broxolm's page

Organized Play Member. 24 posts (26 including aliases). No reviews. No lists. 1 wishlist. 16 Organized Play characters.




Hello Pathfinders

So I got a moral/rule quandary I'm sure more experienced players than I would be able to answer.

In a recent PFS game, I was playing as stereotypical aasimar paladin of iomedae and our group was stopped by a city guard patrol and searched for contraband. We suspected the guards were really bandits but they had proper credentials and badges and everyone failed sense motive to disbelieve the guards were up to no good. We allowed the guards to search our caravan and they ended up claiming demanding we pay taxes for use of the trade road and to confiscate some plot goods that we were tasked with transporting.

My paladin offered to pay whatever taxes himself and pay a fine for retaining our goods. The DM had the guards draw swords first to roll an intimidate check against us. Their check wasn't resolved because the party summoner meta gamed had his companion kill the guard leader out of game thinking they were bandits. Initiative is rolled and the guard patrol is slaughtered in 2 rounds without doing any lethal damage. The caravan was ordered on leaving their bodies to rot roadside. We didn't even stop to loot the bodies for identification or evidence of trickery.

So my paladin who refused to participate in the combat acts as if he was just a witness to the murder of a legal contraband patrol. I complained to the GM this encounter was badly botched and he ended up awarding only 1 prestige on the grounds the surviving patrol member reported us and word got back to the grand lodge of the misdeed.

However, the minor loss of fame, doesn't seem like a fitting considering a groups paladin could end up falling if I keep traveling around with murder hobos. I ended up buying a lease and muzzle for the summoners companion and telling him if he doesn't keep his pet under control, I would spend the money for a dismissal scroll. (1 day ban on his companion). I play stupid fighters too so I know the temptation to just bash the door down and get on to the fighting, and people who can resist meta gaming are rare, but regardless, I will not be playing a paladin in that group anymore.

So my question is; Have you ever played a paladin in a group with questionable alignments and if so, did you do something other than just ignore the party's antics? Especially in a PFS game, what would be proper to discourage the party from murder hobo tactics?


Hello. I need someone to tell me I'm not crazy.

I could have sworn I saw a +1 weapon enchantment called "Breaking" in one of the pathfinder rule books. But I cant seem to find it now. It grants a +2d6 bonus on damage when sundering items. Has anyone heard/seen/remember this enhancement?.....or has my years of wild hedonism finally caught up with me and now I am just randomly dreaming up weapon enhancements?

Thanks for any help.


Hello again Pathfinders.

I know this idea has as much chance getting seriously considered as Orcs or Drow becoming playable races in PFS but I think its worth talking about anyway. I know there has been a lot of debate on how many factions are to many but I think there is a gap going unfulfilled amongst the factions I would like to amend.

My proposal is for a new faction called:

The Hunting Lodge.

Primary goal:
Using the Pathfinder Society's resources as a means to explore and hunt exotic creatures and monsters for glory and honor.

Typical Faction Members:
Fighters, Barbarians, and monks who arent compelled by the heroics of the silver crusade, the profiteering of the Sczarni, the history of Osirions, the ideals of the Andorans, the nobility of the Taldors, the power of the Cheliaxians, nor especially beholden to the authority of the Grand Lodge. Hunting Lodge Pathfinders are concerned mostly with the challenge of overcoming the greatest beasts of the land and have become Pathfinders knowing their missions would bring them directly into the path of the monsters they seek.

Gaining Fame:
Pathfinders of the Hunting Lodge are tasked with bringing back trophies of their most exotic and dangerous kills to be displayed in the grand halls of the lodges. Members are sent not only to slay terrible beasts, but also to explore and map unknown territory such as deep caverns or the ever changing landscape of the Worldwound. Bravery above all is the lodges motto and the bravest pathfinders are always the most rewarded.

I don't expect this to get serious attention but I would really enjoy playing in a faction with this flavor. Most of the scenarios include a BBEG anyway, it would be nice to have a bounty on him be a secondary faction reward, or include an optional monsterous mini-BBEG sub boss during the scenario for faction rewards.

Any thoughts/ideas/praises/comments/considerations/condemnations/flirtations are appreciated. :)


I know about Adamantine weapons and the sunder feats that raise CMB checks to sunder but I would specifically like to know if a Construct Bane enhancement on a weapon will add an extra 2d6 to sunder an enemies items. The 2d6 bonus damage may not be the most optimized build for sundering but I have not see any rule that says this would not work.


Hello all.

So I just picked up "Adventurers Armory" (I'm told it's also in "Ultimate Equipment") and I noticed an item in the alchemical herb section called,

Allnight 75 gp, -- eliminates fatigue for 8 hours and -2 skill checks, exhausted after.

My jaw dropped. Seriously? A 75gp item that makes my barbarian immune to fatigue for 8 hours? Basically an entire game session? It's essentially providing the same effects as the 17th level barbarian "Tireless Rage Ability". I thought there had to be no way this was PFS legal, but after checking the additional resources section, all items from "Adventurers Armory" is legal. I checked the PFS guide and all mundane alchemical items are listed as being always available. Even if it was not always available, anyone with 5 fame could buy it from their faction.

So now my half Orc barbarian is selling his body on the streets for herbs. Great....wonderful. My DM doesn't seem to care how my barbarian is using his lesser elemental rage power to do extra damage every round instead of once a rage and everyone in the party is worried by the barbarians sudden nervous twitching.

I can foresee this herb going on prohibition from PFS very soon but until then, just say NO!