sister's child. She works over in the schools library and I think she is good enough to get a scholarship for her singing. She is always happy and ready to help people.

As she goes in about her niece without really telling you anything she ssets up the paper work to get you a single. Your on the top floor of one of the tower rooms on the outer wall of campus.

Be sure to stop by the library after school starts and ask for Becca.....

She watches as you leave.

So you have your room. And an obligation what's next?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe smiles at her. Becca. That I will do, I plan to spend plenty of time in the library anyhow. I hope you don't mind if I visit you on occasion as well.

With that he leaves and checks out his room, then if it is still late morning or mid day he goes to get his supplies. If it is evening he goes find the inn that seems to have the most music coming from it.

Dark Archive

Early afternoon. As for supplies do you wish to hunt about town or buy them at the school?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

thorrpe heads into town to meet people and buy supplies

Dark Archive

Make a knowledge local if you have it. Keep in mind your not familiar with the imperial city.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

Something to cover real quick. I view knowledge local as more of an interaction skill based on intelligence. Part of it is finding people to ask questions and knowing what questions to ask. Otherwise it seems you would need a new knowledge for every area

You learn there are three places you could vist.

1. Havershom's in the city center. Somewhat expensive but everything is sure to be there.

2 Vard's exports down at the docks. Cheap but may or may not have stock.

3. Or you can visit the city bazaar. Open three days a week outside the walls.....


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

makes sense

Thorrpe heads to the docks first to see what he can find. If he fails there he will head to the bazaar when it is next open. He does take his sword with him.

as je walks he sings what he considers a jaunty walking tune.

Dark Archive

He reaches the docks without incident and heads towards Vard's Imports. Upon arriving he hears a loud argument from inside.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe loosens his sword in it's scabbard, slightly excited for danger and listens for a moment.

percep 1d20 + 6 ⇒ (7) + 6 = 13


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

but excitement overcomes logic and he barges in.

Dark Archive

Inside is a man in a watch uniform with sliver tassels. He is arguing with a man in rather well appointed merchant's garb. They stop arguing when you barge in. The man in the uniform pulls his longsword and glares at you.

Boy are you looking to be clapped in irons? Drawing on a captain of the watch is a hanging offense here. You got five seconds.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

sorry wasn't clear I did not draw just got readt to


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

but lets go with it

I heard an argument and was worried.

Thorrpe casually puts away his sword, acting like there is not a care in the world.

diplo1d20 + 5 ⇒ (10) + 5 = 15

Dark Archive

It was the hand on the hilt. He was expecting you to draw. If you hand charged in sword in hand it would have been a fight.

Well since you seem to have half a brain. I will let it go this time if you do one thing for me....

He smiles grimly as he sheathes his sword.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe frowns, but listens.

If he is so important why can't he do this himself. Thorrpe wonders.

Dark Archive

I find myself in need of an agent. Someone has been waylaying ships as they leave the harbor and the goods are missing. Master Varn here is being driven out of business by this. We belive the ring to be operating out of The Mermaid's Bosom. The watch memebers are know to them. Go there and see what you can find out tonight. If you manage to uncover anything report it back to me and the watch will see you rewarded. Find nothing and your still off the hook.

The man who must be Master Varn speaks up.

I deal in goods that are never picked up so I pay a token price for many things I get. Ships are beginning to avoid this port because of this. Its driving me out of business. Find the criminals and I will make sure you always have first choice of the best of my wares.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Sounds fun! Just observe right? No heroics right? Cause heroics are tempting.

then to Varn I will do my best. I did come to buy some goods for school...i am a first year at the University...do you have any of these?

he shows his list.

The name is Thorrpe by the way.

Dark Archive

He doesnt bother to look at the list.

Even if I did it would not matter. The Captain here is insisting I close to protect myself. He says the other merchants have made complaints I am selling their stolen goods. Until this is resolved or the Captains men finish checking my wares.

He shakes his head and looks to the Capitan.

Yes just observe play a few hands of faro and buy a few drinks see what people have to say to some who is not the guard or one of the merchant guild. Let them think your looking for work if you must.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Well I guess I have dinner plans now. Captain where do I find you? And where is this pub?

Dark Archive

Down by the docks. And you don't just bumb into a guard and tell him to bring you in. I don't want them seeing you meet with us. And here dinner is on the watch

He passes you 5 gold.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Of course, of course. I will come see you tomorrow then.

