
Thorrpe |

oh yea i am totally happy with it, a great way to start i think.

Thorrpe |

Not sure about craft, but am starting with 2 perform skills and will get a third as well.
Perhaps alchemy eventually, might make sense to grab gambler

Thorrpe |

yowsa that i extensive! Looks good.
So to understand perfectly there are 8 slots er day or 40 slots per week, if I choose not to take class on the weekend.
also this kind of reminds me of the Brandon Rothfuss book name of the wind.

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Patrick not brandon. But yeah that's one of my favorite books but funnily enough I had this place dreamed up between me and my friends back in 96 me and the brothers Graves built this world. They were good friends. However I have drawn from his work for some refinement.
Also as a one slot a week class add The Harrowing, Visions of a Dream.
And yes though some classes run everyday. However they do provide perks yet to be disclosed for taking them. Mainly the animal classes as they want you and the animal to get used to each other. For example the last two days in the week might just be bonding time with your animal but it is expected miss it too many times and fail the class.
Also the half slot classes might be a bit different than you expect. More along the lines of Elodins class in Wiseman's Fear.
But yeah take a day or so toy with the list, think about it, ask questions, and if needed call in bref to chew on it.
Post your list of choices here and then I will post your meeting with the man in charge of scheduling.

Thorrpe |

yea more classes than I could fit in my time. Should I add another pne?
and patrick right I was mixing him and brandon sanderson

MiniGM |

divineshadow wrote:Thorrpe excitedly goes over the list of classes and signs up for 6 days of classes a week. With one day on the weekend free for getting into trouble.
Acrobatics. Street Preforming and Parkour 7Bluff. Therian's Web of Decption. 2 2
Climb. Free Climbing Orzunder 1
Diplomacy. Treatise on Treatys 2
Perception 1/2
Oratory The Speeches of Demonshenes The Demagogue 2
Sing The Folk Music of The Shattered Isles 1
Sing War Marches 1
Sing The Thousand Verses of Creation 3
Sleight of Hand Beginners Prestidigitation 2
Spellcraft Traditions a Comparison 3
Stealth The Shades of The Night Cloaks 4
Use Magic Device Gnomish Tinkering 5
Arcana Rage of Dragons and The King Killer 3
History Rise of The Valerin Empire 3
Local The Common Square 3
Nobility and Royality The Jeweled Families 3
Blades an Artist's Edge 5
harrowing 1
I think that all adds up to 53.5 out of the 56 total possible slots. So less time to get into trouble,but that's ok

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Okay so
Acro
Bluff
Dip
Climb
Per/lunch
Oratory
Blades
Thousand verses
Acro
Soh
Spellcraft
Umd
Arcana
Folk Music
Blades
Stealth
Acro
Spellcraft
Umd
His
Oratory
Blades
Stealth
Acro
Bluff
Spellcraft
War Marches
His
Umd
Blades
Stealth
Acro
Arcana
Thousand verses
His
Umd
Royal
Local
Acro
Royal
Thousand verses
Lunch
Umd
Blades
Local
Acro
Royal
Local
Free until 23rd bell Report to observatory for Harrowing til 1st bell.
There you go how's that look?

Thorrpe |

yea it would have been terrible to raise a pet but it never gets stronger and gets killed when i am level 3.
So I went with acro :/

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Heh parkour is a good class also it has more things than readily apparent also. But your choice. Also feel free anytime you want to roll diplomacy or intimidate against any npc if you want something out of them. Just roll play it also I give bonus for rp that is both good and makes sense. Example getting out of the common rooms in the dorms....

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No I don't honestly but it might be an inquisitor. And nope this class is on Tyr hounds. As said in the name. Nasty beastly fey doggies :) Should have been somewhat obvious by the name. Not that you can't get a pet pseudodragon later. Or maybe I will think about it and change the class. My real problem is I can't see pseudodragons agreeing to their clutches used as training tools. I can see idiot students abusing the poor things and a pseudodragon coalition rising up to strike at the university........

Thorrpe |

I like. Also will be a good way to get in trouble I'm sure w the seedier types

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Yes and no. It means to most people you either are Some One or you are in Some One's favor most likely the latter in your case. Either way it affords a bit of respect and a few perks you might never notice. As for trouble it might get you asked to carry weapons to people where they aren't supposed to have them. It doesnt just cover your sword or whatever it gets put on it covers any weapon you choose to carry. And makes it so the guard isn't even going to search you for weapons execpt if you go to the Senate building or the palace or such. Granted since your not an "adventurer" as most people would think you might get odd looks being loaded down but no one would think on it too much.