
briguy |
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It's hard to believe after all these years, but i'm feeling pumped about starting up the Age of Worms, DMing it for the second time, with an all new group of players!
I DMed this starting in about 2006 all the way to 2014 where the party was left resting in the Roc King's nest in the Library of Last Resort. http://ageofwormscampaign.blogspot.com/2014/ While we started in 3.5e, we moved to PF Beta then PF1e where I was converting everything before each session. At the higher levels while the roleplay was a blast, the combat was slow going! It was such a great campaign, everyone was pretty invested it.
Now, living in a new city and new stage of work/life, I'm decided to run Age of Worms again, this time in 5e. I'm not so secretly hoping that we'll see new publication of this with a full conversion to 5e, but in the meantime, I'm grateful to posters here and elsewhere who are keeping this fantastic story alive.
I've warmed the new group up by running Mad God's Key (Dungeon 114). I had the human fighter of the party be from Diamond Lake, and a couple of the party's gnomes (bard, wizard) be from Grossetgrottel. The halfling cleric is a bit of a transient. They chased Irontusk (who will be Kullen) through the dockyard, investigated the missing book (which I will have be stolen by the Vecna cult of the Ebon Triad, whisked away to beneath Dourstone mine), and will be sent out to the Cairn Hills via Diamond Lake after sorting out the Green Dagger gang where they will find the book and key which was the last part in getting the Ebon Aspect going. It has been a great way for me as DM to get used to 5e (both converting the old Dungeon content and actually playing it for the first time), and I think has gelled the party nicely.
We're going to arrive at Diamond Lake soon with the Cairn Charm in hand, not knowing at all which cairn it might be associated with or how it works (Allustan will eventually help them with that later, also leading them to the collapsed Dourstone mine). They will end up checking out Whispering Cairn, which will set them on their journey! I may replace the whole Vecna maze in Two Faces of Evil with the cairn ruin from Mad God's Key.
Anyway, happy to be running this again and if you are playing in 5e, let me know any advice you may have had making the shift!