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21 posts. Alias of Daniel Marthe.




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Hi all,

I have been working on an android app that will allow you to keep track of the scenarios and modules that you have played or have run for PFS. You can quickly check by typing part of its name on the search bar.

You can use options to refine your search by season # or to only show the scenarios you have played/run. You can sort the list by season or by scenario name.

You can go to Google Play and search for Pathfinder PFS. It is free and has no ads!

Pathfinder PFS

Feel free to give me any feedback and any suggestiosn you might have!


Since I started playing PFS a few months ago, I have started to flesh out my characters and trying to give them more personality and uniqueness now that I am more comfortable with the rules.

On that process, my wizard has come with the idea that he would like to keep his wands in several sheaths around his belt for easy access.

1) Is there an item that already exists that fits this need?
2) Can I just claim my wizard has this belt?

In general, how much re-skinning are you allowed to do in PFS?

Thanks!


Hi again,

I have been working on a campaign for the begginer box which should take the players to 5th level and have some sort of conclusion then. I have been only thinking of the big picture, the main plot, a couple of twists here and there, some adventure fork ideas depending on some big decisions the players take, but no specific encounters or anything (I have an idea of what I want the final encounter to look like but that's about it). I am also not trying to get too ahead of the group since I want to have a reactive campaign depending on my player's actions.

My concern has been, how do I keep things interesting? I am hoping my story grabs the players attention for the whole 5 levels, but what about encounters, puzzles, traps, etc... I don't want my encoutners to be monotonous and repetitive. Maybe I just lack imagination :(. I have also read that after certain level, the game starts changing since players start having better equipment and magic, so the game evolves as well. I have been participating in PFS but not long enough to get a good idea about how things are kept fresh or run in the long run.

With this in mind, I have been looking to buy a couple of modules to get some inspiration, preferably an adventure path to get an idea how things are are put together, how are things kept fresh and how the game evolves as you level. What would be the best adventure path/modules to have as reference for a beginner like me?

Also, is it enjoybale for a GM to run published adventures? (this is somehting that just popped into my mind when thinking about buying modules and adventures)

Thanks in advance!


Hi,

I found a store that is selling used 4e stuff for a very low price (No Pathfinder :( ) and I was wondering if it is possible to somehow convert it to Pathfinder system?

I recently started GMing and I am completely new to RPG so I am looking for some more material I can use.

Thanks!


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Hi,

New player here. Yesterday I played a paladin for the first time and I threw a couple of javalins through out the game and then is what I noticed that I don't know what happens to them afterwards!. What are the rules for retrieving thrown javelins? The core rule book only mentions retrieving ammunition for projectile weapons, but I couldn't find a section for thrown weapons. I would assume since they are larger, I would have 100% chance of finding it (unless I throw it off a cliff or something).

Is this assumption correct?


As I mentioned on another thread, our first session was great and now we are going to meet up again to go into our second adventure!

However, the number of guests has been increased by 2 to a total of 6!
I don't want to send anyone home so I would like to run a 6 player game.

Description:

The two new players ares completely new to RPGs so I was looking for something similar to Black Fang's dungeon in terms of simplicity and variety, and easily scalable to 6 players.

As for characters I will be creating a barbarian, and another core class from:
http://edowarsblog.wordpress.com/downloads/
thanks to edowar for the templates!

I would prefer to have different classes so everyone feels different. Any suggestions? I am more familiar with the core rules classes, but not enough to make a decision. For example, I see the paladin in the same light as I do the cleric, and the sorcerer the same as a wizard. I am pretty sure I am wrong since I have just played a wizard in PFS but that is why I ask for advice.

For adventures, my original plan was to run the Begginner Bash! and the Deadly Mine, but I find them way too simple compared to Black Fang Dungeon, and was hoping to provide the new players with a similar experience (So they will want to join us in the future!). Does anyone have any experience with the beginner box bash/deadly mine for 6 players?

I created the Raven's Watch adventure, but it is supposed to be played in a later sessions since I want the players to gather information about black fang as side quests on the coming adventures to give the world a sense of connectivity.

I thought of creating a new adventure with 6 players in mind, but the thought of creating the maps, the plot, all the encounters from scratch and having 2 new players is very overwhelming. I do have 1 month to work on it, but in the back of my mind is this constant worry of "Will they like my adventure?, will it be boring?, Will it be tedious?"

So I come to you in hopes to give me some advice on creating encounters for 6 players. I believe I am supposed to add 1 to the average player level to get the CR for the encounters, but other than that, what else should I keep in mind. I was thinking to use the plot seed in the Game Master guide about the werevolves controlling a band of wolves.

