Note that the hover drone has a land speed equal to its fly speed, so it does have the option to land if the mechanic doesn't want to waste actions keeping it in flight on future turns.
True, but that kinda defeats the point of a "HOVER" drone.
So a drone only gets a move or a standard action. I know the Mechanic can override this with Master's Control, but that's not the point for this scenario.
So as a Hover Drone with a weapon mounted how do you attack without falling during flight? Seeing as to hover is done as a move action, but you can't move if you attack.
Since it has a fly speed, I would imagine to start hovering is a move action, but once it is in the air, it is constantly hovering without a constant need for an action to be spent to keep it in the air.
HOVER
Safe flight typically requires momentum. If you wish to stay in place, or hover, while flying, you must attempt an Acrobatics check as a move action. If you fail, you fall.
So without using Master's Control, you have to use a move action to hover. Thus not getting a standard action to attack.
But it is a swift action if you succeed at an Acrobatics check.
But a Swift Action is used as part of a Move Action. So if I shoot while flying, thus using my ONLY action as a drone, there is no move to roll for this.
With only a standard or a move why waste the move to attempt to hover? Cannot shoot, poor chance at hovering at lower levels, the only viable option is to move at this point.
Seems kinda odd to me is all, having to land to shoot.
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So a drone only gets a move or a standard action. I know the Mechanic can override this with Master's Control, but that's not the point for this scenario.
So as a Hover Drone with a weapon mounted how do you attack without falling during flight? Seeing as to hover is done as a move action, but you can't move if you attack.
With the release of the Pathfinder Unchained book and the addition of the new skill variants and such is there any chance we'll see new character sheets to reflect these changes?