Full Name |
Adowyn |
Classes/Levels |
- PREGEN - |
Size |
Medium |
Special Abilities |
Animal Focus 4 minutes/day, Wilde Empathy, Improved Empathic Link, Spell-casting, Animal Companion |
Alignment |
NG |
Deity |
Erastil |
Languages |
Common |
Strength |
10 |
Dexterity |
21 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Adowyn_caps
ADOWYN
Female human hunter of Erastil 4
NG Medium humanoid (human)
Init +5; Senses Perception +9
DEFENSE
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 31 (4d8+8)
Fort +7, Ref +10, Will +4
OFFENSE
Speed 30 ft.
Melee longsword +3 (1d8/19–20)
Ranged mwk composite longbow +7/+7 (1d8/×3) or
mwk composite longbow +9 (1d8/×3)
Special Attacks animal focus (4 minutes/day)
Hunter Spells Known (CL 4th; concentration +6)
2nd (2/day)—spike growth (DC 14), wind wall
1st (4/day)—aspect of the falcon, feather step, gravity bow,
resist energy
0 (at will)—create water, detect magic, guidance, light, mending,
purify food and drink
STATISTICS
Str 10, Dex 21, Con 14, Int 10, Wis 14, Cha 10
Base Atk +3; CMB +3; CMD 18
FEATS
Coordinated Shot, Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot
SKILLS
Climb +5, Craft (bows) +4, Handle Animal +7 (+11 for Leryn), Heal +6, Intimidate +4, Knowledge (geography) +4, Knowledge (nature) +5, Perception +9, Spellcraft +4, Stealth +11, Survival +9 (+11 following tracks), Swim +5; Armor Check –1
TRAITS
deadeye bowman, killer
LANGUAGES
Common
SQ
animal companion (wolf named Leryn), hunter tactics, improved empathic link, nature training, track, wild empathy +4
COMBAT GEAR
acid, potions of mage armor (2);
OTHER GEAR
mwk composite longbow with 20 blunt arrows, 30 cold iron arrows (10 with ghost salt weapon blanch, 10 with adamantine weapon blanch), and 5 alchemical silver arrows, longsword, studded leather armor, belt of incredible dexterity +2, cloak of resistance + 1, wand of cure light wounds (5 charges), wand of faerie fire (5 charges), backpack, waterskin, spell component pouch, 1 gp 5 sp
SPECIAL ABILITIES
Animal Focus
As a swift action, Adowyn can apply one of the following aspects to herself for 4 minutes per day in 1 minute increments. Leryn always has one of the aspects active (bull by default, included in the statblock), and if Leryn dies (or if you don’t want to bring Leryn to this scenario), Adowyn can always have one aspect active in addition to a second aspect for one minute per day.
Bat: The creature gains darkvision to a range of 60 feet.
Bear: +2 enhancement bonus to Constitution.
Bull: +2 enhancement bonus to Strength,
Falcon: +4 competence bonus on Perception checks,
Frog: +4 competence bonus on Swim checks and on Acrobatics checks to jump,
Monkey: +4 competence bonus on Climb checks,
Mouse: evasion, as the rogue class feature,
Owl: +4 competence bonus on Stealth checks,
Snake: +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity,
Stag: 5-foot enhancement bonus to its base land speed,
Tiger: +2 enhancement bonus to Dexterity,
Wolf: scent ability with a range of 10 feet.
Coordinated Shot
Adowyn receives a +1 bonus to ranged attacks against opponents Leryn threatens. When Leryn flanks that opponent (with any ally), Adowyn instead receives a +2 bonus.
Deadeye Bowman
When a single creature provides soft cover to Adowyn’s target, the target does not receive the +4 bonus to AC.
Deadly Aim
Adowyn can take a –1 penalty to hit with her bow to add +2 damage.
Improved Empathic Link
As a swift action, Adowyn can see through Leryn’s eyes instead of her own as long as Leryn remains within one mile, ending this as a free action.
Killer
Adowyn deals an additional 3 damage one a critical hit with her bow or an additional 2 damage on a critical hit with her longsword.
Point-Blank Shot
Adowyn receives a +1 to hit and damage with her bow when she is within 30 feet of her target.
Precise Shot
Adowyn does not take a penalty for firing into melee.
Weapon Blanch
Adowyn’s adamantine blanched arrows count as adamantine, and her ghost salt blanched arrows deal full damage to incorporeal creatures.
Wild Empathy
Adowyn can attempt to influence animals with a +4 bonus as if using Diplomacy.