I have also been toying with the idea to use PFS in Service to Lore as a template since I already played it. It is very easy for beginners and has a lot of variety, but I have no idea how to modify some of the encounters for 6 players.

I want to have an adventure for 1 session only (3-4 hours), since we are still testing the waters, and I don't want to commit anyone to finish a module of numerous sessions. Also they are not ready to jump to full pathfinder rules.

TLDR;
I need help on what adventure to run, or how to create an adventure for 6 players. The free adventures for beginner box, seem way too simple and won't give the 2 new players a good view of the game. I was hoping to have some practice creating an adventure, but having 2 new players and having a party of 6 is making me very cautious of this route. Raven's watch is not an option since I will be using it in a later date. I want an adventure that can be finished in 1 session (3-4hours).

I probably looks that I am stressed out, but I am actually enjoying GMing, it is just that I never expected to run anything for more than 6 players, and it worries me that this will cause some adventures to not be as fun.

Any advice, suggestions and help is appreciated!


Hi,

I just found out I could get a shining wayfinder from the Silver Crusade for 2pp, and I was wondering if I could wear it around my neck like a necklace?

I wanted to use it as a light source without having to use one hand to hold it.

Thanks!


Hi,

I mentioned to my friends that I will be trying out Pathfinder Society next week, and they got interested. However, their schedule doesn't allow them to join the Pathfinder Society game. They encouraged me to learn the game and be the GM and to introduce them pathfinder (I have no RPG experience at all). So with this quest in mind I did some research and got the beginner's box.

I have read through both books a couple of times, but there is still a couple of things I don't quite get. I am hoping to learn more once I start playing Society, I know it uses more advance rules than the beginner box but I am expecting to get a better grasp of how everything fits together. Until then, here are my questions:

The spoilers contain plot points for the introductory adventure!!!

Spoilers:

1) the minimaps shows the enemies' locations. Is this where I am supposed to place the tokens? or is it just a reference? My confusion comes because the spider is supposed to be placed in the southwest corner, but in the minimap it is a bit offset. Also, the skeletons before Black Fang are way too close to the cliff but in the text it says to place them on the north side of the room. Same with Black Fang it is asked to be placed on the east side of the room, but I see him more like in the middle of the two rooms or at the west of the last room depending how I look at it.

2)Magic Pillar:
It gives you some history of the pillar, but I am not sure when I am supposed to provide this information to the players, if at all. Also, it isn't clear to me whether the players need to do something to figure out that there is one specific symbol that is repeated. I know they need to do a check to figure out it is water though.

3)Graffiti:
Do players need to specifically ask for a knowledge history skill check to find out the information about what "wyrm" means?, or when they enter the room and I read the description should I ask them to roll a history skill check to see if they know the information?

4) Perception:
How many times can a player do a perception check? For example in the 2nd area of the dungeon, where the straw mats are, could a player do multiple perception checks on the mats to find the key? Or to find traps, lets say on their first roll the exact number needed to figure how the trap is triggered. Could they try again to get a +5 above the DC and get more info about the trap?

Thanks for all your help!


I have wanted to play an RPG for quite some time now, and I just found out about a Pathfinder society group that meets in a nearby store. I tried contacting the organizer but I haven't heard back from him. However, the store claims they still meet there every week.

Since I can't get a hold of him I would like to know what is expected from a complete noob to RPG on their first games.

I have been reading the online material from Paizo, so I don't have a hard copy. Do I have to bring a hard copy of the rules to the table, or people would help me with he rules? i.e: If I need to know how much I need to roll for X, or how much Y costs, or what the effect of Z is.

A lot of the rules are still a bit fuzzy to me. There is so much to remember! I don't want to buy the hard cover book just yet because I am not sure if this something I would actually like. It looks like fun, but I would prefer to wait until I play it.

I have created my first character, a wizard, but I am worried that I messed up somewhere and people would scream at me for "cheating". Is there a way to validate my character?

Wizards need to prepare spells for the day, do I prepare my spells before the session, at the start of the session, or would my character actually have to sleep 8 hours during the game and prepare the spells during the scenario?

Do people actually role play their character, or is it just roll dice, kill monster, move on? I don't mind either way, but I hope people understand that I probably won't be the best role player since is my first time!

As I mentioned, I have never played an RPG before, so I am really not sure what to expect or even if these events are open to complete new players. The only thing I do have is a set of dice because they weren't that expensive.

Any advice you can provide I would greatly appreciate it!