
chrislafeken |
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As the title suggests, this is a fun exercise in exploiting the rules of the game with the material given. So here goes, the following 3rd party metamagic feat is Inherent Spell. Basically, +8 to the spell slot cost to make that spell a SLA with unlimited uses for 24hrs. Here's the link to read the full description:
http://www.d20pfsrd.com/feats/3rd-party-feats/rogue-genius-games/metamagic- feats/inherent-spell-metamagic
Big deal, right? Oh no, CLW unlimited times a day that cost us a 9th lvl spell slot. Only negates down time between battles, as the combat healing would be useless if you can afford a 9th lvl slot. Until...
http://www.d20pfsrd.com/magic-items/staves/staff-of-the-master-necromancy
Most decreases to metamagic costs explicitly state they can't be used above your highest spell slot you can cast, but not Staff of the Masters...Sure, you can only use this 1 use/8 days, but at the extreme burst that staves were meant for, the trade-off is worth. And there are ways to diminish the downtime like Fat goblin Games' Arcane Battery feat series, allowing multiple charges when recharging a staff, up to 10/day after 3 feats!
So with the given above, what spells would you take and run full speed ahead with? Personally, while still broken, I'd find unlimited uses of Wall of Force to be hilarious.
"Like I said guys, we're going THIS way! (Walls of Force close off the other direction)"