Assuming they have nothing more really to say Thorrpe heads out and makes his way to the Mermaid's bosom.

Dark Archive

You arrive at the Mermaid after wandering around for a bit. You walk in to what you think started as a barfight. But now patrons are ringed around two half orcs taking bets on whk the last one standing will be.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Perception 1d20 + 6 ⇒ (2) + 6 = 8

Thorrpe tries to determine which one seems more heavily damaged, but failing that he puts a single gold piece on the bigger one and begins to cheer for him.

You can do it! You do your ancestors proud by defeating that weakling!

Inspire Courage for the bigger orc

He knows he should be keeping an eye out for who seems to be running this ring, but he is distracted.

Dark Archive

The larger half Orc roars as he picks his opponent up above his head and racks him over his shoulders. The other half orc begins to scream as the largers muscles bunch and loud popping sounds begin to be heard as the crowd goes silent.

! told you no one drink !'s grog.

As he roars the gauntlet on his right and begins to glow with a fiery heat and the other half orc screams even louder his bones popping, separating, and being crushed under the pressure.

! stop put him down. We are done here. Raz heal him.

As you look ! Drops the other half orc and turns towards the voice eyes glowing with flame. A half elf rushes forward and casts a spell on the half orc healing him fully. The speaker steps forwars and hands the bar keep a bag "for his trouble." The speaker appears to be a half drow.
He gathers his band and steps out of the bar. Soon the rowdy atmosphere of the bar is restored. Gambleing and drinking once again running amuck.

Translate ! As the noise made when you loudly click your tongue with your mouth open. A Thock sound....


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe collects his winnings, if there is any, and makes his way to the bar.

He takes a look at what those at the bar are drinking and orders the same that they seem to be having to not seem out of place. He speaks to the patron next to him, and allows the bartender to overhear.

Diplo 1d20 + 5 ⇒ (20) + 5 = 25 EDIT yeah buddy nat 20

That was something huh? I have never seen someone so powerful. And that other fellow must be something too, making them all stop. What a show. I gotta keep an eye out for them, I know who to bet on from now on. Who is that huge fighter, and his manager?

Dark Archive

You 3 gold. The defeated was a top fighter. And no spellcraft so see if you know the spell shame on you lol.

I don't know never seen them before they came in on a ship the other day. Said they would be shipping out soon something about a lead on emeralds. They plan to sail out in the morning tide and good riddance the only reasin that half orc hasn't killed people is his boss keeps him in line and that cleric steps in. What's a dandy like you doing in here?

He signals the bar tender and orders you an ale and another for himself.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

I have it, but I figured that crappy Perception meant I was too engrossed in the fight. He will learn :)

Thorrpe tries to recall what he saw, and put it in verse oratory 1d20 + 10 ⇒ (7) + 10 = 17 Well somethings just don't lend themselves to poetry huh?

Wonder where the came from? Just taking in the sites, wanted to see something exciting, and boy did I, I have dabbled in the fight game on occasion.

Bluff 1d20 + 8 ⇒ (20) + 8 = 28 OMG

Actually I think I have an offer they might be interested in, any idea where they are staying? I have an almost can't lose plan, help me out and I will cut you in for 10%

plan to milk him for all the info I cna get on these guys, then see whatelse I can learn.

Dark Archive

No idea where they came from. Just stay in the ship in the harbor come in here sometimes to drink. I heard they tried to poison the half orc and he just said it was the best grog yet.

He shakes his head.

Now I know a gent who runs the arena fights down under. He's mad cause the half orc is busting up his boys they come in here and pick fights with him. You saw how it works out. He might be interested in the help of an enterprising young cutter like yourself.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

I just might. Gotta think about it. I wont lie, that fellow frightens me a little. I will keep drinking and see where that takes me! Two more over here!

Thorrpe drinks with the fellow for a while, talking about nothing in particular, before he begins to ask about other news, what else has been happening recently. He is confident that he has the ring leaders, but he can't be that lucky...can he?

Dark Archive

Don't worry bout them they ship out at dawn said they aren't coming back. Nah after tomorrow the real money will pick back up.

He drinks with you for a bit spend 30 coppers on grog unless you want to buy better.

Now as for other stuff hmmmm. Darts lookin for some sharp cutters to help man a cutter. Says he needs so.e more boys he comes in every few days lookin for a few should be in tonight.

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