A Bard's Life (Inactive)

Game Master divineshadow

A tale of a bards struggle through school and life.


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Dark Archive

Here we go Mini.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

here he is to save the day!

Dark Archive

Mighty Mouse where?

Also ment more for the game as whole are you happy with what we have proposed?

Also you would be amazed what they teach in bard school. Not all of it is for public consumption.....


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

oh yea i am totally happy with it, a great way to start i think.

Dark Archive

Almost done with the class listing work has been busy. Sadly people are being terrible tippers.
But you never really expect anybetter out of the crowds we have been getting......


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

all good i have a busy weekend ahead myself

Dark Archive

Okay works. Will have classes and slots taken sometime tomorrow I hope lol.

Dark Archive

Any crafts your interested in? And what about professions besides fortune teller?

Dark Archive

Post what you want here


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Not sure about craft, but am starting with 2 perform skills and will get a third as well.

Perhaps alchemy eventually, might make sense to grab gambler

Dark Archive

Okay how does the class list look?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

yowsa that i extensive! Looks good.

So to understand perfectly there are 8 slots er day or 40 slots per week, if I choose not to take class on the weekend.

also this kind of reminds me of the Brandon Rothfuss book name of the wind.

Dark Archive

Patrick not brandon. But yeah that's one of my favorite books but funnily enough I had this place dreamed up between me and my friends back in 96 me and the brothers Graves built this world. They were good friends. However I have drawn from his work for some refinement.

Also as a one slot a week class add The Harrowing, Visions of a Dream.

And yes though some classes run everyday. However they do provide perks yet to be disclosed for taking them. Mainly the animal classes as they want you and the animal to get used to each other. For example the last two days in the week might just be bonding time with your animal but it is expected miss it too many times and fail the class.

Also the half slot classes might be a bit different than you expect. More along the lines of Elodins class in Wiseman's Fear.

But yeah take a day or so toy with the list, think about it, ask questions, and if needed call in bref to chew on it.

Post your list of choices here and then I will post your meeting with the man in charge of scheduling.

Dark Archive

Nevermind you got your list lol.

Also kingkiller is a forgotten realms ref not a PR. But you will find that out in class...

Just so you know Parkour is a early morning 7 day a week class. Just letting you know. That free day isn't so free. But you do have one 2hr slot left on some random day.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

yea more classes than I could fit in my time. Should I add another pne?

and patrick right I was mixing him and brandon sanderson

Dark Archive

If you want if not on one day you have a 2hr free period.

But now you see why it took me so long to come up with the class list and there are some I didn't list.

Also did yiu the the other special topic about the harrow deck up three or so posts?


Unnamed

yea I think I will add that harrow class as well

Dark Archive

Okay keep in mind each class only meets once a day when you try to schedule a day off. So if you take a 7 slot class it meets everyday. Post your changes in here.


Unnamed
Thorrpe wrote:
divineshadow wrote:


Acrobatics. Street Preforming and Parkour 7

Bluff. Therian's Web of Decption. 2 2

Climb. Free Climbing Orzunder 1

Diplomacy. Treatise on Treatys 2

Perception 1/2

Oratory The Speeches of Demonshenes The Demagogue 2

Sing The Folk Music of The Shattered Isles 1

Sing War Marches 1

Sing The Thousand Verses of Creation 3

Sleight of Hand Beginners Prestidigitation 2

Spellcraft Traditions a Comparison 3

Stealth The Shades of The Night Cloaks 4

Use Magic Device Gnomish Tinkering 5

Arcana Rage of Dragons and The King Killer 3

History Rise of The Valerin Empire 3

Local The Common Square 3

Nobility and Royality The Jeweled Families 3

Blades an Artist's Edge 5

harrowing 1

I think that all adds up to 53.5 out of the 56 total possible slots. So less time to get into trouble,but that's ok

Thorrpe excitedly goes over the list of classes and signs up for 6 days of classes a week. With one day on the weekend free for getting into trouble.

Dark Archive

Okay so

Day 1:

Acro
Bluff
Dip
Climb
Per/lunch
Oratory
Blades
Thousand verses

day 2:

Acro
Soh
Spellcraft
Umd
Arcana
Folk Music
Blades
Stealth

day 3:

Acro
Spellcraft
Umd
His
Oratory
Blades
Stealth

Day 4 :

Acro
Bluff
Spellcraft
War Marches
His
Umd
Blades
Stealth

day 5:

Acro
Arcana
Thousand verses
His
Umd
Royal
Local

day 6:

Acro
Royal
Thousand verses
Lunch
Umd
Blades
Local

day 7:

Acro
Royal
Local
Free until 23rd bell Report to observatory for Harrowing til 1st bell.