SPELLS (and other special abilities)
Aspect of the Falcon
For 4 minutes, Adowyn gets a +3 competence bonus to Perception and a +1 competence bonus to ranged attacks, and she threatens a critical on a 19 or 20 (which doesn’t stack with other similar effects).
Create Water
Adowyn creates 8 gallons of water within 35 feet. It lasts a day if no one drinks it.
Cure Light Wounds
Adowyn’s wand heals 1d8+1 damage by touch.
Detect Magic
Adowyn can notice magic in a 60-foot cone. If she concentrates, she can find how many magic auras there are on the next round and then attempt to find out more on the round after that.
Faerie Fire
Adowyn’s wand creates colorful light, outlining creatures in a 5-foot radius for 1 minute. They gain no benefit from being blurred, invisible, or displaced, and suffer –20 to Stealth.
Feather Step
For 40 minutes, a target Adowyn touches can ignore difficult terrain.
Gravity Bow
For 4 minutes, Adowyn’s bow deals 2d6 damage instead of 1d8.
Guidance
Adowyn can give a touched target a +1 competence bonus that the target can use on any attack roll, saving throw, or skill check in the next minute.
Light
An object Adowyn touches sheds light for 40 minutes. She can’t have more than one copy of this spell active at once.
Mage Armor
This potion gives Leryn a +4 armor bonus to AC for 1 hour, but Adowyn must take the time to feed it to the wolf.
Mending
Adowyn can spend 10 minutes to repair 1d4 points of damage to an object that weighs 4 lbs. or less.
Purify Food and Drink
Adowyn can remove disease, poison, and contamination from 1 cubic foot of food or water.
Resist Energy
For 40 minutes, a target Adowyn touches gains 10 resistance to her choice of acid, cold, electricity, fire, or sonic.
Spike Growth
Adowyn can set a trap that lasts 4 hours in 4 20-foot-by-20-foot squares of any outdoor environment that has plants or even roots. Any creature that walks through the area takes 1d4 points of damage for every 5 feet, and if it takes damage, it must succeed at a DC 14 Reflex save or be reduced to half speed. Rogues (only) can notice this with a DC 27 Perception check.
Wind Wall
Adowyn can create a vertical wall of wind up to 40 feet long and 20 feet high, shaped in whatever way she wants. Small or smaller flying creatures cannot pass through the walls, and neither can gases or very small projectiles like arrows and bolts. Other ranged weapons like spears have a 30% chance to miss when passing through the wall, and enormous weapons like boulders and ballista bolts automatically pass. The wall lasts for 4 rounds.
LERYN
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 26 (4d8+8)
Fort +6, Ref +7, Will +2
OFFENSE
Speed 50 ft.
Melee bite +7 (1d6+4 plus trip)
Special Attacks trip
STATISTICS
Str 16, Dex 16, Con 15, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +6 (+7 with bite); CMD 19
FEATS
Coordinated Shot, Power Attack, Weapon Focus (bite)
SKILLS
Acrobatics +7, Perception +6, Stealth +6; Armor Check –0
SQ
animal focus (bull), evasion, link, share spells, tricks (attack [2], defend, detect, down, get help, heel, hunt, seek, sneak, track)
SPECIAL ABILITIES
Evasion
When Leryn succeeds at a Reflex save, there is no effect, even if it would normally have a partial effect.
Link
Adowyn can handle Leryn as a free action or push Leryn as a move action.
Power Attack
Leryn can take a –1 penalty to hit with bite attacks to gain a +3 bonus to damage.
Share Spells
Adowyn can cast spells with a range of Personal on Leryn by touch.
Trip
Whenever Leryn hits with a bite attack, Leryn can make a free trip attempt against that target without provoking any attack of opportunity. Even if Leryn fails by 10 or more, Leryn is never tripped by this attempt.
There’s always a need for a skilled hunter, someone who can track down a threat and put an end to it. And when a quarry is particularly dangerous or elusive, there’s only one hunter people seek out: Adowyn. Adowyn wanders the Inner Sea with her wolf, Leryn, at her side, working as bounty hunter. She’s stalked a naga through the bleak wastes of Osirion, brought back a master thief from the sewers of Oppara, and even managed to recover the tail feathers of the elusive Jade Hawk without harming the reclusive bird. To others, she is quiet and brooding, but she can frequently be found having animated conversations with her wolf, as if he was responding in kind. She wears the armor and garb of the rangers of Nirmathas, a gift she was given after hunting down a patrol of Molthuni soldiers that were stalking behind the lines terrorizing small villages. The bow she carries is her father’s, a weapon she treats with reverence. In battle, Adowyn and Leryn single out their foes with grim determination.