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Cheapy wrote:
I suppose that will be fixed in the next printing of the CRB.

I hope so. As it is, redward is 100% correct. The reasoning given by the design team doesn't actually make any sense. There already are separate lists for Small and Medium characters, and the 4th level list for Medium characters doesn't have any animals that can legally be selected. The text needs to be fixed.


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I ran across this same question recently. In another thread they were talking about what to do if you gave the trample ability to warhorses, and they assumed you'd use their regular hoof damage. Obviously that doesn't work for the arsinoitherium, since it doesn't have a hoof attack.

Regarding your options:

(a) Doesn't make sense. Otherwise, why give them the ability?
(b) 1d6 seems too small, and as you point out the regular creature was specifically designed to do more than normal. Ergo, the animal companion should do more than normal as well.
(c) Since animal companions are generally designed to be less powerful, I hesitate to go with this one, either. Personally, I think it's stupid that animal companions are less powerful, though.
(d) I would go with this option. It's most consistent with everything else.

I can't think of any other options. I'm glad I ran across your post, though. You helped me reason it through. I feel comfortable using option (d).


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I am currently running a Kingmaker campaign. One of my players is playing an Inquisitor. One of his game goals is to build up his character's religion in the kingdom, and I'd like to accommodate him. He wants to do things like convert the NPC leaders and townsfolk. Any advice on how to handle preaching attempts and long term conversion?

The rules talk about Diplomacy improving a person's attitude by steps, saying the improvement lasts 4 hours, or longer subject to GM discretion. I hesitate to allow a single Diplomacy roll to result in the permanent improvement of attitude, let alone permanent conversion to a religion, but I'm not sure how else to handle it. How many rolls should it take? Or is there some other method you'd suggest?

A secondary question... I'm not sure how prominent Erastil turns out to be later on in the Kingmaker adventure paths. Is there going to be some conflict if my player builds up a religion worshiping a different deity than Erastil?