There you go how's that look?


Unnamed

poifect!

ok seein monsters you now!

Dark Archive

What?

Also now that you have picked your classes. The reason the animal classes were 7days is because you would have been rasing and bonding with an animal. Haha no pets for you...


Unnamed

just saw monsters univ


Unnamed

I figured that w the animal, but since it is not a class feature I didn't do it. iotherwise I would have done that instead of acro


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

yea it would have been terrible to raise a pet but it never gets stronger and gets killed when i am level 3.

So I went with acro :/

Dark Archive

Meh there are ways around that. But I see your point. Remember its only you I have to balance
Against so an advancing pet not based on class features wouldn't have been as hard as in a normal game.


Unnamed

ah hard to get used to that idea!

lets make that swap!

Dark Archive

Heh parkour is a good class also it has more things than readily apparent also. But your choice. Also feel free anytime you want to roll diplomacy or intimidate against any npc if you want something out of them. Just roll play it also I give bonus for rp that is both good and makes sense. Example getting out of the common rooms in the dorms....


Unnamed

lets go animal.

Dark Archive

Alright horsemanship or Handle animal?


Unnamed

handle animal. i think he wants a smallish pet.


Unnamed

at least i guess something that starts small.


Unnamed

a psudodragon! That's what I need.

so I hope you have a plan for varins replacemnt this fights gonna be Nasty I think. Losing kracow hurts.

Dark Archive

No I don't honestly but it might be an inquisitor. And nope this class is on Tyr hounds. As said in the name. Nasty beastly fey doggies :) Should have been somewhat obvious by the name. Not that you can't get a pet pseudodragon later. Or maybe I will think about it and change the class. My real problem is I can't see pseudodragons agreeing to their clutches used as training tools. I can see idiot students abusing the poor things and a pseudodragon coalition rising up to strike at the university........


Unnamed

I know :)

I'm just blabbing!

this will be great.

Dark Archive

Lol glad your having fun. I'm still scrambling over here.


Unnamed

dont stress, there is RP options galore while you get prepared.

Also I assumed tht Thorrpe already had a harrow deck, so I will draw it here for my daily bonus card

1d6 ⇒ 5 good on a Wisdom based skill

Dark Archive

Yeah I'm gonna say the Harrow deck was passed down to you.

Dark Archive

Not quite how I intended that to go but good enough lol. And your listen check was more than good enough. Also its cause he's so important he can't do it. They needs a stoolie and your it.

Dark Archive

Wow how's the train ride? I was originally gonna set this so you could walk away if you wanted but your like haha I will save you.


Unnamed

its good. i tend to always do side quests when they arise. Whenever i play baldurs gate through again I do everything

Dark Archive

Oh have you seen the enhanced edition they just came out with?

And just be aware I throw out threads in a very sandbox manner I don't expect you to follow them all. Just pick the ones you like.


Unnamed

i will do my best lol.

I just started keeping track of npcs in my profile. this is good stuff so far. much better than absalom :)

Though I think you guys just might make it.

Dark Archive

Sure we will that thing finishes the melees and I'm toast lol. And no your game is a good one if
I didn't think so I wouldn't still be playing it

Dark Archive

So how do you like the reward you got? There are some districts of the city it is illegal to have weapons in without that mark. Mostly nobles and high officals get those so it will provide some social bonuses too.....


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

I like. Also will be a good way to get in trouble I'm sure w the seedier types

Dark Archive

Yes and no. It means to most people you either are Some One or you are in Some One's favor most likely the latter in your case. Either way it affords a bit of respect and a few perks you might never notice. As for trouble it might get you asked to carry weapons to people where they aren't supposed to have them. It doesnt just cover your sword or whatever it gets put on it covers any weapon you choose to carry. And makes it so the guard isn't even going to search you for weapons execpt if you go to the Senate building or the palace or such. Granted since your not an "adventurer" as most people would think you might get odd looks being loaded down but no one would think on it too much.


Unnamed

I know handle animal is about hounds, I meant would he be able to use what he learns w a critter from here


Unnamed

dammit! I blew it!

sigh

Dark Archive

http://en.m.wikipedia.org/wiki/P%C3%BAca

http://www.ironfey.wikia.com/wiki/Redcap

Don't just stick to dnd go have fun. Lol. There are all sorts of dark fey out there just don't expect them to be wholly good or evil. The fey are beyond such things.

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