Gold Dragon

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Goblin Squad Member. Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Scarab Sages

So, one of my players has discovered a rather devastating combo.

Take Reverse Gravity on NPCs who cannot fly, either through magic or naturally. Regardless of if they have managed to grab onto something or not, they are effectively immobilized.

Follow this up with Hungry Darkness from Inner Sea Magic. Regardless of how many hit points these NPCs have, they're taking 2 CON damage a turn, which means that generally they have between 6 and 10 rounds to get out, but since they can't move, the PCs can stand back from a distance and giggle while their enemies scream in agony.

So, besides giving everything flight, or making everything undead, what other options do I have?

Scarab Sages

Quick question! The Additional Resources post has confused me a little bit on Ultimate Combat. It states that Advanced guns are unavailable, and that you can buy all mundane bullets, etc.

However it is silent about the other Weapons/Armor in that chapter. Does this mean that they are all allowed, or that they are all banned?

Thanks!

(I did a search for this topic, but couldn't find anything. Apologies if this is a duplicate).

Scarab Sages

Okay, so I'm playing a NG Cleric of Sarenrae here, and I'm having an alignment problem, and need a community opinion check to see if I'm not seeing something here.

Little backstory. Party gets ambushed by a couple of goblins. 2 of them are killed within the 2nd round of combat. The third one keeps shooting said Cleric with arrows, and the Cleric cannot get to him. Goblin gets frightened by the Bard and Barbarian and runs off. We basically let him go. (The Bard sent something after him). Cleric does nothing more aggressive once he's taken off.

We hang out a bit longer, goblin comes back, gets the Cleric with 2 more arrows. Barbarian takes out goblin, who is bleeding out on the ground but still alive. Crusader stabilizes the goblin.

Okay, here's the dilemma. Barbarian decides to curb stomp the goblin. Cleric (me) chooses not to stop him from doing so. Is this an evil act? Would it be grounds for losing Cleric abilities or spells?

Additional alignment/deity questions:
1. After being tortured by drow for 2 weeks, is it okay to consider diplomacy failed and not offer them surrender?
2. Refusing to heal a party member who is helping you fight through a bunch of evil monsters, because he generally slices said monsters in half and doesn't bother seeing if they're alive or not (the aforementioned barbarian), is this considered a Good act and within a NG alignment?
3. Another goblin is blinded by a holy spell. We leave the goblin helpless in the woods, but still alive. Good act, or evil act?

I'm really having trouble buying that having a "Good" alignment means you have to be a saint towards monsters.